This allows fairly fine grained analysis on what part of loading from
and saving to git we are spending our time. Compute performance and
network speed play a significant role in how all this plays out.
The routine to check if we can reach the cloud server is modified to
send updates every second so we don't hang without any feedback for five
seconds when there is network but we can't reach the cloud server (not
an unlikely scenario in many dive locations with poor network quality)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
It no longer makes sense to lie about the version. If you are running a product
build, then the canonical version is the same version as the plain version used
to be. And in either case it makes much more sense to simply log the full
version information.
We used to have the differently styled versions for different OSs, but I don't
think this is needed anymore. Let's hope this doesn't go down as one of these
"famous last words" moments...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Also fixes a capitalization error that prevented finding libssh2 in some
circumstances. And adds a missing include when building with libzip on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Adding pictures to the repository was a big mistake on my part. It's very
easy for the git repositories to reach a gigabyte and more making sync
times (and especially "first download" times) completely unreasonable.
This doesn't solve the problem for existing repositories (as the pictures
are already there, in the git history), but at least it prevents us from
storing more pictures out there.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>