This commit removes obsolete code, there was a
gaslist selection when user clicked on the buttons, but
this shouldn't be anymore, since the next commit will
add a menu to select the gas for that particular point.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- get_gas_from_events does NOT always set o2/he. It only updates them IFF
a matching event is found; so we need to make sure we start out with a
valid gas mix
- the way we tried to restore the edited dive in case of an edit to a
manually added that is cancelled was completely bogus. Way too complex
when we can simply and reliably simply store the dive and then copy it
back
Fixes#270
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Removed the ugly icons on the visual profile editor and replaced them with
the much better looking ones that Luisa designed. This was not a simple
search and replace since Luisa's design was a bit more sophisticated.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit enables a context menu to remove dive handlers,
because it was hard to find that ctrl+click selected it,
then a delete button press removed it. it's better now. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
What happened before was that the AirTypes model was only being updated
when the user requested to change the air by clicking directly
on the Air, in the planner ( but not on the Air Table. ).
This fixes it by calling 'repopulate' whenever the cylinder model
changes ( by adding, removing and changing something.)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We can wire qt to call the right functions directly, so we don't need
these members.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Switch to using a QSpinBox instead of a QLineEdit. This makes it a bit
more intuitive and now you can see how the deco plan changes based on
the GF's.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is subtle. Normally you would expect someone to edit the tank data by
simply clicking on it in the equipment tab. But a user could conceivably
edit the tank data after clicking on the profile editing button instead.
This works now as well.
This also addresses the issue that start and end pressure were not shown
in profile editing mode.
Fixes#235
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
- you can no longer delete a tank when its gas is in use
- therefore you can no longer delete the last tank
- when you change the gas mix of a tank, the corresponding segments in the
dive change as well
- when changing gas for a segment the correct available gases are offered
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This partially reverts changes in commit 1b655d5c806b ("Correctly track
gases when manually adding and then editing dives") as it turns out this
did NOT help us correctly track gases (which is ironic, given the title of
that commit). I didn't actually want to revert that commit as
infrastructure has changed since then and this made the patches look even
more incomprehensible.
So we are back to tracking the "gas on which we arrive at this spot" in
each dive plan node as this makes the rest of our planning so much easier
- I had forgotten about the reasons why we did things this way when I made
the above mentioned commit.
Instead we now make sure that our available tanks are added the correct
way, that such entries are ignored when planning and when drawing the
editable profile, and that at the end it all gets assembled correctly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Now the gases for which we have cylinders are offered in the gas selection
list and correctly recognized and added for the plan.
Still tons of work to be done to make this work the way it is designed,
but we are getting closer.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is in preparation of using those to define the gases available for
planning.
Right now this doesn't seem to work quite right - I don't get the
auto-completions for the cylinders that I was hoping for...
This commit also corrects the tooltip for addint dive data points.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The user could add a dive, and in the middle click on the 'plan'
button. Since we didn't cared about that on the widget, a lot of
inconsistencies could occour. this fixes that by setting a flag
on the Planner, that has now three modes: nothing, plan and add.
(maybe in the future an edit mode will be valid too.)
If in 'NOTHING' mode, user can enter the addition, edition and
planning. If in any other mode, user can't do a thing. The mode
gets back to NOTHING when user accepts or cancels a plan / add
/ edition.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
We need to make sure that the correct segment has the correct gas assigned
to it - and that those gases are correctly tracked when editing a manually
added dive as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This enables undo for the edit mode on added dives, it uses the
premade backup to fill the old dive with data. :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Changed the backup implementation of the samples on EditDive,
it's way cleaner now what's happening, and it's also better for
the cancel edit.
Next: The Cancel Edit.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
This patch enables editing a dive that was manually entered,
it doesn't cover dive plans yet because on the plan I need to
figure out what are the 'user-entered' points, and what are
the algorithm point. and I feel lazy. =p
One last thing that's missing is to revert the dive to the
previous condition if the user cancels the edition, currently
canceling and applying ok is the same thing.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
- remove the build flags and libraries from the Makefile / Configure.mk
- remove the glib types (gboolean, gchar, gint64, gint)
- comment out / hack around gettext
- replace the glib file helper functions
- replace g_ascii_strtod
- replace g_build_filename
- use environment variables instead of g_get_home_dir() & g_get_user_name()
- comment out GPS string parsing (uses glib utf8 macros)
This needs massive cleanup, but it's a snapshot of what I have right now, in
case people want to look at it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This means we don't have to new/delete them, which is a waste of
overhead.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This means we can also remove the forward declarations.
