#include "divetextitem.h" #include "animationfunctions.h" #include #include #include #include #include #include #include DiveTextItem::DiveTextItem(QGraphicsItem* parent): QGraphicsItemGroup(parent), internalAlignFlags(Qt::AlignHCenter | Qt::AlignVCenter), textBackgroundItem(NULL), textItem(NULL), colorIndex(SAC_DEFAULT), scale(1.0) { setFlag(ItemIgnoresTransformations); } void DiveTextItem::setAlignment(int alignFlags) { internalAlignFlags = alignFlags; updateText(); } void DiveTextItem::setBrush(const QBrush& b) { brush = b; updateText(); } void DiveTextItem::setScale(double newscale) { scale = newscale; } void DiveTextItem::setText(const QString& t) { internalText = t; updateText(); } const QString& DiveTextItem::text() { return internalText; } void DiveTextItem::updateText() { double size; delete textItem; textItem = NULL; delete textBackgroundItem; textBackgroundItem = NULL; if(internalText.isEmpty()){ return; } QFont fnt(qApp->font()); if ((size = fnt.pixelSize()) > 0) { // set in pixels - so the scale factor may not make a difference if it's too close to 1 size *= scale; fnt.setPixelSize(size); } else { size = fnt.pointSizeF(); size *= scale; fnt.setPointSizeF(size); } QFontMetrics fm(fnt); QPainterPath textPath; qreal xPos = 0, yPos = 0; QRectF rect = fm.boundingRect(internalText); yPos = (internalAlignFlags & Qt::AlignTop) ? 0 : (internalAlignFlags & Qt::AlignBottom) ? +rect.height() : /*(internalAlignFlags & Qt::AlignVCenter ? */ +rect.height() / 4; xPos = (internalAlignFlags & Qt::AlignLeft ) ? -rect.width() : (internalAlignFlags & Qt::AlignHCenter) ? -rect.width()/2 : /* (internalAlignFlags & Qt::AlignRight) */ 0; textPath.addText( xPos, yPos, fnt, internalText); QPainterPathStroker stroker; stroker.setWidth(3); textBackgroundItem = new QGraphicsPathItem(stroker.createStroke(textPath), this); textBackgroundItem->setBrush(QBrush(getColor(TEXT_BACKGROUND))); textBackgroundItem->setPen(Qt::NoPen); textItem = new QGraphicsPathItem(textPath, this); textItem->setBrush(brush); textItem->setPen(Qt::NoPen); } void DiveTextItem::animatedHide() { Animations::hide(this); } void DiveTextItem::animateMoveTo(qreal x, qreal y) { Animations::moveTo(this, x, y); }