// SPDX-License-Identifier: GPL-2.0 // Note: this header file is used by the undo-machinery and should not be included elsewhere. #ifndef COMMAND_EDIT_H #define COMMAND_EDIT_H #include "command_base.h" #include "core/subsurface-qt/DiveListNotifier.h" #include // These are commands that edit individual fields of a set of dives. // The implementation is very OO-style. Out-of-fashion and certainly // not elegant, but in line with Qt's OO-based design. // The actual code is in a common base class "Command::EditBase". To // read and set the fields, the base class calls virtual functions of // the derived classes. // // To deal with different data types, the base class is implemented // as a template. The template parameter is the type to be read or // set. Thus, switch-cascades and union trickery can be avoided. // We put everything in a namespace, so that we can shorten names without polluting the global namespace namespace Command { template class EditBase : public Base { protected: T value; // Value to be set T old; // Previous value void undo() override; void redo() override; bool workToBeDone() override; std::vector dives; // Dives to be edited. // On undo, we set the selection and current dive at the time of the operation. std::vector selectedDives; struct dive *current; public: EditBase(T newValue, bool currentDiveOnly); protected: // Get and set functions to be overriden by sub-classes. virtual void set(struct dive *d, T) const = 0; virtual T data(struct dive *d) const = 0; virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry virtual DiveField fieldId() const = 0; }; class EditNotes : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, QString s) const override; QString data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditSuit : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, QString s) const override; QString data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditRating : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditVisibility : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditAirTemp : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditWaterTemp : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditDuration : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditDepth : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditDiveSite : public EditBase { public: using EditBase::EditBase; // Use constructor of base class. void set(struct dive *d, struct dive_site *value) const override; struct dive_site *data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; // We specialize these so that we can send dive-site changed signals. void undo() override; void redo() override; }; // Edit dive site, but add a new dive site first. Reuses the code of EditDiveSite by // deriving from it and hooks into undo() and redo() to add / remove the dive site. class EditDiveSiteNew : public EditDiveSite { public: OwningDiveSitePtr diveSiteToAdd; struct dive_site *diveSiteToRemove; EditDiveSiteNew(const QString &newName, bool currentDiveOnly); void undo() override; void redo() override; }; class EditMode : public EditBase { int index; public: EditMode(int indexIn, int newValue, bool currentDiveOnly); void set(struct dive *d, int i) const override; int data(struct dive *d) const override; QString fieldName() const override; DiveField fieldId() const override; }; // Fields that work with tag-lists (tags, buddies, divemasters) work differently and therefore // have their own base class. In this case, it's not a template, as all these lists are base // on strings. class EditTagsBase : public Base { bool workToBeDone() override; // Dives to be edited. For historical reasons, the *last* entry was // the active dive when the user initialized the action. This dive // will be made the current dive on redo / undo. std::vector dives; // On undo, we set the selection and current dive at the time of the operation. std::vector selectedDives; struct dive *current; QStringList newList; // Temporary until initialized public: EditTagsBase(const QStringList &newList, bool currentDiveOnly); protected: QStringList tagsToAdd; QStringList tagsToRemove; void undo() override; void redo() override; // Getters, setters and parsers to be overriden by sub-classes. virtual QStringList data(struct dive *d) const = 0; virtual void set(struct dive *d, const QStringList &v) const = 0; virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry virtual DiveField fieldId() const = 0; }; class EditTags : public EditTagsBase { public: using EditTagsBase::EditTagsBase; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditBuddies : public EditTagsBase { public: using EditTagsBase::EditTagsBase; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; DiveField fieldId() const override; }; class EditDiveMaster : public EditTagsBase { public: using EditTagsBase::EditTagsBase; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; DiveField fieldId() const override; }; // Fields we have to remember to undo paste struct PasteState { dive *d; dive_site *divesite; QString notes; QString divemaster; QString buddy; QString suit; int rating; int visibility; tag_entry *tags; cylinder_t cylinders[MAX_CYLINDERS]; weightsystem_t weightsystems[MAX_WEIGHTSYSTEMS]; PasteState(dive *d, const dive *data, dive_components what); // Read data from dive data for dive d ~PasteState(); void swap(dive_components what); // Exchange values here and in dive }; class PasteDives : public Base { dive_components what; std::vector dives; std::vector ownedDiveSites; dive *current; public: PasteDives(const dive *d, dive_components what); private: void undo() override; void redo() override; bool workToBeDone() override; }; } // namespace Command #endif