#include "animationfunctions.h" #include #include namespace Animations { void hide(QObject* obj) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); animation->setStartValue(1); animation->setEndValue(0); animation->start(QAbstractAnimation::DeleteWhenStopped); } void animDelete(QObject* obj) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater())); animation->setStartValue(1); animation->setEndValue(0); animation->start(QAbstractAnimation::DeleteWhenStopped); } void moveTo(QObject* obj, qreal x, qreal y, int msecs) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); animation->setDuration(msecs); animation->setStartValue(obj->property("pos").toPointF()); animation->setEndValue(QPointF(x, y)); animation->start(QAbstractAnimation::DeleteWhenStopped); } void moveTo(QObject* obj, const QPointF& pos, int msecs) { moveTo(obj, pos.x(), pos.y(), msecs); } }