#ifndef DIVEPROFILEITEM_H #define DIVEPROFILEITEM_H #include #include /* This is the Profile Item, it should be used for quite a lot of things on the profile view. The usage should be pretty simple: DiveProfileItem *profile = new DiveProfileItem(); profile->setVerticalAxis( profileYAxis ); profile->setHorizontalAxis( timeAxis ); profile->setModel( DiveDataModel ); profile->setHorizontalDataColumn( DiveDataModel::TIME ); profile->setVerticalDataColumn( DiveDataModel::DEPTH ); scene()->addItem(profile); This is a generically item and should be used as a base for others, I think... */ class DiveCartesianAxis; class QAbstractTableModel; class AbstractProfilePolygonItem : public QObject, public QGraphicsPolygonItem{ Q_OBJECT Q_PROPERTY(QPointF pos WRITE setPos READ pos) Q_PROPERTY(qreal x WRITE setX READ x) Q_PROPERTY(qreal y WRITE setY READ y) public: AbstractProfilePolygonItem(); void setVerticalAxis(DiveCartesianAxis *vertical); void setHorizontalAxis(DiveCartesianAxis *horizontal); void setModel(QAbstractTableModel *model); void setHorizontalDataColumn(int column); void setVerticalDataColumn(int column); virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0) = 0; public slots: virtual void modelDataChanged(); protected: DiveCartesianAxis *hAxis; DiveCartesianAxis *vAxis; QAbstractTableModel *dataModel; int hDataColumn; int vDataColumn; }; class DiveProfileItem : public AbstractProfilePolygonItem{ Q_OBJECT public: virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0); virtual void modelDataChanged(); }; class DiveTemperatureItem : public AbstractProfilePolygonItem{ Q_OBJECT public: DiveTemperatureItem(); virtual void modelDataChanged(); virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0); }; #endif