The name subsurface-ios was used in many places and that was just not helpful
to fight against. This should work much better.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This now can create all the support libraries in armv7, but that isn't
sufficient for QtCreator which wants fat libraries with both armv7 and arm64 in
them.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This reverts commit 7fac2a38b2.
Oops, that should have been dropped in the rebase before pushing the
changes. I did this instead in commit 99d1d8876e ("iOS build: create
ssrf-version.h by hand")
It's unclear why the build fails if we don't add the sample app files as
well.
[Dirk Hohndel: refactored the patches]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This now only builds all the prerequisits but not the actual Subsurface
binaries - that will be done with qmake (oh the irony) in a later commit.
[Dirk Hohndel: refactored the patches]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It compiles but the link stage fails because of a missing -LSystem
but its a baby step.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Building the iOS command line utility fails. But frankly, we don't need that,
anyway. I cannot figure out how to tell sqlite that all I want is the library,
so I'm working around that by first building the library, then pretending that
sqlite3 was indeed built in order to be able to run make install. Horrible,
ugly, stupid. But it seems to work.
Also cleaned up the whitespace.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The cross compile script kind of works right now, it's missing
something that I'm really not sure where or what it is.
currently sqlite will not build because:
error: gethostuuid is not defined in iOS
This bug was already opened on sqlite bugtracker for about a year, the
workaround is to pass -DDSQLITE_ENABLE_LOCKING_STYLE=0 to the compilation
flags, which I did but did not work for some reason.
Which is a good error - it shows us that we are actually trying to compile
for iOS.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The build.sh and readme files are the same as the Android ones
and I'll be changing them over time.
The configure-for-ios.sh script is a file that manages to set
everything, compilers frameworks and such, for iOS compilation.
I'll probably dissecate the configure-for-ios.sh file and put it
back on the build.sh, but not now.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>