/* * maintab.cpp * * classes for the "notebook" area of the main window of Subsurface * */ #include "maintab.h" #include "ui_maintab.h" #include "addcylinderdialog.h" #include "addweightsystemdialog.h" #include "../helpers.h" #include "../statistics.h" #include #include MainTab::MainTab(QWidget *parent) : QTabWidget(parent), ui(new Ui::MainTab()), weightModel(new WeightModel()), cylindersModel(new CylindersModel()), currentDive(0) { ui->setupUi(this); ui->cylinders->setModel(cylindersModel); ui->weights->setModel(weightModel); ui->diveNotesMessage->hide(); ui->diveNotesMessage->setCloseButtonVisible(false); ui->rating->setReadOnly(true); /* example of where code is more concise than Qt designer */ QList infoTabWidgets = ui->infoTab->children(); Q_FOREACH( QObject* obj, infoTabWidgets ){ QLabel* label = qobject_cast(obj); if (label) label->setAlignment(Qt::AlignHCenter); } QList statisticsTabWidgets = ui->statisticsTab->children(); Q_FOREACH( QObject* obj, statisticsTabWidgets ){ QLabel* label = qobject_cast(obj); if (label) label->setAlignment(Qt::AlignHCenter); } } void MainTab::clearEquipment() { } void MainTab::clearInfo() { ui->sacText->clear(); ui->otuText->clear(); ui->oxygenHeliumText->clear(); ui->gasUsedText->clear(); ui->dateText->clear(); ui->diveTimeText->clear(); ui->surfaceIntervalText->clear(); ui->maximumDepthText->clear(); ui->averageDepthText->clear(); ui->visibilityText->clear(); ui->waterTemperatureText->clear(); ui->airTemperatureText->clear(); ui->airPressureText->clear(); } void MainTab::clearStats() { ui->maximumDepthAllText->clear(); ui->minimumDepthAllText->clear(); ui->averageDepthAllText->clear(); ui->maximumSacAllText->clear(); ui->minimumSacAllText->clear(); ui->averageSacAllText->clear(); ui->divesAllText->clear(); ui->maximumTemperatureAllText->clear(); ui->minimumTemperatureAllText->clear(); ui->averageTemperatureAllText->clear(); ui->totalTimeAllText->clear(); ui->averageTimeAllText->clear(); ui->longestAllText->clear(); ui->shortestAllText->clear(); } #define UPDATE_TEXT(d, field) \ if (!d || !d->field) \ ui->field->setText(""); \ else \ ui->field->setText(d->field) void MainTab::updateDiveInfo(int dive) { // So, this is what happens now: // Every tab should be populated from this method, // it will be called whenever a new dive is selected // I'm already populating the 'notes' box // to show how it can be done. // If you are unsure about the name of something, // open the file maintab.ui on the designer // click on the item and check its objectName, // the access is ui->objectName from here on. volume_t sacVal; struct dive *d = get_dive(dive); currentDive = d; UPDATE_TEXT(d, notes); UPDATE_TEXT(d, location); UPDATE_TEXT(d, suit); UPDATE_TEXT(d, divemaster); UPDATE_TEXT(d, buddy); /* infoTab */ if (d) { ui->rating->setCurrentStars(d->rating); ui->maximumDepthText->setText(get_depth_string(d->maxdepth, TRUE)); ui->averageDepthText->setText(get_depth_string(d->meandepth, TRUE)); ui->otuText->setText(QString("%1").arg(d->otu)); ui->waterTemperatureText->setText(get_temperature_string(d->watertemp, TRUE)); ui->airTemperatureText->setText(get_temperature_string(d->airtemp, TRUE)); ui->gasUsedText->setText(get_volume_string(get_gas_used(d), TRUE)); if ((sacVal.mliter = d->sac) > 0) ui->sacText->setText(get_volume_string(sacVal, TRUE).append("/min")); else ui->sacText->clear(); if (d->surface_pressure.mbar) /* this is ALWAYS displayed in mbar */ ui->airPressureText->setText(QString("%1mbar").arg(d->surface_pressure.mbar)); else ui->airPressureText->clear(); } else { ui->rating->setCurrentStars(0); ui->sacText->clear(); ui->otuText->clear(); ui->oxygenHeliumText->clear(); ui->dateText->clear(); ui->diveTimeText->clear(); ui->surfaceIntervalText->clear(); ui->maximumDepthText->clear(); ui->averageDepthText->clear(); ui->visibilityText->clear(); ui->waterTemperatureText->clear(); ui->airTemperatureText->clear(); ui->gasUsedText->clear(); ui->airPressureText->clear(); } /* statisticsTab*/ /* we can access the stats_selection struct, but how do we ensure the relevant dives are selected * if we don't use the gtk widget to drive this? * Maybe call process_selected_dives? Or re-write to query our Qt list view. */ // qDebug("max temp %u",stats_selection.max_temp); // qDebug("min temp %u",stats_selection.min_temp); } void MainTab::on_addCylinder_clicked() { if (cylindersModel->rowCount() >= MAX_CYLINDERS) return; AddCylinderDialog dialog(this); cylinder_t *newCylinder = (cylinder_t*) malloc(sizeof(cylinder_t)); newCylinder->type.description = ""; dialog.setCylinder(newCylinder); int result = dialog.exec(); if (result == QDialog::Rejected){ return; } dialog.updateCylinder(); cylindersModel->add(newCylinder); } void MainTab::on_editCylinder_clicked() { } void MainTab::on_delCylinder_clicked() { } void MainTab::on_addWeight_clicked() { if (weightModel->rowCount() >= MAX_WEIGHTSYSTEMS) return; AddWeightsystemDialog dialog(this); weightsystem_t newWeightsystem; newWeightsystem.description = ""; newWeightsystem.weight.grams = 0; dialog.setWeightsystem(&newWeightsystem); int result = dialog.exec(); if (result == QDialog::Rejected) return; dialog.updateWeightsystem(); weightModel->add(&newWeightsystem); } void MainTab::on_editWeight_clicked() { } void MainTab::on_delWeight_clicked() { } void MainTab::reload() { cylindersModel->update(); } void MainTab::on_editNotes_clicked(bool edit) { ui->location->setReadOnly(!edit); ui->divemaster->setReadOnly(!edit); ui->buddy->setReadOnly(!edit); ui->suit->setReadOnly(!edit); ui->notes->setReadOnly(!edit); ui->rating->setReadOnly(!edit); if (edit){ ui->diveNotesMessage->setText("This dive is being edited. click on finish / reset when ready."); ui->diveNotesMessage->animatedShow(); notesBackup.buddy = ui->buddy->text(); notesBackup.suit = ui->suit->text(); notesBackup.notes = ui->notes->toPlainText(); notesBackup.divemaster = ui->divemaster->text(); notesBackup.location = ui->location->text(); notesBackup.rating = ui->rating->currentStars(); } else{ ui->diveNotesMessage->animatedHide(); } } void MainTab::on_resetNotes_clicked() { if (!ui->editNotes->isChecked()) return; ui->buddy->setText(notesBackup.buddy); ui->suit->setText(notesBackup.suit); ui->notes->setText(notesBackup.notes); ui->divemaster->setText(notesBackup.divemaster); ui->location->setText(notesBackup.location); ui->rating->setCurrentStars(notesBackup.rating); ui->editNotes->setChecked(false); ui->diveNotesMessage->animatedHide(); ui->location->setReadOnly(false); ui->divemaster->setReadOnly(false); ui->buddy->setReadOnly(false); ui->suit->setReadOnly(false); ui->notes->setReadOnly(false); ui->rating->setReadOnly(false); } #define EDIT_NOTES(what, text) \ QByteArray textByteArray = text.toLocal8Bit(); \ free(currentDive->what);\ currentDive->what = strdup(textByteArray.data()); void MainTab::on_buddy_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(buddy, text); } void MainTab::on_divemaster_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(divemaster, text); } void MainTab::on_location_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(location, text); } void MainTab::on_suit_textChanged(const QString& text) { if (!currentDive) return; EDIT_NOTES(suit, text); } void MainTab::on_notes_textChanged() { if (!currentDive) return; EDIT_NOTES(notes, ui->notes->toPlainText()); } #undef EDIT_NOTES void MainTab::on_rating_valueChanged(int value) { if (!currentDive) return; currentDive->rating = value; }