// SPDX-License-Identifier: GPL-2.0 /* This header defines a number of macros that generate table-manipulation functions. * There is no design behind these macros - the functions were take as-is and transformed * into macros. Thus, this whole header could do with some redesign. */ #ifndef CORE_TABLE_H #define CORE_TABLE_H #define MAKE_GROW_TABLE(table_type, item_type, array_name) \ item_type *grow_##table_type(struct table_type *table) \ { \ int nr = table->nr, allocated = table->allocated; \ item_type *items = table->array_name; \ \ if (nr >= allocated) { \ allocated = (nr + 32) * 3 / 2; \ items = realloc(items, allocated * sizeof(item_type)); \ if (!items) \ exit(1); \ table->array_name = items; \ table->allocated = allocated; \ } \ return items; \ } /* get the index where we want to insert an object so that everything stays * ordered according to a comparison function() */ #define MAKE_GET_INSERTION_INDEX(table_type, item_type, array_name, fun) \ int table_type##_get_insertion_index(struct table_type *table, item_type item) \ { \ /* we might want to use binary search here */ \ for (int i = 0; i < table->nr; i++) { \ if (fun(item, table->array_name[i])) \ return i; \ } \ return table->nr; \ } /* add object at the given index to a table. */ #define MAKE_ADD_TO(table_type, item_type, array_name) \ void add_to_##table_type(struct table_type *table, int idx, item_type item) \ { \ int i; \ grow_##table_type(table); \ table->nr++; \ \ for (i = idx; i < table->nr; i++) { \ item_type tmp = table->array_name[i]; \ table->array_name[i] = item; \ item = tmp; \ } \ } #define MAKE_REMOVE_FROM(table_type, array_name) \ void remove_from_##table_type(struct table_type *table, int idx) \ { \ int i; \ for (i = idx; i < table->nr - 1; i++) \ table->array_name[i] = table->array_name[i + 1]; \ table->array_name[--table->nr] = NULL; \ } #define MAKE_GET_IDX(table_type, item_type, array_name) \ int get_idx_in_##table_type(const struct table_type *table, const item_type item) \ { \ for (int i = 0; i < table->nr; ++i) { \ if (table->array_name[i] == item) \ return i; \ } \ return -1; \ } #define MAKE_SORT(table_type, item_type, array_name, fun) \ static int sortfn_##table_type(const void *_a, const void *_b) \ { \ const item_type a = (const item_type)*(const void **)_a; \ const item_type b = (const item_type)*(const void **)_b; \ return fun(a, b); \ } \ \ void sort_##table_type(struct table_type *table) \ { \ qsort(table->array_name, table->nr, sizeof(item_type), sortfn_##table_type); \ } #define MAKE_REMOVE(table_type, item_type, item_name) \ int remove_##item_name(const item_type item, struct table_type *table) \ { \ int idx = get_idx_in_##table_type(table, item); \ if (idx >= 0) \ remove_from_##table_type(table, idx); \ return idx; \ } #define MAKE_CLEAR_TABLE(table_type, array_name, item_name) \ void clear_##table_type(struct table_type *table) \ { \ for (int i = 0; i < table->nr; i++) \ free_##item_name(table->array_name[i]); \ table->nr = 0; \ } #endif