If user selected a new dive site (a dive site that doesn't
exists yet, to be created) and clicked in edit it would edit
the *old* dive site. this is not optimal, but since it
removes a severe regression it will be like this (I won't
change it till 5.0) for a while, until I have time to
actually code something not messy for that.
The current dive location management is *much* nicer than
the old one, code-wise. No more magic numbers, magic codepaths,
magic constants, qt black magic. It's straigth-forward code
simple to follow, simple to edit.
This was something I was actually postponing for 5.0 but I
managed to get a boost of subsurface time at work.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When the message to 'This dive site is being edited' was
being show while the popup to choose the dive site, the
line edit was being covered. now it correctly moves to
the correct place.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Unused dead code / hack for the old QCompleter
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If you select a dive site with a different uuid than your
current dive.dive_site_uuid, you should get a different
pallete to state clearly that something changed.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Since I removed the old location edit from the UI, I also need to
remove a bit of code from the UI that was calling it.
fix a few crashes regarding the old location edit.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is the bare minimum skeleton of the new completer for the dive site
management. Nothing works, yet, nothing is hoocked up, yet.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
They are useful to show when trying to figure out what's going on, so just
move them behind a check for verbose.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The current way that facebook works is terrible: it's scattered
around tons of files ( at least 4 different files and classes )
this moves things around a bit, add a disconnect button that
was missing, cleans tons of code and fix inconsistencies.
I will also redo this part for 5.0, but it's too late for 4.5
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The fixup_dive() function assumes that values that are set already in the
divecomputer and dive structures come from a reliable source - sometimes
dive computers are able to track a maximum depth continuously, so that
value can be larger than the deepest sample and we need to honor that.
But in the case of a manually added dive, the samples define the dive. So
in this case we need to reset the values that were calculated when the
dive was first added so that the user can then edit the dive and reduce
the maximum depth reached in the profile and have that reflected in the
dive list.
Fixes#926
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The UI detects when it should refresh the loction after the
user finished editting a divesite. Creating and editting
divesites is now working even when the current dive is not
saved yet.
Signed-off-by: Sander Kleijwegt <sander@myowndomain.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Update the tooltip and enable only when there is a divesite selected
Signed-off-by: Sander Kleijwegt <sander@myowndomain.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Use clicked instead of activated signal on the completerList to
handle the selection of a divesite.
Signed-off-by: Sander Kleijwegt <sander@myowndomain.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When, in a dive edit mode user entered a dive site
and went to dive site edit mode then finished the ds
edit, the app would lose the disabled property of the
dive list, making it possible to select a new dive
when we where editing another one, complete mess.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If the user clicks on the first or second option of the drop
down list, subsurface will move him to the dive site edit panel
automatically, since it's a new dive site and there's no information
about it yet.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When we are in display dive mode, and then edit the
location text edit, going to edit dive mode, the location
text edit will be moved a bit below of it's original position
but the Dive Site List would be already opened, and stuck
on it's original position, covering the dive list.
This patch fixes that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Moved the get taxonomy button from the maintab to the edit dive site
widget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The get taxonomy button will be inside the manage dive site interface.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Having random uuids seemed like a good idea, but there are several
situations where they really cause problems. One is merging dive file
imports from V2 logfiles. Another is testing such imports.
Instead of making the uuid random we now hash the name and add the
timestamp of the first dive associated with this dive site to the hash
(first in this context is "first encountered" with no guarantee that it is
the chronologically first). This way V2 imports create deterministic uuids
but uuid conflicts are still extremely unlikely, even if the user has
multiple dive sites with the same name.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Don't try to connect the globe when NOMARBLE is active.
Check exisistance before trying to open an image file.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is needed to start easing the transition from the completely
wrong and bogus MainWindow::instance()->globe() calls. this is still
wrong, but with it I removed one level of indirection.
I did that now because I wanted to not taint the location management
when I use it to deal with the globe.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We didn't correctly update the dive site as soon as the
dive_site edit finished, and this time we are actually
correctly updating things using signals instead of calling
the mainwindow for everything.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
paint methods should be used only to paint, not to trigger other
widget behaviours ( we could got ourselves into a bad recursion
bug from that ). Also, enabled mouse tracking to correctly track
the mouse movement inside the widget.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This way in the future we can pass in a pointer to a dive site that isn't
linked in our dive site list yet (i.e., while we are editing).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just because we want to update the latest information on the Notes tab
doesn't mean we are done editing.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
After an edit when the dive is redisplayed we are not copying the data
from current dive back over displayed dive (as the reasonable assumption
is that we just edited the displayed dive and copied the information into
the current dive)- so make sure that after the dive site handling the
displayed dive does in fact have the correct dive site information.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When we download GPS data from the webservice we can end up with dive
sites that are simply a place holder for the the GPS fix. If we replace
the name of one of those sites we should just delete the site (assuming it
isn't used in another dive, which is unlikely but theoretically possible).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- do not create dive sites unless the user has accepted the changes
- all modification are tracked in the displayed_dive_site
- when the user accepts the changes, the real dive site list (and the
selected dives) are updated according to what is in the
displayed_dive_site
This adds quite verbose debugging messages and disables a section of code
that has a special case for data created by the Subsurface web service.
This code needs some re-thinking and should eventually go away.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The way a QCompleter works is that it grabs whatever
data it has in the completerRole and sets it back on
the line edit.
I Bypassed the QCompleter delegate to show something
other than the completerRole (so, for instance, if you
write 'B', you could get 'Blue Hole' as the returned text,
but in fact the QCompleter has the 'B' as internal string
(because of the weird - and wrong way in which we are
dealing with completion - trying to complete for something
that's not inside the model yet).
So I hooked up a signal that will listen to the complete's
index, and if it's the first row() it's surely the special
case - then we bypass QCompleter return string and use
our own.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Do not overwrite a dive site if the name is the same
as any other dive site, create a new one and duplicate
the information.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Hooked up an eventFilter on the QListView that displays our dive sites so
it would filter the keys enter and space, storing the current dive_site
uuid when that happens.
Also it stores the uuid on clicks.
Now we need to get that information when processing acceptedChanges() and
check if the uuid stored there == displayed_dive_site.uuid and also if
text != displayed_dive_site.name, because if the user didn't click on
anything but only wrote stuff on the LineEdit no dive site would be
selected and so uuid == displayed_dive_site.uuid (wich would mean 'no
changes')
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This teaches the edit divemode about the fact that we can have multiple
dc's with different divemodes. The previous code always just edited the
first dc.
This was reported by Ian Pitt in:
https://groups.google.com/forum/#!category-topic/subsurface-divelog/4Zf47KS4Ifk
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For some reason the completer wouldn't show the delegate if the line order
of the code was different.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
At least my compiler warns about ! binding stronger than == and
thus comparing a bool to an int. I guess this is what was meant.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
No point in searching for the right tag if the user picked no taxonomy to
be shown. And no point in showing an empty value, either.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>