#include "ruleritem.h" #include "preferences.h" #include "mainwindow.h" #include "profilewidget2.h" #include "display.h" #include #include "profile.h" RulerNodeItem2::RulerNodeItem2() : entry(NULL), ruler(NULL) { memset(&pInfo, 0, sizeof(pInfo)); setRect(-8, -8, 16, 16); setBrush(QColor(0xff, 0, 0, 127)); setPen(QColor(Qt::red)); setFlag(ItemIsMovable); setFlag(ItemSendsGeometryChanges); setFlag(ItemIgnoresTransformations); } void RulerNodeItem2::setPlotInfo(plot_info &info) { pInfo = info; entry = pInfo.entry; } void RulerNodeItem2::setRuler(RulerItem2 *r) { ruler = r; } void RulerNodeItem2::recalculate() { struct plot_data *data = pInfo.entry + (pInfo.nr - 1); uint16_t count = 0; if (x() < 0) { setPos(0, y()); } else if (x() > timeAxis->posAtValue(data->sec)) { setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth)); } else { data = pInfo.entry; count = 0; while (timeAxis->posAtValue(data->sec) < x() && count < pInfo.nr) { data = pInfo.entry + count; count++; } setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth)); entry = data; } } void RulerNodeItem2::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { qreal x = event->scenePos().x(); if (x < 0.0) x = 0.0; setPos(x, event->scenePos().y()); recalculate(); ruler->recalculate(); } RulerItem2::RulerItem2() : source(new RulerNodeItem2()), dest(new RulerNodeItem2()), timeAxis(NULL), depthAxis(NULL), textItemBack(new QGraphicsRectItem(this)), textItem(new QGraphicsSimpleTextItem(this)) { memset(&pInfo, 0, sizeof(pInfo)); source->setRuler(this); dest->setRuler(this); textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations); textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190)); textItemBack->setPen(QColor(Qt::white)); textItemBack->setFlag(QGraphicsItem::ItemIgnoresTransformations); setPen(QPen(QColor(Qt::black), 0.0)); connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(settingsChanged())); } void RulerItem2::settingsChanged() { ProfileWidget2 *profWidget = NULL; if (scene() && scene()->views().count()) profWidget = qobject_cast(scene()->views().first()); setVisible(profWidget->currentState == ProfileWidget2::PROFILE ? prefs.rulergraph : false); } void RulerItem2::recalculate() { char buffer[500]; QPointF tmp; QFont font; QFontMetrics fm(font); if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0) return; prepareGeometryChange(); startPoint = mapFromItem(source, 0, 0); endPoint = mapFromItem(dest, 0, 0); if (startPoint.x() > endPoint.x()) { tmp = endPoint; endPoint = startPoint; startPoint = tmp; } QLineF line(startPoint, endPoint); setLine(line); compare_samples(source->entry, dest->entry, buffer, 500, 1); text = QString(buffer); // draw text QGraphicsView *view = scene()->views().first(); QPoint begin = view->mapFromScene(mapToScene(startPoint)); textItem->setText(text); qreal tgtX = startPoint.x(); const qreal diff = begin.x() + textItem->boundingRect().width(); // clamp so that the text doesn't go out of the screen to the right if (diff > view->width()) { begin.setX(begin.x() - (diff - view->width())); tgtX = mapFromScene(view->mapToScene(begin)).x(); } // always show the text bellow the lowest of the start and end points qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y(); // this isn't exactly optimal, since we want to scale the 1.0, 4.0 distances as well textItem->setPos(tgtX - 1.0, tgtY + 4.0); // setup the text background textItemBack->setVisible(startPoint.x() != endPoint.x()); textItemBack->setPos(textItem->x(), textItem->y()); textItemBack->setRect(0, 0, textItem->boundingRect().width(), textItem->boundingRect().height()); } RulerNodeItem2 *RulerItem2::sourceNode() const { return source; } RulerNodeItem2 *RulerItem2::destNode() const { return dest; } void RulerItem2::setPlotInfo(plot_info info) { pInfo = info; dest->setPlotInfo(info); source->setPlotInfo(info); dest->recalculate(); source->recalculate(); recalculate(); } void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth) { timeAxis = time; depthAxis = depth; dest->depthAxis = depth; dest->timeAxis = time; source->depthAxis = depth; source->timeAxis = time; recalculate(); } void RulerItem2::setVisible(bool visible) { QGraphicsLineItem::setVisible(visible); source->setVisible(visible); dest->setVisible(visible); }