Starting with Xcode 10, system headers are located inside the
macOS SDK.
Add this location to the check for command line tools.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
That qmake -query was added for debugging a long time ago.
Since the comment clearly indicate that the edit of the Makefile is only
for Travis, let's only do it when running on Travis.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It wasn't documented in the first place (magic first argument, anyone?).
This used to be available for quite a few of the dependency and had
somehow kept around only for Grantlee and Googlemaps. Let's just kill
this and be consistent for all dependencies.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In some Mac environments autotools somehow think that we have clock_gettime(),
even though it isn't supported. Somehow the previous workaround stopped working
as make ended up re-running ../configure and overwriting our change. This tries
to work around that problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This also switches us to libzip's new official home on GitHub, and takes into
account that libzip no longer supports autotools and instead now is cmake
based.
Building against that, on my Mac build system, Subsurface once again correctly
opens DLD files downloaded from divelogs.de.
Fixes#1534
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing that confuses the build setup and as a result the library isn't found at
runtime without some fixups.
Fixes#1469
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When building with -builddeps on a "virgin" mac, configure
of libgit2 could not find libcurl and libssh2
moved building of libcurl and libssh2 in front of libgit2
Signed-off-by: Jan Iversen <jani@apache.org>
Specifically, don't conflate needing libgit2 with the Mac -builddep
argument, and when determining if we need to build libgit2 on Linux,
make sure to also check for a version that we may have built in a
previous run of the build.sh script.
This commit is much easier to understand with
git show -w
as it contains quite a bit of simple indentation change.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
get-dep-lib has been integrated into build.sh, which
ensures different platforms use the same versions etc.
travis is a frequent user of build.sh, but on a mac it runs
without -build-deps and instead used cached versions of the
library. This setup is alo supported
Signed-off-by: Jan Iversen <jani@apache.org>
For reasons I cannot explain, running configure for libdivecomputer claims that
certain feature tests pass, even though those features demonstrably aren't
there. This is happening for two compiler warning flags (-Wrestrict &
-Wno-unused-but-set-variable) as well as the test for clock_gettime.
To work around this, we manually edit the config.h file and the created
Makefile before building libdivecomputer.
This happened on macOS 10.11.6 with clang-800.0.42.1 (part of Xcode 8.2.1).
Tangentially related to:
See #1263
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
...to explain the difference between building the mobile
version to run on desktop and crossbuild for a mobile OS.
This should address #1247
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Trivial fix. Do not first cd to the ./src/subsurface directory, and then prepend
the subsurface directory to the path.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
This adds a -skip-googlemaps option to the build script since for some
reason trying to build the googlemaps plugin in the Travis mac
environment causes an error with a missing stack-protector-strong
feature.
The build relies on a custom build Qt and a cached homebrew environment.
And the result is of course not a DMG with a signed app but a zip file
with an unsigned app - so it's a bit harder to consume.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We had not done this on Linux as it was just as easy to run from the build
environment, but we need to install in order to be able to create an AppImage
on Travis.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is based on a script that Lubomir worked on and sent to the mailing
list.
Suggested-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Build in a 'build' subdirectory and use the INSTALL_ROOT. Also make sure
you find qmake on custom Qt installations.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The source code is pulled from the forked repository at:
git@github.com:Subsurface-divelog/googlemaps.git
It's rebased if needed, build using 'make -j4' and then
installed.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
libdivecomputer asks pkg-config for the include paths for libusb-1.0 and
hidapi, but then uses #include <libusb-1.0/libusb.h> and <hidapi/hidapi.h>
which fails as those directories are part of the include path. So we
manually add include paths without that last directory as well as a work
around.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I really want to build against 10.10 so as many people as
possible can use the binaries I create, but regular users
might not have the older SDKs installed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Using the Homebrew dependencies is much easier and faster, but then
we run into the problem that Homebrew always builds against your current
OSX version. This instead allows us to build the dependencies ourselves
and set the SDK / minimum OSX version. This is mainly important for
binaries that we want to distribute.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
On Mac we want to make sure that we don't only run on the OS that
we were built on, but all the way back to 10.10 (that's the oldest
that Qt supports).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If we already explicitly point at one Qt installation, don't override
with another one.
