/* * maintab.cpp * * classes for the "notebook" area of the main window of Subsurface * */ #include "maintab.h" #include "ui_maintab.h" #include "mainwindow.h" #include "../helpers.h" #include "../statistics.h" #include "divelistview.h" #include "modeldelegates.h" #include #include MainTab::MainTab(QWidget *parent) : QTabWidget(parent), ui(new Ui::MainTab()), weightModel(new WeightModel()), cylindersModel(new CylindersModel()), currentDive(0) { ui->setupUi(this); ui->cylinders->setModel(cylindersModel); ui->weights->setModel(weightModel); ui->diveNotesMessage->hide(); ui->diveNotesMessage->setCloseButtonVisible(false); // we start out with the fields read-only; once things are // filled from a dive, they are made writeable ui->location->setReadOnly(true); ui->divemaster->setReadOnly(true); ui->buddy->setReadOnly(true); ui->suit->setReadOnly(true); ui->notes->setReadOnly(true); ui->rating->setReadOnly(true); ui->visibility->setReadOnly(true); ui->editAccept->hide(); ui->editReset->hide(); ui->location->installEventFilter(this); ui->divemaster->installEventFilter(this); ui->buddy->installEventFilter(this); ui->suit->installEventFilter(this); ui->notes->installEventFilter(this); ui->rating->installEventFilter(this); ui->visibility->installEventFilter(this); /* example of where code is more concise than Qt designer */ QList infoTabWidgets = ui->infoTab->children(); Q_FOREACH(QObject* obj, infoTabWidgets) { QLabel* label = qobject_cast(obj); if (label) label->setAlignment(Qt::AlignHCenter); } QList statisticsTabWidgets = ui->statisticsTab->children(); Q_FOREACH(QObject* obj, statisticsTabWidgets) { QLabel* label = qobject_cast(obj); if (label) label->setAlignment(Qt::AlignHCenter); } /*Thid couldn't be done on the ui file because element is floating, instead of being fixed on the layout. */ QIcon plusIcon(":plus"); addCylinder = new QPushButton(plusIcon, QString(), ui->cylindersGroup); addCylinder->setFlat(true); addCylinder->setToolTip(tr("Add Cylinder")); connect(addCylinder, SIGNAL(clicked(bool)), this, SLOT(addCylinder_clicked())); addCylinder->setEnabled(false); addWeight = new QPushButton(plusIcon, QString(), ui->weightGroup); addWeight->setFlat(true); addWeight->setToolTip(tr("Add Weight System")); connect(addWeight, SIGNAL(clicked(bool)), this, SLOT(addWeight_clicked())); addWeight->setEnabled(false); connect(ui->cylinders, SIGNAL(clicked(QModelIndex)), ui->cylinders->model(), SLOT(remove(QModelIndex))); connect(ui->weights, SIGNAL(clicked(QModelIndex)), ui->weights->model(), SLOT(remove(QModelIndex))); ui->cylinders->setColumnWidth(CylindersModel::REMOVE, 24); ui->cylinders->horizontalHeader()->setResizeMode (CylindersModel::REMOVE , QHeaderView::Fixed); ui->cylinders->setItemDelegateForColumn(CylindersModel::TYPE, new TankInfoDelegate()); ui->weights->setColumnWidth(WeightModel::REMOVE, 24); ui->weights->horizontalHeader()->setResizeMode (WeightModel::REMOVE , QHeaderView::Fixed); ui->weights->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate()); } // We need to manually position the 'plus' on cylinder and weight. void MainTab::resizeEvent(QResizeEvent* event) { if (ui->cylindersGroup->isVisible()) addCylinder->setGeometry(ui->cylindersGroup->contentsRect().width() - 30, 2, 24,24); if (ui->weightGroup->isVisible()) addWeight->setGeometry(ui->weightGroup->contentsRect().width() - 30, 2, 24,24); QTabWidget::resizeEvent(event); } void MainTab::showEvent(QShowEvent* event) { QTabWidget::showEvent(event); addCylinder->setGeometry(ui->cylindersGroup->contentsRect().width() - 30, 2, 24,24); addWeight->setGeometry(ui->weightGroup->contentsRect().width() - 30, 2, 24,24); } bool MainTab::eventFilter(QObject* object, QEvent* event) { if (event->type() == QEvent::FocusIn || event->type() == QEvent::MouseButtonPress) { if (ui->editAccept->isVisible() || !currentDive) return false; ui->editAccept->setChecked(true); ui->editAccept->show(); ui->editReset->show(); on_editAccept_clicked(true); } return false; } void MainTab::clearEquipment() { } void MainTab::clearInfo() { ui->sacText->clear(); ui->otuText->clear(); ui->oxygenHeliumText->clear(); ui->gasUsedText->clear(); ui->dateText->clear(); ui->diveTimeText->clear(); ui->surfaceIntervalText->clear(); ui->maximumDepthText->clear(); ui->averageDepthText->clear(); ui->waterTemperatureText->clear(); ui->airTemperatureText->clear(); ui->airPressureText->clear(); } void