Commit graph

13 commits

Author SHA1 Message Date
Berthold Stoeger
a4c95fd8e8 Cleanup: remove WeightModel::changed
Since changes to the weight model are not modal anymore, nobody
queries the changed-flag. Remove it.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
72c6b83866 Undo: make weight editing undoable
Implement the EditWeight undo command. Since there is common code
(storage of the old weight), this creates a common base class for
RemoveWeight and EditWeight. The model calls directly into the undo
command, which is somewhat unfortunate as it feels like a layering
violation. It's the easy thing to do for now.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
b3f530bfb9 Undo: make weight-deletion an undoable action
This one is a bit more complicated than weight adding, because the
multiple-dive case is not well defined. If multiple dives are selected,
this implementation will search for weights that are identical to the
weight deleted in the currently shown dive. The position of the weight
in the list is ignored.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
b3253304a5 Desktop: don't connect to remove() slot of model from TableModel
When connecting a model to the TableModel class, it would connect
clicking on an item to the remove() slot of the model.

This breaks the program flow implied by the undo code:
Ui --> Undo-Command --> Model --> UI

Moreover, the naming of the remove() slot is illogical, because
clicks can also have different effects, as for example in the
cylinder-table.

Therefore, move the connect() call from TableModel to the
callers. In the case of TabDiveSite, move the remove() function
from the model to the TabWidget, where it makes more sense.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
147a36647c Undo: make adding of weights an undoable action
Introduce an AddWeight undo command. This is modelled after the
numerous dive-edit undo commands. The redo and undo actions are
connected to the WeightModel via two new signals, weightAdded
and weightRemoved.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
76a5a38f5e Cleanup: remove displayed_dive from WeightModel
The WeightModel always acted on the displayed dive. To support undo
of weightsystem changes, operate on an arbitrary dive. This is
in line with other models, where the updateDive() function resets
the model to represent a certain dive.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-12-05 10:14:25 -08:00
Berthold Stoeger
5e29245e68 Refactoring: move undo commands to top level
In the future we might want to use undo-commands for mobile as
well (even if not implementing undo).

Therefore, move the undo-command source from desktop-widgets
to their own commands top-level folder.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-11-14 21:02:07 +01:00
Berthold Stoeger
7c9f46acd2 Core: remove MAX_CYLINDERS restriction
Instead of using fixed size arrays, use a new cylinder_table structure.
The code copies the weightsystem code, but is significantly more complex
because cylinders are such an integral part of the core.

Two functions to access the cylinders were added:
get_cylinder() and get_or_create_cylinder()
The former does a simple array access and supposes that the cylinder
exists. The latter is used by the parser(s) and if a cylinder with
the given id does not exist, cylinders up to that id are generated.

One point will make C programmers cringe: the cylinder structure is
passed by value. This is due to the way the table-macros work. A
refactoring of the table macros is planned. It has to be noted that
the size of a cylinder_t is 64 bytes, i.e. 8 long words on a 64-bit
architecture, so passing on the stack is probably not even significantly
slower than passing as reference.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-11-09 19:19:04 +01:00
Berthold Stoeger
8dea2ada3b Undo: turn dive- and trip-fields into flags
The divesEdited signal sends the changed field as a parameter.
Since some undo-commands change multiple fields, this led to
numerous signals for a single command. This in turn would lead
to multiple profile-reloads and statistic recalculations.

Therefore, turn the enum into a bitfield. For simplicity,
provide a constructor that takes classical flags and turns
them into the bitfield. This is necessary because C-style
named initialization is only supported on C++20 onward!

Is this somewhat overengineered? Yes, maybe.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-10-26 11:36:23 -07:00
willemferguson
78f425de68 Move the Suit text box from the Notes tab to the Equipment tab
Sqash latest commit with previous one.

Signed-off-by: willemferguson <willemferguson@zoology.up.ac.za>
2019-08-08 09:12:09 -07:00
Berthold Stoeger
a5e7f4253a Core: dynamically resize weight table
Replace the fixed-size weightsystem table by a dynamically
relocated table. Reuse the table-macros used in other parts
of the code.

The table stores weightsystem entries, not pointers to
weightsystems. Thus, ownership of the description string is
taken when adding a weightsystem. An extra function adds
a cloned weightsystem at the end of the table.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-07-18 06:01:07 -07:00
Berthold Stoeger
4a8ae2a090 Desktop: invalidate dive cache on equipment edit
Owing to the recent undo-changes, the git id was not invalidated
when accepting changes to cylinders and weights.

Do this in the MODIFY_DIVES macro for now.

Reported-by: Jan Iversen <jani@apache.org>
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-06-07 04:51:04 +03:00
Berthold Stoeger
fe61f6b69e Cleanup: Move dive-equipment tab into own translation units
Most tabs in the dive-information widget have there own translation
units and ui-files. Only the equipment tab was married with the
main tab. Move it out to get more reasonably sized translation units
and some isolation.

Currently, this needs ugly hacks when entering / checking for edit
mode: Access to MainTab is via the MainWindow. And vice/versa, when
accessing the DiveEquipmentTab from the MainTab, the former is
hardcoded as the first item of an array.

These hacks will soon be removed though, when making equipment
editing undoable. The tabs will then be independent.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-04-15 10:30:04 +12:00