#include "desktop-widgets/filterwidget.h" #include "desktop-widgets/filterconstraintwidget.h" #include "desktop-widgets/simplewidgets.h" #include "desktop-widgets/mainwindow.h" #include "commands/command.h" #include "core/qthelper.h" #include "core/divelist.h" #include "core/settings/qPrefUnit.h" #include "qt-models/filterpresetmodel.h" FilterWidget::FilterWidget(QWidget* parent) : QWidget(parent), ignoreSignal(false), presetModified(false) { ui.setupUi(this); QMenu *newConstraintMenu = new QMenu(this); QStringList constraintTypes = filter_constraint_type_list_translated(); for (int i = 0; i < constraintTypes.size(); ++i) { filter_constraint_type type = filter_constraint_type_from_index(i); newConstraintMenu->addAction(constraintTypes[i], [this, type]() { addConstraint(type); }); } ui.addConstraintButton->setMenu(newConstraintMenu); ui.addConstraintButton->setPopupMode(QToolButton::InstantPopup); ui.constraintTable->setColumnStretch(4, 1); // The fifth column is were the actual constraint resides - stretch that. ui.loadSetButton->setPopupMode(QToolButton::InstantPopup); ui.presetTable->setModel(FilterPresetModel::instance()); ui.presetTable->setSelectionBehavior(QAbstractItemView::SelectRows); ui.presetTable->setSelectionMode(QAbstractItemView::SingleSelection); connect(ui.clear, &QToolButton::clicked, this, &FilterWidget::clearFilter); connect(ui.close, &QToolButton::clicked, this, &FilterWidget::closeFilter); connect(ui.fullText, &QLineEdit::textChanged, this, &FilterWidget::filterChanged); connect(ui.fulltextStringMode, QOverload::of(&QComboBox::currentIndexChanged), this, &FilterWidget::filterChanged); connect(ui.presetTable, &QTableView::clicked, this, &FilterWidget::presetClicked); connect(ui.presetTable->selectionModel(), &QItemSelectionModel::selectionChanged, this, &FilterWidget::presetSelected); connect(&constraintModel, &FilterConstraintModel::rowsInserted, this, &FilterWidget::constraintAdded); connect(&constraintModel, &FilterConstraintModel::rowsRemoved, this, &FilterWidget::constraintRemoved); connect(&constraintModel, &FilterConstraintModel::dataChanged, this, &FilterWidget::constraintChanged); connect(&constraintModel, &FilterConstraintModel::modelReset, this, &FilterWidget::constraintsReset); // QDataWidgetMapper might be the more civilized way to keep the menus up to data. // For now, let's be blunt and fully reload the context menu if the presets list changes. // This gives us more flexibility in populating the menus. QAbstractItemModel *presetModel = FilterPresetModel::instance(); connect(presetModel, &QAbstractItemModel::rowsInserted, this, &FilterWidget::updatePresetMenu); connect(presetModel, &QAbstractItemModel::rowsRemoved, this, &FilterWidget::updatePresetMenu); connect(presetModel, &QAbstractItemModel::dataChanged, this, &FilterWidget::updatePresetMenu); connect(presetModel, &QAbstractItemModel::modelReset, this, &FilterWidget::updatePresetMenu); clearFilter(); updatePresetMenu(); } FilterWidget::~FilterWidget() { } void FilterWidget::updatePresetMenu() { loadFilterPresetMenu.reset(new QMenu); QAbstractItemModel *model = FilterPresetModel::instance(); int count = model->rowCount(QModelIndex()); if (count == 0) { ui.loadSetButton->setEnabled(false); return; } ui.loadSetButton->setEnabled(true); for (int i = 0; i < count; ++i) { QModelIndex idx = model->index(i, FilterPresetModel::NAME); QString name = model->data(idx, Qt::DisplayRole).value(); loadFilterPresetMenu->addAction(name, [this,i]() { selectPreset(i); }); } ui.loadSetButton->setMenu(loadFilterPresetMenu.get()); } void FilterWidget::selectPreset(int i) { QAbstractItemModel *model = FilterPresetModel::instance(); QItemSelectionModel *selectionModel = ui.presetTable->selectionModel(); QModelIndex idx = model->index(i, 0); selectionModel->reset(); selectionModel->select(idx, QItemSelectionModel::Select | QItemSelectionModel::Rows); } void FilterWidget::loadPreset(int index) { ignoreSignal = true; // When reloading the filter UI, we get numerous constraintChanged signals. Ignore them. FilterData filter = filter_preset_get(index); setFilterData(filter); ignoreSignal = false; presetModified = false; updateFilter(); } void FilterWidget::constraintAdded(const QModelIndex &parent, int first, int last) { if (parent.isValid() || last < first) return; // We only support one level constraintWidgets.reserve(constraintWidgets.size() + 1 + last - first); for (int i = last + 1; i < (int)constraintWidgets.size(); ++i) constraintWidgets[i]->moveToRow(i); for (int i = first; i <= last; ++i) { QModelIndex idx = constraintModel.index(i, 0); constraintWidgets.emplace(constraintWidgets.begin() + i, new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable)); } filterChanged(); } void FilterWidget::constraintRemoved(const QModelIndex &parent, int first, int last) { if (parent.isValid() || last < first) return; // We only support one level constraintWidgets.erase(constraintWidgets.begin() + first, constraintWidgets.begin() + last + 1); for (int i = first; i < (int)constraintWidgets.size(); ++i) constraintWidgets[i]->moveToRow(i); filterChanged(); } void FilterWidget::presetClicked(const QModelIndex &index) { if (!index.isValid()) return; if (index.column() == FilterPresetModel::REMOVE) Command::removeFilterPreset(index.row()); } void FilterWidget::presetSelected(const QItemSelection &selected, const QItemSelection &) { if (selected.indexes().isEmpty()) return clearFilter(); const QModelIndex index = selected.indexes()[0]; if (!index.isValid()) return clearFilter(); loadPreset(index.row()); } void FilterWidget::constraintChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector &roles) { // Note: this may appear strange, but we don't update the widget if we get // a constraint-changed signal from the model. The reason being that the user // is currently editing the constraint and we don't want to bother them by // overwriting strings with canonicalized data. filterChanged(); } void FilterWidget::constraintsReset() { constraintWidgets.clear(); int count = constraintModel.rowCount(QModelIndex()); for (int i = 0; i < count; ++i) { QModelIndex idx = constraintModel.index(i, 0); constraintWidgets.emplace_back(new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable)); } updateFilter(); } void FilterWidget::clearFilter() { ignoreSignal = true; // Prevent signals to force filter recalculation (TODO: check if necessary) presetModified = false; ui.presetTable->selectionModel()->reset(); // Note: we use reset(), because that doesn't emit signals. ui.fulltextStringMode->setCurrentIndex((int)StringFilterMode::STARTSWITH); ui.fullText->clear(); ui.presetTable->clearSelection(); ignoreSignal = false; constraintModel.reload({}); // Causes a filter reload } void FilterWidget::closeFilter() { MainWindow::instance()->setApplicationState(ApplicationState::Default); } FilterData FilterWidget::createFilterData() const { FilterData filterData; filterData.fulltextStringMode = (StringFilterMode)ui.fulltextStringMode->currentIndex(); filterData.fullText = ui.fullText->text(); filterData.constraints = constraintModel.getConstraints(); return filterData; } void FilterWidget::setFilterData(const FilterData &filterData) { ui.fulltextStringMode->setCurrentIndex((int)filterData.fulltextStringMode); ui.fullText->setText(filterData.fullText.originalQuery); constraintModel.reload(filterData.constraints); } void FilterWidget::filterChanged() { presetModified = true; updateFilter(); } void FilterWidget::updateFilter() { if (ignoreSignal) return; FilterData filterData = createFilterData(); DiveFilter::instance()->setFilter(filterData); updatePresetLabel(); } int FilterWidget::selectedPreset() const { QModelIndexList selection = ui.presetTable->selectionModel()->selectedRows(); return selection.size() >= 1 ? selection[0].row() : -1; } void FilterWidget::updatePresetLabel() { int presetId = selectedPreset(); QString text; if (presetId >= 0) { text = filter_preset_name_qstring(presetId); if (presetModified) text += " (" + tr("modified") + ")"; } ui.currentSet->setText(text); } void FilterWidget::on_addSetButton_clicked() { // If there is a selected item, suggest that to the user. // Thus, if the user selects an item and modify the filter, // they can simply overwrite the preset. int presetId = selectedPreset(); QString selectedPreset = presetId >= 0 ? filter_preset_name_qstring(presetId) : QString(); AddFilterPresetDialog dialog(selectedPreset, this); QString name = dialog.doit(); if (name.isEmpty()) return; int idx = filter_preset_id(name); if (idx >= 0) Command::editFilterPreset(idx, createFilterData()); else Command::createFilterPreset(name, createFilterData()); presetModified = false; updatePresetLabel(); } void FilterWidget::showEvent(QShowEvent *event) { QWidget::showEvent(event); ui.fullText->setFocus(); updateFilter(); } void FilterWidget::hideEvent(QHideEvent *event) { QWidget::hideEvent(event); } void FilterWidget::addConstraint(filter_constraint_type type) { constraintModel.addConstraint(type); }