I know everyone will hate it.
Go ahead. Complain. Call me names.
At least now things are consistent and reproducible.
If you want changes, have your complaint come with a patch to
scripts/whitespace.pl so that we can automate it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...
This commit should ONLY change whitespace
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Keys up and down to increase / decrease stars
and also fixed focus policy for it.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Found by Dr. Memory, run by Lubomir:
Error #48: UNINITIALIZED READ: reading register al
# 0 StarWidget::mouseReleaseEvent() [qt-ui/starwidget.cpp:29]
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Added option to edit the selected dive.
Now the user can click on 'Edit', and a nice box will
appear stating that the dive is in edit mode, and the user
can edit all of the 'Notes' tab fields, including the
rating. When the edition is finished, the user needs to
click on 'edit' again to mark as accepted, or in
reset to reset the fields to it's original state
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
For the stars on the dive table I had to rework a bit my
StarRating widget, because it used a pixmap for each widget
that were created. Not it uses only 2 pixmaps: the active
and inactive ones.
A new file was created named modeldelegates(h, cpp) that
should hold all delegates of the models. For the GTK / C
folks, a 'Delegate' ia s way to bypass the default behavior
of the view that's displaying the data.
I also added the code to display the stars if no delegate
is set ( good for debugging. )
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
A very simple to use widget:
StarWidget *stars = new StarWidget( windowParent);
stars->setMaximumStars(10);
stars->setCurrentStars( rand()%10);
stars->show();
connect(stars, SIGNAL(valueChanged(int)), someObj, SLOT(starsChangedValue(int)));
It currently uses a 'star.svg' file on the same folder as the binary.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>