Also, support all the way up to Qt 5.9.1
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I can't believe this slipped through my review. How embarrassing.
Credit goes to Anton Lundin for spotting this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is some very early and hacky code to be able to access BLE-enabled
dive computers that use the GATT protocol to send packets back and forth
(which seems to be pretty much all of them: a vendor-specific GATT
service with a write characteristic and a notification characteristic
for reading).
For testing only. But it does successfully let me download dives from
my EON Steel and my Scubapro G2.
NOTE! There are several very hacky pieces in here, including just
"knowing" that the write characteristic is the first one, and the
notification characteristic is second. The code should actually check
the properties rather than have those kinds of hardcoded assumptions.
It also checks "vendor specific" by looking at the UUID string
representation, and knowing that the standard ones start with zero.
Crazily, there doesn't seem to be any normal way to test for this,
although I guess that maybe the uuid.minimumSize() function could be
used.
There are other nasty corners. Don't complain, send me patches.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Some people (like me) have Qt elsewhere. So long as qmake is in PATH,
we should be able to support it.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The build script was cloning the Sursurface branch of libdivecomputer from the "old"
location. Use the new github based location from now on.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Right now this is only designed for Linux where current distros all should have
a new enough libgit2 (and our instructions tell people to install this with
system tools, so we should also use it).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It appears that sometimes autoreconf will not install ltmain.sh and
subsequently fail; simply running autoreconf again appears to be a
workaround.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just link it directly into Subsurface-mobile. That's what we already do
with the qmake file for iOS, now the cmake based builds do the same. This
should remove a lot of issues.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When only building the mobile version, we don't need to build marble.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Run all scripts with -e so they exit as soon as something breaks. That
way the build stops at the first error, not some other error.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now kirigami needs to be built with a C++ plugin.
In cases of mobile operating systems such as iOS (and in a lesser measuse,
Android) having a proper plugin loaded at runtime may be difficult, so
statically link it together with all of its qml files compiled as a
qresource inside the static library.
Signed-off-by: Marco Martin <notmart@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Otherwise /usr/include does not exist on a clean-ish install
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And preserve that path in CMAKE_PREFIX_PATH and pass it along to cmake
Signed-off-by: Jeroen Massar <jeroen@massar.ch>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow the file test with ~ interpolation does not work
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Currently, when running the packaging/android/build.sh from a source
tree that has been used for desktop builds, libdivecomputer wants a
make distclean. This is inconvinient, and is caused by building
libdivecomputer in source. Now, configure and build libdivecomputer
in a new subdirectory, allowing to run the android build script
from the same source tree as the desktop (both desktop and mobile)
builds.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Grmbl. SUBSURFACE_EXECUTABLE now doesn't get set until later in the
script. So let's just trigger this explicitly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit f28f03afe2 ("build.sh: make it easier to build
Subsurface-mobile") I mistakenly broke the logic that decides to run the
mobilecomponents.sh script.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The script now takes a -mobile argument, or -both and then builds the
mobile version or both versions. To make things more consistent across
different invocations the desktop version is built in the "build"
directory and the mobile version is built in "build-mobile".
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Make the default build a DesktopExecutable, with an option to set a variable for doing a mobile build.
Signed-off-by: Willem Ferguson <willemferguson@zoology.up.ac.za>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This patch reworks the navigation of the dive details.
- The detailsview is now a list view with page-sized delegates. This
allows horizontal swiping to the next and previous dive.
- The central button now allows to open the edit mode for the dive.
Original patch was done by Marco Martin, but needed to be reapplied by
hand.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Since commit c496d5fa05 ("Add helper script to pull Plasma Mobile Components
and icons") we had three different spots where we retrieved the Plasma Mobile
Components. That's a wee bit of overkill. So instead have the other two scripts
just call this one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A git pull seems to cause things to go wrong. Just fetching the repository
and checking out the version that we want seems to work better.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Somehow libssh2 wasn't found on Mac builds - this makes sure we always add
the $INSTALL_ROOT/lib as library path.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>