It's now set up from the mainwindow.cpp file.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Lots and lots and lots of header files were being included without being
needed. This attempts to clean some of that crud up.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Fixing the Hotkeys inconsistencies in subsurface, All the popups should
react to 'esc' and 'ctrl-w'/'cmd-w' as 'cancel'. also 'ctrl-q'/'cmd-q'
should quit subsurface.
Fixes#489
Signed-off-by: Gehad elrobey <gehadelrobey@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I know everyone will hate it.
Go ahead. Complain. Call me names.
At least now things are consistent and reproducible.
If you want changes, have your complaint come with a patch to
scripts/whitespace.pl so that we can automate it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
C++ style of accessing single instance class object.
Signed-off-by: Boris Barbulovski <bbarbulovski@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
deleting a null pointer is valid, so we just delete it
instead of checking if it exists.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Subsurface creates a lot of singleton instances on demand, but nothing
ever deleted them. Since they are singletons, these memory allocations
are technically not leaks. However, they clutter the output in valgrind
and other memory analysers, hiding the real issues.
The solution is to delete these items at exit. For the models and for
gettextFromC, the solution is to use a QScopedPointer, which will delete
its payload when it gets destroyed. For the dialogs and other widgets,
we can't do that: they need to be deleted before QApplication exits, so
we just set the parent in all of them to the main window.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is a bit hacky and simply adds the title to the message text when
compiling on a Mac, but hopefully this will be enough.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I just went thru all of subsurface code removing
some whitespaces issues and trying to make the
code prettyer, I also removed a few QString issues.d
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This means we don't have to new/delete them, which is a waste of
overhead.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This means we can also remove the forward declarations.
This is the first step in removing the memory allocation for the ui
sub-classes. Without the second step, this commit is just making the
compilation time increase for no good reason :-)
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Most child windows should be closed with the main application
window otherwise if left open and if making specific
modifictions could potentially cause a SIGSEGV.
To solve that we mark all custom windows/dialogs with
the Qt::WA_QuitOnClose attribute on instance creation.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This data structure was quite fragile and made 'undo' when editing
rather hard to implement. So instead I decided to turn this into a
QMultiMap which seemed like the ideal data structure for it.
This map holds all the dive computer related data indexed by the model. As
QMultiMap it allows multiple entries per key (model string) and
disambiguates between them with the deviceId.
This commit turned out much larger than I wanted. But I didn't manage to
find a clean way to break it up and make the pieces make sense.
So this brings back the Ok / Cancel button for the dive computer edit
dialog. And it makes those two buttons actually do the right thing (which
is what started this whole process). For this to work we simply copy the
map to a working copy and do all edits on that one - and then copy that
over the 'real' map when we accept the changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This code removes the dive computer clicking on the trash icon,
the result is not saved on the XML, this will need a bit of
hacking from some of the older guys. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Created a new dialog, Edit Divecomputer, it will currently only lists
the divecomputers that are used on the xml file. I used the same method
that the gtk version used, but only 2 divecomputers got visualized in the
dirk dive data. I'll assume that it's correct and will fix it in the next
couple of commits.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>