This is the first step in removing the memory allocation for the ui
sub-classes. Without the second step, this commit is just making the
compilation time increase for no good reason :-)
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I always disliked the fact that when you moved the handlers around you
could just 'run over' the neighbors. This also (as a somewhat intended
side effect) prevents vertical descents and ascents).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is much friendlier than just showing an empty profile. I picked a
nice and simple three level dive. 25 minutes at 18m, 15 minutes at 9m, and
a safety stop.
Suggested-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Make the planner update its display continuously upon moving points
including deco. This appears fast enough on typical PCs. If this ends up
being to slow on some systems we may have to make it configurable.
[Dirk Hohndel: cleaned up the two patches and turned into one commit]
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Right now this is just calling the same code and setting a flag whether we
are planning or adding a dive.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Plotted the Scale on the Ruler in the planner.
There's a tiny bit issue - mostly noticiable while resizing,
but it's not a killer.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Ok on the planner now correctly creates a dive,
a few remarks, tougth:
1 - the number of the added dive is always 0
( but I may be testing it wrong )
2 - the information pane is working only when
the mouse is clicked, this is a regression and
it will be fixed. ;)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The dive plan was bein created on the Profile, this
While this worked out, it created a bit of spaggethi
code, so now the model will take control of *everything*
on the planner.
I tested it quite a bit and doesn't seems to have appeared
a regression, wich is good.
Now that a dive plan is bein created, I can just save it. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Plug the cancel action on the dive planner ( before that, only by
hitting the 'ESC' button things worked, so now you can also click
on the Cancel box that's on the right of the planner profile window.
Also, the beginning of the 'ok' code is also at place.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Position the X and Y labels of the rulers, this way
it's a bit more clear the deepness and the length
of the trip. It's still not the best approach, but
I'm getting close.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Clicking on the plus button now adds a new stop on the planner.
The depth is always 10m and the time is 10 minutes after the
last stop. can be changed by double clicking or dragging the
balls around the canvas.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Plug most of the dive planner controls that weren't
plugged yet - StartTime, ATMPressure, BottomSAC,
DecoStopSAC, LowGF and highGF are being used by
the calculations now.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Merged the shared code for the three table views into
one code, this way less code is needed if we need to
construct another tableview in the future.
I still need to clean some of the models too.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Now the planner deletes points by clicking on the
trash icon on the table. The dive planner is almost
finished. <3
next: add a point from the table.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Deletes the logic of divepoints to the model, this
makes automatic updates on the table on deletions.
( remember, to select dive points, ctrl+click on it.
) if you want to delete it, press 'delete', it will
be removed from the graphics part and also from the
table.
Next: delete point by clicking on the table trash-
icon.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added support for changing depth and time on the table.
It now works both ways, one can edit the planner via the
table for a fine tuning. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This commit is the start of the Editable Model work
for the planner, it creates a new delegate and shares
the code for the model that creates the gas types, so
we only need to change in one place to add new gases.
The table is already edition-enabled, but the outcome
is still undone, next commit - put all together.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Made the tableviews share a bit of code, and code cleanup.
The tableviews for Cylinders, Weigth and Dive Planner Points
now shares the CSS and I also implemented the save / load
methods for the dive planner points, so the functionality
is mostly done on the vieualization side. - since we are
now using three tables maybe it's a better idea to create
one class SubSurfaceTable that knows how to handle saving
/ loading of the columns... TODO for the future. ;)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a 'remove' icon on the dive planner table,
this makes the ui more consistent between the other
tables that also manages addition and removal of data.
the delete method is still unimplemented.
