I thought we had this automated, but Lubomirs commits introduced a few
files with dos line endings. This is purely a change of line endings, no
other changes.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The other pressure sensors were disabled on import because we didn't use
to handle multiple sensors well at all.
Now it "JustWorks(tm)".
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
"If it hasn't been tested, it doesn't work".
All my testing of the multiple sensor pressures have been with some
reasonably "interesting" dives: they actually *have* sensor pressures.
But that test coverage means that I missed the truly trivial case of
just having manual pressures for a single cylinder.
Because there's only a single cylinder, it doesn't have any cylinder
changes, and because there were no cylinder changes, it never filled in
the use range for that cylinder.
So then it never showed the pressure profile at all.
Duh.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The momentary SAC rate got broken by the multiple ressure handling too,
and always used just the first cylinder.
This uses the new "get_gasmix()" helper to see what you're breathing,
and will do the SAC rate over all the cylinders that contain that gas.
So it should now DTRT even for sidemount diving (assuming you had the
same gas in the sidemount cylinders).
NOTE! We could just do the SAC rate over *all* the gases you have
pressures for, and maybe that's the right thing to do. The ones you are
not breating from shouldn't have their pressure change. But maybe some
people add their drysuit argon gas to the gas list?
So this may need more work, but it's a step in the right direction.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
In commit e1b880f4 "Profile support for multiple concurrent pressure
sensors" I had mindlessly hacked away at some of the sensor lookups from
the plot entries to make it all build, and forgotten about my butchery.
Thankfully Jan and Davide noticed in their multi-cylinder deco dives
that the deco calculations were no longer correct.
This uses the newly introduced "get_gasmix()" helper to look up the
currently breathing gasmix, and fixes the deco calculations.
Reported-and-tested-by: Jan Mulder <jlmulder@xs4all.nl>
Reported-by: Davide DB <dbdavide@gmail.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We have a few places that used to get the gasmix by looking at the
sensor index in the plot data, which really doesn't work any more.
To make it easier for those users to convert to the new world order,
this adds a "get_gasmix()" function. The gasmix function takes as its
argument the dive, the dive computer, and the time.
In addition, for good performance (to avoid looping over the event list
over and over and over again) it maintains a pointer to the next gas
switch event, and the previous gas. Those need to be initialized to
NULL by the caller, so the standard use-case pattern basically looks
like this:
struct gasmix *gasmix = NULL;
struct event *ev = NULL;
loop over samples or plot events in increasing time order: {
...
gasmix = get_gasmix(dive, dc, time, &ev, gasmix);
...
}
and then you can see what the currently breathing gas is at that time.
If for some reason you need to walk backwards in time, you can just pass
in a NULL gasmix again, which will reset the event iterator (at the cost
of now having to walk all the events again).
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
A user reports a SIGSEGV that points to DownloadFromDCWidget::updateProgressBar()
in relation to strlen()/strdup(), at end of download. Reading the code, as I
can't reproduce the crash, it seems that the progress_bar_text is set to NULL
and later strdup-ped. The man page is not fully clear on this, but setting it
to the empty strings is much safer.
Might fix: #507
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
The C++ side for the desktop version already does that. Add a slot
for that in QML, for later use in the mobile version.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The editing support is added via dragging. It is handled via the
MouseArea's drag.target of the MapQuickItem. The drag target changes
with the model selectedUuid.
"mapAnimationZoomIn" now also does an initial zoom-out before moving
to a new location.
centerOnCoordinate() now pefroms calculations to determine how much
the animation needs to zoom out. What it does is it reduces the Map
zoomLevel util both the current and the new target coordinates are visible.
It then restores the zoomLevel and performs animation based on newZoomOut.
animateMapZoomIn() is now obsolete.
The patch also includes the following smaller changes:
- remove the setSelectedUuid() call in deselectMapLocation()
This is now handled in C++
- sets "defaultZoomIn" to 12.0
- use ">=" when determining if a mapItem text should be visible
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The MapWidgetHelper QML instance now has the slot onEditModeChanged()
which toggles the visiblity of a newly added message box that
notifies the user if editing mode is enabled.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The local slot coordinatesChangedLocal() tracks the MapWidgetHelper
coordinatesChanged() signal and emit a coordinatesChanged() signal
to any listeners (e.g. MainWindow).
Also add a small change in centerOnDiveSite(), to not be called if
we are skipping the reload (skipReload is updated by
selectedDivesChanged()).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
updateCurrentDiveSiteCoordinates() should be called from
QML when a marker changed it's location. it emits the coordinatesChanged()
signal, which should be tracked in the MapWidget class. The MapWidget
class should emit the same signal to the MainWindow (Marble does that).
editMode is now a boolean property, which should put the QML map into
editing mode.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The marble globe tracks dive sites with the same name and discards
such that are less than 50 meters apart.
We already store names in MapLocation objects, but using a
QMap<QString, MapLocation *> to check the names is probably faster
with the expense of using more memory.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Call setSelectedUuid() from C++ also center on coodinates instead
on a MapLocation, as there is no point to pass the MapLocation object
back to QML.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
getRole() returns a QVariant and the cast is a small overhead.
Using these helpers will reduce the overhead.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The MapItemView delegate now includes a white Text element.
It uses the MapLocation "name" property as text.
This text is only visible if the map zoom is above "textVisibleZoom".
