Add a script for building the Android APK in the docker container.
Also make some improvements to the Windows build scripts, and update the
documentation for both builds.
Signed-off-by: Michael Keller <mikeller@042.ch>
Move around the scripts required for the setup of the build environment
for android to satisfy docker's requirement of locality.
This allows the removal of an extra copy step, and avoids the creation
of extra artefacts, while still providing the same functionality.
Signed-off-by: Michael Keller <github@ike.ch>
Add signing of the android APK to the scripts used by the CICD pipeline.
Also update the example for running these scripts locally, and add the artefacts generated by doing so to .gitignore.
Signed-off-by: Michael Keller <github@ike.ch>
- for now all versions start with v6.0
- CICD builds use the monolithic build number as patch level, e.g. v6.0.12345
- local builds use the following algorithm
- find the newest commit with a CICD build number that is included in the
working tree
- count the number of commits in the working tree since that commit
- if there are no commits since the last CICD build, the local build version
will be v6.0.12345-local
- if there are N commits since the last CICD build, it will be
v6.0.12345-N-local
- test builds in the CICD that don't create artifacts simply use a dummy release
in order to not incorrectly increment the build number and also not to waste
time and resources by manually checking out the nightly-build repo for each of
these builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Change the name of the `GITHUB_WORKSPACE` environment variable in the
android build script to `OUTPUT_DIR`, which is more intuitive when the
script is used for local builds.
Also test if the variable is defined before attempting to use it as the
target of the build output.
Signed-off-by: Michael Keller <github@ike.ch>
This appears to be needed only for Android with Qt 5.15. Which means
that this commit creates odd breakage in case someone were to try to
build for Android with an older Qt version - but given that the current
build process only works with Qt 5.14 or 5.15, I think this is an
acceptable flaw.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
That's what happens if you develop a script like this sequentially.
We need to have the ABIs picked in order to build googlemaps, otherwise
this fails with the build container as that only includes the ARM
libraries and tools.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
If the OS has an older one installed, that is found first and the
build fails. This way we know that ours is used.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Doing it this way using the cmake build system at least gets us to the point
where everything links and appears to fit together. It still doesn't work at
all, but hey, progress.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We want to build the googlemaps plugin once we know with architectures we are
building for. So let's do that right before we build Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Several features that are needed to create Android bundles with the
current NDK and QT 5.15 aren't easily available when using cmake. Given
that we already do a qmake based build for iOS, I decided to simply
switch Android to that as well.
An added complication is that some of the magic that qmake uses to do
the right things fails if the .pro file isn't in the root directory of
your project. So this is right now somewhat inconsistent with the way we
build for iOS. Something that should get cleaned up in the near future
as it makes no sense to maintain two separate .pro files.
This commits also adds a new build shell script to drive the assembly of
all the dependencies. Once again this is a new file with the old one
left in place for now (but to be removed fairly soon).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>