MainTab::clearStats() { ui->maximumDepthAllText->clear(); ui->minimumDepthAllText->clear(); ui->averageDepthAllText->clear(); ui->maximumSacAllText->clear(); ui->minimumSacAllText->clear(); ui->averageSacAllText->clear(); ui->divesAllText->clear(); ui->maximumTemperatureAllText->clear(); ui->minimumTemperatureAllText->clear(); ui->averageTemperatureAllText->clear(); ui->totalTimeAllText->clear(); ui->averageTimeAllText->clear(); ui->longestAllText->clear(); ui->shortestAllText->clear(); } #define UPDATE_TEXT(d, field) \ if (!d || !d->field) \ ui->field->setText(""); \ else \ ui->field->setText(d->field) void MainTab::updateDiveInfo(int dive) { // So, this is what happens now: // Every tab should be populated from this method, // it will be called whenever a new dive is selected // I'm already populating the 'notes' box // to show how it can be done. // If you are unsure about the name of something, // open the file maintab.ui on the designer // click on the item and check its objectName, // the access is ui->objectName from here on. volume_t sacVal; temperature_t temp; struct dive *prevd; struct dive *d = get_dive(dive); process_selected_dives(); process_all_dives(d, &prevd); currentDive = d; UPDATE_TEXT(d, notes); UPDATE_TEXT(d, location); UPDATE_TEXT(d, suit); UPDATE_TEXT(d, divemaster); UPDATE_TEXT(d, buddy); /* infoTab */ if (d) { /* make the fields writeable */ ui->location->setReadOnly(false); ui->divemaster->setReadOnly(false); ui->buddy->setReadOnly(false); ui->suit->setReadOnly(false); ui->notes->setReadOnly(false); ui->rating->setReadOnly(false); ui->visibility->setReadOnly(false); /* and fill them from the dive */ ui->rating->setCurrentStars(d->rating); ui->maximumDepthText->setText(get_depth_string(d->maxdepth, TRUE)); ui->averageDepthText->setText(get_depth_string(d->meandepth, TRUE)); ui->otuText->setText(QString("%1").arg(d->otu)); ui->waterTemperatureText->setText(get_temperature_string(d->watertemp, TRUE)); ui->airTemperatureText->setText(get_temperature_string(d->airtemp, TRUE)); ui->gasUsedText->setText(get_volume_string(get_gas_used(d), TRUE)); ui->oxygenHeliumText->setText(get_gaslist(d)); ui->dateText->setText(get_dive_date_string(d->when)); ui->diveTimeText->setText(QString::number((int)((d->duration.seconds + 30) / 60))); if (prevd) ui->surfaceIntervalText->setText(get_time_string(d->when - (prevd->when + prevd->duration.seconds), 4)); if ((sacVal.mliter = d->sac) > 0) ui->sacText->setText(get_volume_string(sacVal, TRUE).append(tr("/min"))); else ui->sacText->clear(); if (d->surface_pressure.mbar) /* this is ALWAYS displayed in mbar */ ui->airPressureText->setText(QString("%1mbar").arg(d->surface_pressure.mbar)); else ui->airPressureText->clear(); ui->visibility->setCurrentStars(d->visibility); ui->maximumDepthAllText->setText(get_depth_string(stats_selection.max_depth, TRUE)); ui->minimumDepthAllText->setText(get_depth_string(stats_selection.min_depth, TRUE)); ui->averageDepthAllText->setText(get_depth_string(stats_selection.avg_depth, TRUE)); ui->maximumSacAllText->setText(get_volume_string(stats_selection.max_sac, TRUE).append(tr("/min"))); ui->minimumSacAllText->setText(get_volume_string(stats_selection.min_sac, TRUE).append(tr("/min"))); ui->averageSacAllText->setText(get_volume_string(stats_selection.avg_sac, TRUE).append(tr("/min"))); ui->divesAllText->setText(QString::number(stats_selection.selection_size)); temp.mkelvin = stats_selection.max_temp; ui->maximumTemperatureAllText->setText(get_temperature_string(temp, TRUE)); temp.mkelvin = stats_selection.min_temp; ui->minimumTemperatureAllText->setText(get_temperature_string(temp, TRUE)); if (stats_selection.combined_temp && stats_selection.combined_count) { const char *unit; get_temp_units(0, &unit); ui->averageTemperatureAllText->setText(QString("%1%2").arg(stats_selection.combined_temp / stats_selection.combined_count, 0, 'f', 1).arg(unit)); } ui->totalTimeAllText->setText(get_time_string(stats_selection.total_time.seconds, 0)); int seconds = stats_selection.total_time.seconds; if (stats_selection.selection_size) seconds /= stats_selection.selection_size; ui->averageTimeAllText->setText(get_time_string(seconds, 0)); ui->longestAllText->setText(get_time_string(stats_selection.longest_time.seconds, 0)); ui->shortestAllText->setText(get_time_string(stats_selection.shortest_time.seconds, 