next - css.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moved a lot of code that handled the positioning of the
DiveHandles on the interface to the model. there are a
few bugs left ( regressions ) that I will fix in the
next commits. With this commit an edition of the points
on the widget will trigger a repaint of the planner profile.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moving the handler on the graphics updates the model on the planner
Unfortunately, the graphics will move back to it's original
position because of the legacy code used to calculate the
dive plan. Next: fix the legacy code used to calculate the dive plan.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Moved the creation of the data plan point to the model,
this way when the user creates a data point on the
graphical planner, or when the user creates the point
on the QWidget based view, both of them will be updated.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This implementation of the shared model already shares
some, but not all data between the two views, but it's
already a huge improvement. When the user clicks on the
visual planner, it will update the view on the qt-widget
based view. The editing of the view is still not allowed,
and removing nodes is not allowed too ( yet. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Started the model to handle the divepoints between the
Qt Widget interface and the QGraphicsView one. good thing
is that we share code. Bad is that a model is harder to
work, but doable. :)
With this finished ( in a couple of commits ) one can
insert a point on the Qt widget or on the graphics view
and it will be 'mirrored' to both interfaces.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Removed a bunch of non-used graphics buttons,
since the new widget now contains everything
needed for the creation / cancelation of the
dive plan.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new widget to control the DivePlanner, now we
have two widgets, a graphics one and a qt sidget based one.
the Technical divers will most likely use the QtWidget one
while the hobbists will most likely use the QGraphicsView
one. there's not a option to choose one, they both will
appear at the same time.
Next step: make the screens to work.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the possibility to choose gases in the planner,
now the user should click on the name of the gas, a
popup window will appear, asking the user to choose
what gas he wants for that ascent / descent.
now we need to hook that up with the createDecoStops
method that calculates the decompression.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the current gas used on the planner, now it's a matter
of choosing the new gas, that will be done in the next commit.e
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a button and a method to reduce time on the dive
planner. The dive planner will not reduce below deco-time
and it will also not reduce below TIME_INITIAL_MAX.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the code to reduce depth on the planner. Depth
cannot be lower than 40m and it also won't let the
user reduce if there's any point on the 'reduced' area.
the icon is ugly - we need an artist.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the left / right shortcuts for moving the handlers around in time,
this also made me wonder why we have the 'previous dc' on the menu, it
got actually to broke my code on the shortcuts for the planner because
they are active everytime - should they be active only when the profile's
visible or they serve any other purpose?
If they serve only for the profile, I'll get them out of the menu and
put them in their proper place - the profile view.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added 'up' and 'down' keyboard actions on the dive planner,
you need to select the handlers with ctrl + click, then
press up to make the handler go 1m up, or down, to make the
handler go 1m down.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a delete action from the keyboard, there's also
a possibility to add the same action from the menu, but
I frankly don't like much the idea. so, to delete a handler
now, you need to select it ( ctrl + click ) then press
the delete button. Multiple delection is also possible.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a shortcut to the esc key, so it clears the selection,
if there's no selection, it acts just like clicking on the 'cancel'
button. Next: delete selected handlers.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make possible to select an handler by ctrl+click on it,
this will be used in the future for the shortcut actions,
like delete, arrow keys, and such.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make it possible to drag a handle between handlers,
this way the configuration of the dive is more acurate
and easyer to make. I'v discovered a problem where it's
a bit hard to 'grab' the handler, investigating it now.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Makes the increase time button to work, it will
increase the minimum time, not the correct time of the
dive. the total time is calculated by the deco, and
does not come from this, unless the deco is smaller
than the minimum time.
This patch also fixes the problem where a button
would only click once - I was holding the first
clicked button as the 'mouse grabber', bad tomaz.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Change the color of the DepthString based on it's deepness
on the profile planner. The new color of the profileString
( the string that follows the mouse stating how deep you are)
is now interpolated from SAMPLE_SHALLOW and SAMPLE_DEEP -
but since those two colors were the same and I had to change
it so that could work, I want somebody to check if my choose
of colors were ok.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Use the same profile colors on the planner for the Time and Depth
rulers. this needed a new method on the rulers - setColor, that
will call the setPen method and make everything behave properly.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Changed the ruler so that they work with percentages,
also added a new method to the rules to set the size of the
ticks.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a method and a simple stub to position things on the canvas
using percentage - this way I have a proper control on where I want
to put things on screen and it will make simpler for future changes,
even if the amount of code written is a bit bigger.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the ok / cancel buttons on the dive planner canvas.
