// SPDX-License-Identifier: GPL-2.0 #include #include #include #include #include #include "qthelper.h" #include "core/settings/qPref.h" char *settings_suffix = NULL; static QTranslator *qtTranslator, *ssrfTranslator; void init_qt_late() { QApplication *application = qApp; // tell Qt to use system proxies // note: on Linux, "system" == "environment variables" QNetworkProxyFactory::setUseSystemConfiguration(true); // Set the locale codec to UTF-8. // This makes QFile::encodeName() work on Windows and qPrintable() is equivalent to qUtf8Printable(). QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106)); QCoreApplication::setOrganizationName("Subsurface"); QCoreApplication::setOrganizationDomain("subsurface.hohndel.org"); // enable user specific settings (based on command line argument) if (settings_suffix) { if (verbose) #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) qDebug() << "using custom config for" << QString("Subsurface-Mobile-%1").arg(settings_suffix); #else qDebug() << "using custom config for" << QString("Subsurface-%1").arg(settings_suffix); #endif #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) QCoreApplication::setApplicationName(QString("Subsurface-Mobile-%1").arg(settings_suffix)); #else QCoreApplication::setApplicationName(QString("Subsurface-%1").arg(settings_suffix)); #endif } else { #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) QCoreApplication::setApplicationName("Subsurface-Mobile"); #else QCoreApplication::setApplicationName("Subsurface"); #endif } // Disables the WindowContextHelpButtonHint by default on Qt::Sheet and Qt::Dialog widgets. // This hides the ? button on Windows, which only makes sense if you use QWhatsThis functionality. #if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0) QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton); #endif // find plugins installed in the application directory (without this SVGs don't work on Windows) qPref::load(); QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath()); QLocale loc; QString uiLang = uiLanguage(&loc); QLocale::setDefault(loc); qtTranslator = new QTranslator; QString translationLocation; #if defined(Q_OS_ANDROID) translationLocation = QLatin1Literal("assets:/translations"); #elif defined(Q_OS_IOS) translationLocation = QLatin1Literal(":/"); #else translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath); #endif if (qtTranslator->load(loc, "qt", "_", translationLocation)) { application->installTranslator(qtTranslator); } else { if (verbose && uiLang != "en_US" && uiLang != "en-US") qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << translationLocation; } ssrfTranslator = new QTranslator; if (ssrfTranslator->load(loc, "subsurface", "_") || ssrfTranslator->load(loc, "subsurface", "_", translationLocation) || ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) || ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) { application->installTranslator(ssrfTranslator); } else { qDebug() << "can't find Subsurface localization for locale" << uiLang; } }