0)); cylindersModel->setDive(d); weightModel->setDive(d); addCylinder->setEnabled(true); addWeight->setEnabled(true); } else { /* make the fields read-only */ ui->location->setReadOnly(true); ui->divemaster->setReadOnly(true); ui->buddy->setReadOnly(true); ui->suit->setReadOnly(true); ui->notes->setReadOnly(true); ui->rating->setReadOnly(true); ui->visibility->setReadOnly(true); /* clear the fields */ ui->rating->setCurrentStars(0); ui->sacText->clear(); ui->otuText->clear(); ui->oxygenHeliumText->clear(); ui->dateText->clear(); ui->diveTimeText->clear(); ui->surfaceIntervalText->clear(); ui->maximumDepthText->clear(); ui->averageDepthText->clear(); ui->visibility->setCurrentStars(0); ui->waterTemperatureText->clear(); ui->airTemperatureText->clear(); ui->gasUsedText->clear(); ui->airPressureText->clear(); cylindersModel->clear(); weightModel->clear(); addCylinder->setEnabled(false); addWeight->setEnabled(false); } /* statisticsTab*/ /* we can access the stats_selection struct, but how do we ensure the relevant dives are selected * if we don't use the gtk widget to drive this? * Maybe call process_selected_dives? Or re-write to query our Qt list view. */ // qDebug("max temp %u",stats_selection.max_temp); // qDebug("min temp %u",stats_selection.min_temp); } void MainTab::addCylinder_clicked() { cylindersModel->add(); } void MainTab::addWeight_clicked() { weightModel->add(); } void MainTab::reload() { } void MainTab::on_editAccept_clicked(bool edit) { ui->location->setReadOnly(!edit); ui->divemaster->setReadOnly(!edit); ui->buddy->setReadOnly(!edit); ui->suit->setReadOnly(!edit); ui->notes->setReadOnly(!edit); ui->rating->setReadOnly(!edit); ui->visibility->setReadOnly(!edit); mainWindow()->dive_list()->setEnabled(!edit); if (edit) { ui->diveNotesMessage->setText(tr("This dive is being edited. click on finish / reset when ready.")); ui->diveNotesMessage->animatedShow(); notesBackup.buddy = ui->buddy->text(); notesBackup.suit = ui->suit->text(); notesBackup.notes = ui->notes->toPlainText(); notesBackup.divemaster = ui->divemaster->text(); notesBackup.location = ui->location->text(); notesBackup.rating = ui->rating->currentStars(); notesBackup.visibility = ui->visibility->currentStars(); } else { ui->diveNotesMessage->animatedHide(); ui->editAccept->hide(); ui->editReset->hide(); /* now figure out if things have changed */ if (notesBackup.buddy != ui->buddy->text() || notesBackup.suit != ui->suit->text() || notesBackup.notes != ui->notes->toPlainText() || notesBackup.divemaster != ui->divemaster->text() || notesBackup.location != ui->location->text() || notesBackup.visibility != ui->visibility->currentStars() || notesBackup.rating != ui->rating->currentStars()) mark_divelist_changed(TRUE); } } void MainTab::on_editReset_clicked() { if (!ui->editAccept->isChecked()) return; ui->buddy->setText(notesBackup.buddy); ui->suit->setText(notesBackup.suit); ui->notes->setText(notesBackup.notes); ui->divemaster->setText(notesBackup.divemaster); ui->location->setText(notesBackup.location); ui->rating->setCurrentStars(notesBackup.rating); ui->visibility->setCurrentStars(notesBackup.visibility); ui->editAccept->setChecked(false); ui->diveNotesMessage->animatedHide(); ui->location->setReadOnly(true); ui->divemaster->setReadOnly(true); ui->buddy->setReadOnly(true); ui->suit->setReadOnly(true); ui->notes->setReadOnly(true); ui->rating->setReadOnly(true); ui->visibility->setReadOnly(true); mainWindow()->dive_list()->setEnabled(true); ui->editAccept->hide(); ui->editReset->hide(); } #define EDIT_NOTES(what, text) \ QByteArray textByteArray = text.toLocal8Bit(); \ free(currentDive->what);\ currentDive->what = strdup(textByteArray.data()); void MainTab::on_buddy_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(buddy, text); } void MainTab::on_divemaster_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(divemaster, text); } void MainTab::on_location_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(location, text); } void MainTab::on_suit_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(suit, text); } void MainTab::on_notes_textChanged() { if (!currentDive) return; EDIT_NOTES(notes, ui->notes->toPlainText()); } #undef EDIT_NOTES void MainTab::on_rating_valueChanged(int value) { if (!currentDive) return; currentDive->rating = value; } void MainTab::on_visibility_valueChanged(int value) { if (!currentDive) return; currentDive->visibility = value; }