I still need to hook the esc button to cancel it too, but
since I removed the 'floating dialog' option and merged it
into the mainwindow, it's necessary.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Now, activating the dive planner will hide the profile
and show the planner on the same place. we still need
a way to 'cancel' or 'accept' the profile created.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Prior to this change the visual feedback (the handle that is drawn when
the user moves the mouse while pressing the left mouse button) would not
move to an illegal position (one that is impossible without time
travel), but it the user moved the mouse to such an illegal position and
then released the mouse button, we still added that illegal position to
the plan.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Remove the bogus time/depth that was duplicated in the
Handler - dirk didn't realized that I already created the
same data that he put on it later, but mine was double and
his his was int, I choosed his implementation since he knows
a bit more than I do about subsurface internals.
Besides that, I worked a bit on the logic that called update ticks,
because it was calling it for every mouseMoveEvent, it created
sooooo many ticks that it made the app unusable ( and slow. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
I expanded the DiveHandler to include the actual time / depth of each
node on the graph - this way things will stay consistent if we need to
rescale the graph.
One thing that this makes obvious is that the whole design for the
planner so far assumes metric data. We need to make sure this works well
with feet instead of meters as well (and that it uses the information in
the units settings).
With this change we actually create a dive based on the plan input and
add the deco stops (if needed) to it - but we don't do anything with the
results of those calculations, yet.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Just to keep me sane.
The code still shows compile time warnings which are the areas where we
need to complete things to actually do the deco calculations, etc. But now
seemed a good time to merge it into master as hopefully more people can
contribute.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Added the skeleton implementation of the increaseTime and
increaseDepth methods - they will increase the time / depth by
10 units ( feets / minutes ) each time they are clicked.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new class, named Button, that has a clicked() signal,
and can be connected to the view to emulate buttons. While
I know that Qt supports widgets on canvas - I think it's too
nineties to have such square controls on something that can have
rounded borders.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make the plot and the handle stick to a grid, the
grid is defined by the integers in the rulers, so
a time of 10,2 is converted to 10, and will put the
point at 10.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch makes the behavior of inserting new hanflers
correct. it can only be inserted now inside of the plane
defined by the Depth ruler and Time ruler.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added a new class named DivePlanner that is a QDialog,
and renamed the old DivePlanner class to DivePlannerGraphics.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This is a skeleton of 'create_deco_stop' plus a bit of
code cleanup. I'v commented the create_deco_stop so that
the other developers can help me a bit here - since I don't
know too well the internals of subsurface. In the original
GTK code - a new dive was created every time a user changed
something on the dive, I don't know if this will be needed,
I jusst need two things: the correct time of dive calculated
by the app, and the points to put the decompression lines.
The usability of the widget right now is 'ok', nothing to
be proud of, it's ugly as hell too, and the Rules are in
the wrong position ( they are 'inside' the area where
the lines are being drawn, but htis is easily fixable. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added text to the rules, so the user knows what's happening at that point
The text will move left / right ( for time ) and up / down ( for depth )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the code to set the Depth / Time on the user handlers,
I think this finishes the difficult part. ( well, not really )
the depth and time is being set when handler is added or moved,
but as soon as the deco calculations enters on the code, the
handlers will need to be repositioned - and this code is not ready
yet.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The ruler items are needed so I can get the correct
coordinates of the planned dive. This is a very
rudimentary ruler and it needs a bit of love, but
it already gives me something to work on.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
The ruler will deliver the Time and the Depth, later.
it should be vertical or horizontal, and will have
ticks
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch disables the hability to move handlers across
the others, making a 'zigzag' in the time line.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added drag and drop code to the dive plan, it can move the user-
inputted data, but will not touch the computer generated ones.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Create d a class DiveHandle to make drag drop works,
it has a from and to Lines, and it will move them
around.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This patch makes it impossible to create a dive stop
outside of the scene - this, messing the complete
planning system.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Created a cross that follows the mouse on the dive planner,
this will help the user to know where it is placing the stop.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This fixes the creation of the poligon-based lines
next thing to do is to forbit creation of the next point
before the last one.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Better handling of the scene size for the dive plan,
The scene can be resized and a transform will be applied,
the handles will not resize however - they are 10x10px
and that's it.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
This is still a bit bugged - the lines are going to the wrong
end - most probaly I messed something on the math. I'll now fix
the sizing issue then I'll try to make it behave in the proper
way.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Make double click work to put new items on the canvas.
Those items right now are QGraphicsEllipseItems, but
it will change to 'draggable' items.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Added the first files and skeleton code for the visual
dive planner. now I need to fill things. The code is
using the print action borrowed, this will need to move
to a better choice in the future.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>