For hundreds of dives, using the DropShadow effect for the text
makes it laggy. Instead, using a fake drop shadow (duplicate black
Text under the default text) makes it much better.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The MapLocation QObject now has a QString property "name", which is
translating the dive_site->name member.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The buttons are positioned bellow the "toggle map type" button
and increment / decrement the zoom by "zoomStep" (2 for now).
Also clamp the zoom-in level to "map.maximumZoomLevel".
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Double clicking a marker or the newly added MouseArea now performs
a +2 zoom-in over a period of 500ms and centers on that clicked
coordinate.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Different actions might be performed depending on the count of selected
dives - e.g. deep zoom only for a single selected dive.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This guard is to prevent a meaningless reload on the map marker list,
when the user selects a new dive and nearby dives. The flag is updated
in selectedDivesChanged() which on it's now cannot possibly trigger
changes in the markers, only the selection. The selection of active flags
is already handled by the model and automatically updated in the QML.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The selectedDivesChanged() signal from MapWidgetHelper is connected
to a local slot. One problem here is that this crashes with the calls to
DiveListView().
The dive list widget triggers events that call reload() on the MapWidget
(same happens for Marble's Globe class) and that crashes somewhere in
the QML shared library. TODO: investigate.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The signal emits a QList<int> filled with dive idexes from the
main backend dive table.
The MapWidgetHelper QML instance handles that in onSelectedDivesChanged().
This will only be needed for the mobile version, as the desktop version
should connect it's own slot in MapWidget.cpp.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Based on a current location (MapLocation), iterate the dive list
and add nearby dives (distance smaller than m_smallCircleRadius) to
a local QList property (m_selectedDiveIds).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The idea of this flag is to be able to only to emit the
selectedLocationChanged() signal when the user clicked on the map
(fromClick == true).
MapWidgetHelper::selectedLocationChanged() listens for this signal
and only then it will select nearby dives based on a "small-cicle".
If "fromClick" is false, it's the backend or the dive list that
updated the selection and MapWidgetHelper::selectedLocationChanged()
should no be called.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Each time the zoom changes MapWidgetHelper::calculateSmallCircleRadius()
is called, and the "small circle" radius is stored in both C++ and QML.
On the C++ side this radius will be used to select multiple nearby
dives.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Based on a QGeoCoordinate, calculateSmallCircleRadius() calls
some QML Map methods to obtain how big a circle is in meters if
a circle is drawn over the Map widget with radius SMALL_CIRCLE_RADIUS_PX
pixels.
This is called a "small circle" of a sphere:
https://en.wikipedia.org/wiki/Circle_of_a_sphere
This "small circle" radius becomes huge if the map is zoomed out, while
quite small if the map is really zoomed in.
The idea behind this circle is to be able to select multiple nearby dives,
when clicking on the map (TODO).
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Use QGeoCoordinate::distanceTo() to skip dive sites
which are too close (50m) to dives sites which are already added
as MapLocations.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This method uses the helper printGPSCoords() to format the
coordinates of a location into either decimal or sexagesimal.
The selection is handled by the boolean flag "formatTraditional"
and the user preferences flag - prefs.coordinates_traditional.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
openLocationInGoogleMaps() now can be used to open a URL in an
external browser, triggered by the context menu. Use the same
Google Maps URL formating as in main.qml showMap().
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The actionSelected() signal is now dispatched when the user selects
an action from the menu (see the "actions" object). Then the declaration
of the MapWidgetContextMenu object in mapwidget.qml can catch that
signal in the onActionSelected() slot and obtain the action via
switch() branching.
The actions enumeration is kept in QML for now, with the idea that
specific C++ methods from the mapwidgethelper class will be called
directly (if marked as Q_INVOCABLE), instead of a generic
onMapAction(action) C++ method in the helper. But if the actions
are possible from QML (like copying to clipboard) and are also
small and non-expensive, it might be better to keep them
in mapwidget.qml.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
- move the readonly properties near the top of the root Item
- move the rest of the properties bellow the readonly properties
- make the ListView Timer as a child of the ListView
- slight rename of the timer ID
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
NOTES:
- the ListView object uses lsitItemDelagate to display all elements from
the model listModel
- onCountChanged() is used to adjust the x position based on the
maxItemWidth property which is calculated when the items are populated
with text
- onVisibleChanged() is used to deselect the last selected item by
calling listModel.selectedIdx = -1
- onOpacityChanged() i sued to make sure that the View is hidden if the
opacity becomes 0.0
- inside the View there is a MouseAre which obtains the selected item via
indexAt(x,y)
- there is a Timer with id listViewVisibleTimer, which is called each
time the user selects an item from the list and the timer performs a
"delayed hide"
- a couple of State and a Transition objects are used to preform smooth
fade-in / out animation when the ListView is hidden or becomes visible
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
This property would act like a state flag. If -1 (default) no QML State
animation will be pefromed, otherwise the ListView will either fade in
(1), or fade out (0) when the user clicks the context menu button
(Image) or selects an item from the list.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The ListView delegate is a simple Component with a parent Rectangle.
It contains a text field with the ListView action.
This patch also defines some properties for the delegate animations
and looks. The property maxItemWidth tracks the width of all item
text, and makes the width of all items be of that value.
The above prevents potential issues when a fixed width item is used
and some translated language string cannot be fit inside of it.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Menu item indexes are enumerated in the object menuItemIndex, while
menuItemData, holds an array of objects which will define the number
of items, with indexes (idx) and text (itemText).
When the ListModel is created, it's dynamically populated from
from menuItemData.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
The anchor of the menu itself will be positioned near the edge of the
map widget, while the menu contents will have negative coordinates.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>