#include "qmlprofile.h" #include "profile-widget/profilewidget2.h" #include "subsurface-core/dive.h" #include QMLProfile::QMLProfile(QQuickItem *parent) : QQuickPaintedItem(parent) { m_profileWidget = new ProfileWidget2(0); m_profileWidget->setProfileState(); m_profileWidget->setToolTipVisibile(false); //m_profileWidget->setGeometry(this->geometry()); } QMLProfile::~QMLProfile() { m_profileWidget->deleteLater(); } void QMLProfile::paint(QPainter *painter) { m_profileWidget->render(painter); } QString QMLProfile::diveId() const { return m_diveId; } void QMLProfile::setDiveId(const QString &diveId) { m_diveId = diveId; struct dive *d = get_dive_by_uniq_id(m_diveId.toInt()); if (m_diveId.toInt() < 1) return; if (!d) return; // set the profile widget's geometry and scale the viewport so // the scene fills it, then plot the dive on that widget m_profileWidget->setGeometry(QRect(x(), y(), width(), height())); QTransform profileTransform; profileTransform.scale(width() / 100, height() / 100); m_profileWidget->setTransform(profileTransform); m_profileWidget->plotDive(d); }