Commit graph

60 commits

Author SHA1 Message Date
Dirk Hohndel
4f4b83ccbf Correctly parse translated GPS coordinates
Minor oversight in commit 917b47b79c ("Parse localized GPS string") - we
accepted the translated hemisphere indicators in the regular expression,
but then didn't use them later when comparing with the result of applying
the regular expression.

Fixes #331

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-06 20:37:47 -08:00
Dirk Hohndel
917b47b79c Parse localized GPS string
Let's ALWAYS support the somewhat "international standard" N/S/W/E
characters, but ALSO support localized versions.

Fixes #315

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-02 16:17:35 -08:00
Tomaz Canabrava
e175b1d1ab Remember Trip Selection.
This patch remembers the trip selection across the Dive Tree Model.
It's a tiny bit big because we used to have a variable 'selected
trips' that's now calculed dynamically - this is more future proof.

This is a start of Un-cluttering the view ( for 4.1 I hope to reduce the
code in this class to nearly a half. )

Fixes #303

Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-26 11:25:50 -08:00
Dirk Hohndel
4d3e74a236 Trying to switch to Qt translation
This compiles and looks about right, but it doesn't appear to work, yet.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-10-06 10:42:32 -07:00
Dirk Hohndel
2c4ccc04bd Parse GPS text in C++ and re-implement GPS changed check
This is SO MUCH easier then the convoluted and fragile C / glib code it
replaces.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-10-06 10:42:32 -07:00
Benjamin
ae713763c7 Add a helper function to calculate weight display string
Add a helper function to unify the calculation of the
weight display string, instead of having the same calculation
in two places in the code.

Signed-off-by: Benjamin Fogel <nystire@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-10-04 11:57:28 -07:00
Michael Andreen
396b2d1031 Fix crash in DiveComputerList::addDC() when importing from DM4.
DiveComputerList::getExact() created a temporary QList with the
DiveComputerNodes matching a specific model. A pointer to a node in the
list was returned, which becomes invalid when the list goes out of scope
and gets destroyed. Causing a crash when the model strings are compared
later.

Instead of using contains() and creating a temporary list, we can just
use an iterator, which should be both faster and safer.

The crash is easy to trigger with DM4 imports, but can probably be
triggered in other cases too.

Similar problem with DiveComputerList::get().

Signed-off-by: Michael Andreen <harv@ruin.nu>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-08-05 06:54:46 +02:00
Henrik Brautaset Aronsen
4a1b8f8de5 Remove unused QMap include
This sneaked into commit 9364436264.
It shouldn't be there.

Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-19 10:59:56 -07:00
Henrik Brautaset Aronsen
9364436264 Fix compilation error in DiveComputerList destructor on MacOSX
The compiler on MacOSX seems stricter than others:

qthelper.cpp: In destructor ‘DiveComputerList::~DiveComputerList()’:
qthelper.cpp:10: error: expected class-name before ‘(’ token

Fixed with help from http://stackoverflow.com/a/14777627/13365

Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-18 07:12:40 -07:00
Dirk Hohndel
29b242c703 Converting the device_info list into a Qt data structure
This data structure was quite fragile and made 'undo' when editing
rather hard to implement. So instead I decided to turn this into a
QMultiMap which seemed like the ideal data structure for it.

This map holds all the dive computer related data indexed by the model. As
QMultiMap it allows multiple entries per key (model string) and
disambiguates between them with the deviceId.

This commit turned out much larger than I wanted. But I didn't manage to
find a clean way to break it up and make the pieces make sense.

So this brings back the Ok / Cancel button for the dive computer edit
dialog. And it makes those two buttons actually do the right thing (which
is what started this whole process). For this to work we simply copy the
map to a working copy and do all edits on that one - and then copy that
over the 'real' map when we accept the changes.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-18 00:24:28 -07:00