#include "qmlprofile.h" #include "qmlmanager.h" #include "profile-widget/profilewidget2.h" #include "core/dive.h" #include "core/metrics.h" #include #include QMLProfile::QMLProfile(QQuickItem *parent) : QQuickPaintedItem(parent), m_devicePixelRatio(1.0), m_margin(0) { setAntialiasing(true); m_profileWidget = new ProfileWidget2(0); m_profileWidget->setProfileState(); m_profileWidget->setPrintMode(true); m_profileWidget->setFontPrintScale(0.8); connect(QMLManager::instance(), &QMLManager::sendScreenChanged, this, &QMLProfile::screenChanged); setDevicePixelRatio(QMLManager::instance()->lastDevicePixelRatio()); } QMLProfile::~QMLProfile() { m_profileWidget->deleteLater(); } void QMLProfile::paint(QPainter *painter) { // let's look at the intended size of the content and scale our scene accordingly QRect painterRect = painter->viewport(); QRect profileRect = m_profileWidget->viewport()->rect(); // qDebug() << "profile viewport and painter viewport" << profileRect << painterRect; qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene) qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width(); qreal sx = painterRect.width() / sceneSize / dprComp; qreal sy = painterRect.height() / sceneSize / dprComp; // next figure out the weird magic by which we need to shift the painter so the profile is shown int dpr = rint(devicePixelRatio()); qreal magicShiftFactor = (dpr == 2 ? 0.25 : (dpr == 3 ? 0.33 : 0.0)); // now set up the transformations scale the profile and // shift the painter (taking its existing transformation into account) QTransform profileTransform = QTransform(); profileTransform.scale(sx, sy); QTransform painterTransform = painter->transform(); painterTransform.translate(-painterRect.width() * magicShiftFactor ,-painterRect.height() * magicShiftFactor); #if PROFILE_SCALING_DEBUG // some debugging messages to help adjust this in case the magic above is insufficient QMLManager::instance()->appendTextToLog(QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height()) .arg(painterRect.width()).arg(painterRect.height())); QMLManager::instance()->appendTextToLog(QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13()) .arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23()) .arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33())); QMLManager::instance()->appendTextToLog(QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13()) .arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23()) .arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33())); qDebug() << "profile scaled by" << profileTransform.m11() << profileTransform.m22() << "and translated by" << profileTransform.m31() << profileTransform.m32(); qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform(); #endif // apply the transformation painter->setTransform(painterTransform); m_profileWidget->setTransform(profileTransform); // finally, render the profile m_profileWidget->render(painter); } void QMLProfile::setMargin(int margin) { m_margin = margin; } QString QMLProfile::diveId() const { return m_diveId; } void QMLProfile::setDiveId(const QString &diveId) { m_diveId = diveId; struct dive *d = get_dive_by_uniq_id(m_diveId.toInt()); if (m_diveId.toInt() < 1) return; if (!d) return; qDebug() << "setDiveId called with valid dive" << d->number; m_profileWidget->plotDive(d, true); } qreal QMLProfile::devicePixelRatio() const { return m_devicePixelRatio; } void QMLProfile::setDevicePixelRatio(qreal dpr) { if (dpr != m_devicePixelRatio) { m_devicePixelRatio = dpr; m_profileWidget->setFontPrintScale(0.8 * dpr); updateDevicePixelRatio(dpr); emit devicePixelRatioChanged(); } } void QMLProfile::screenChanged(QScreen *screen) { setDevicePixelRatio(screen->devicePixelRatio()); }