Now when the user selects the dive site edit, the globe
will enter in edit mode too.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It's a placeholder for now, but next commit will make it work.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And move things around, informationManagementEnded was a good name
but endEditDiveSite is better.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Correctly show the dive_site information on the labels.
still crashes on accept / reject.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is an edit dialog, not a create dialog.
This makes Subsurface crash but it's a step in the right direction.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The way a QCompleter works is that it grabs whatever
data it has in the completerRole and sets it back on
the line edit.
I Bypassed the QCompleter delegate to show something
other than the completerRole (so, for instance, if you
write 'B', you could get 'Blue Hole' as the returned text,
but in fact the QCompleter has the 'B' as internal string
(because of the weird - and wrong way in which we are
dealing with completion - trying to complete for something
that's not inside the model yet).
So I hooked up a signal that will listen to the complete's
index, and if it's the first row() it's surely the special
case - then we bypass QCompleter return string and use
our own.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Hooked up an eventFilter on the QListView that displays our dive sites so
it would filter the keys enter and space, storing the current dive_site
uuid when that happens.
Also it stores the uuid on clicks.
Now we need to get that information when processing acceptedChanges() and
check if the uuid stored there == displayed_dive_site.uuid and also if
text != displayed_dive_site.name, because if the user didn't click on
anything but only wrote stuff on the LineEdit no dive site would be
selected and so uuid == displayed_dive_site.uuid (wich would mean 'no
changes')
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I had to create an event filter to deal with the missing callbacks from
QPlainTextEdit (it doesn't support editingFinished()).
Also we need to manually create a dive site on a newly added dive if the
user entered one.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
When we start the dive site edit dialog, either for add or for edit, we
don't save the state, so the reject state didn't know what to do with the
dive site.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also reorganized a bit of the code, and renamed a few misleading methods.
[Dirk Hohndel: remove some C++11 code]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
I forgot about this one, and we are going to use it
in the mobile version too.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Untested code to filter out dives that are not at the active dive_site.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The dive site management requires that we filter all the dives that are on
the current dive_site, this is the preparatory work for that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This is a bit aggressive as it changes the globe with every single
character that's entered, but it's better than what we had before.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
The SimpleWidgets file was getting too big, and location information will
also need a new model - a good way to do not mix everything is to put
things in a new file.
[Dirk Hohndel: added missing include of stdint.h]
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>