// SPDX-License-Identifier: GPL-2.0 #include "divetextitem.h" #include "profilewidget2.h" #include "core/color.h" #include "core/dive.h" #include #include #include DiveTextItem::DiveTextItem(QGraphicsItem *parent) : QGraphicsItemGroup(parent), internalAlignFlags(Qt::AlignHCenter | Qt::AlignVCenter), textBackgroundItem(new QGraphicsPathItem(this)), textItem(new QGraphicsPathItem(this)), printScale(1.0), scale(1.0), connected(false) { setFlag(ItemIgnoresTransformations); textBackgroundItem->setBrush(QBrush(getColor(TEXT_BACKGROUND))); textBackgroundItem->setPen(Qt::NoPen); textItem->setPen(Qt::NoPen); } void DiveTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { updateText(); QGraphicsItemGroup::paint(painter, option, widget); } void DiveTextItem::fontPrintScaleUpdate(double scale) { printScale = scale; } void DiveTextItem::setAlignment(int alignFlags) { if (alignFlags != internalAlignFlags) { internalAlignFlags = alignFlags; } } void DiveTextItem::setBrush(const QBrush &b) { textItem->setBrush(b); } void DiveTextItem::setScale(double newscale) { if (scale != newscale) { scale = newscale; } } void DiveTextItem::setText(const QString &t) { if (internalText != t) { if (!connected) { if (scene()) { // by now we should be on a scene. grab the profile widget from it and setup our printScale // and connect to the signal that makes sure we keep track if that changes ProfileWidget2 *profile = qobject_cast(scene()->views().first()); connect(profile, SIGNAL(fontPrintScaleChanged(double)), this, SLOT(fontPrintScaleUpdate(double)), Qt::UniqueConnection); fontPrintScaleUpdate(profile->getFontPrintScale()); connected = true; } else { if (verbose) qDebug() << "called before scene was set up" << t; } } internalText = t; updateText(); } } const QString &DiveTextItem::text() { return internalText; } void DiveTextItem::updateText() { double size; if (internalText.isEmpty()) { return; } QFont fnt(qApp->font()); if ((size = fnt.pixelSize()) > 0) { // set in pixels - so the scale factor may not make a difference if it's too close to 1 size *= scale * printScale; fnt.setPixelSize(lrint(size)); } else { size = fnt.pointSizeF(); size *= scale * printScale; fnt.setPointSizeF(size); } QFontMetrics fm(fnt); QPainterPath textPath; qreal xPos = 0, yPos = 0; QRectF rect = fm.boundingRect(internalText); yPos = (internalAlignFlags & Qt::AlignTop) ? 0 : (internalAlignFlags & Qt::AlignBottom) ? +rect.height() : /*(internalAlignFlags & Qt::AlignVCenter ? */ +rect.height() / 4; xPos = (internalAlignFlags & Qt::AlignLeft) ? -rect.width() : (internalAlignFlags & Qt::AlignHCenter) ? -rect.width() / 2 : /* (internalAlignFlags & Qt::AlignRight) */ 0; textPath.addText(xPos, yPos, fnt, internalText); QPainterPathStroker stroker; stroker.setWidth(3); textBackgroundItem->setPath(stroker.createStroke(textPath)); textItem->setPath(textPath); }