// SPDX-License-Identifier: GPL-2.0 // Wrappers around QSGImageNode that allow painting onto an image // and then turning that into a texture to be displayed in a QQuickItem. #ifndef CHART_ITEM_H #define CHART_ITEM_H #include "statshelper.h" #include #include class QSGGeometry; class QSGGeometryNode; class QSGFlatColorMaterial; class QSGImageNode; class QSGRectangleNode; class QSGTexture; class QSGTextureMaterial; class StatsView; enum class ChartZValue : int; class ChartItem { public: virtual void render() = 0; // Only call on render thread! bool dirty; // If true, call render() when rebuilding the scene ChartItem *prev, *next; // Double linked list of items const ChartZValue zValue; virtual ~ChartItem(); // Attention: must only be called by render thread. protected: ChartItem(StatsView &v, ChartZValue z); QSizeF sceneSize() const; StatsView &view; void markDirty(); }; template class HideableChartItem : public ChartItem { protected: HideableChartItem(StatsView &v, ChartZValue z); std::unique_ptr node; bool visible; bool visibleChanged; template void createNode(Args&&... args); // Call to create node with visibility flag. void updateVisible(); // Must be called by child class to update visibility flag! public: void setVisible(bool visible); }; // A shortcut for ChartItems based on a hideable proxy item template using HideableChartProxyItem = HideableChartItem>>; // A chart item that blits a precalculated pixmap onto the scene. class ChartPixmapItem : public HideableChartProxyItem { public: ChartPixmapItem(StatsView &v, ChartZValue z); ~ChartPixmapItem(); void setPos(QPointF pos); void render() override; // Only call on render thread! QRectF getRect() const; protected: void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*. std::unique_ptr painter; std::unique_ptr img; void setTextureDirty(); void setPositionDirty(); QRectF rect; private: bool positionDirty; // true if the position changed since last render bool textureDirty; // true if the pixmap changed since last render std::unique_ptr texture; }; // Draw a rectangular background after resize. Children are responsible for calling update(). class ChartRectItem : public ChartPixmapItem { public: ChartRectItem(StatsView &v, ChartZValue z, const QPen &pen, const QBrush &brush, double radius); ~ChartRectItem(); void resize(QSizeF size); private: QPen pen; QBrush brush; double radius; }; // Attention: text is only drawn after calling setColor()! class ChartTextItem : public ChartPixmapItem { public: ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const std::vector &text, bool center); ChartTextItem(StatsView &v, ChartZValue z, const QFont &f, const QString &text); void setColor(const QColor &color); // Draw on transparent background void setColor(const QColor &color, const QColor &background); // Fill rectangle with given background color private: QFont f; double fontHeight; bool center; struct Item { QString s; double width; }; std::vector items; }; // A pie chart item: draws disk segments onto a pixmap. class ChartPieItem : public ChartPixmapItem { public: ChartPieItem(StatsView &v, ChartZValue z, double borderWidth); void drawSegment(double from, double to, QColor fill, QColor border); // from and to are relative (0-1 is full disk). void resize(QSizeF size); // As in base class, but clears the canvas private: double borderWidth; }; // Common data for line and rect items. Both are represented by two points. class ChartLineItemBase : public HideableChartItem> { public: ChartLineItemBase(StatsView &v, ChartZValue z, QColor color, double width); ~ChartLineItemBase(); void setLine(QPointF from, QPointF to); protected: QPointF from, to; QColor color; double width; bool positionDirty; bool materialDirty; std::unique_ptr material; std::unique_ptr geometry; }; class ChartLineItem : public ChartLineItemBase { public: using ChartLineItemBase::ChartLineItemBase; void render() override; // Only call on render thread! }; // A simple rectangle without fill. Specified by any two opposing vertices. class ChartRectLineItem : public ChartLineItemBase { public: using ChartLineItemBase::ChartLineItemBase; void render() override; // Only call on render thread! }; // A bar in a bar chart: a rectangle bordered by lines. class ChartBarItem : public HideableChartProxyItem { public: ChartBarItem(StatsView &v, ChartZValue z, double borderWidth); ~ChartBarItem(); void setColor(QColor color, QColor borderColor); void setRect(const QRectF &rect); void setSelected(bool selected); QRectF getRect() const; void render() override; // Only call on render thread! protected: QColor color, borderColor; double borderWidth; QRectF rect; bool selected; bool positionDirty; bool colorDirty; bool selectedDirty; std::unique_ptr borderNode; std::unique_ptr borderMaterial; std::unique_ptr borderGeometry; private: // Overlay for selected items. Created on demand. std::unique_ptr selectionNode; std::unique_ptr selectionMaterial; std::unique_ptr selectionGeometry; QSGTexture *getSelectedTexture() const; }; // A box-and-whiskers item. This is a bit lazy: derive from the bar item and add whiskers. class ChartBoxItem : public ChartBarItem { public: ChartBoxItem(StatsView &v, ChartZValue z, double borderWidth); ~ChartBoxItem(); void setBox(const QRectF &rect, double min, double max, double median); // The rect describes Q1, Q3. QRectF getRect() const; // Note: this extends the center rectangle to include the whiskers. void render() override; // Only call on render thread! private: double min, max, median; std::unique_ptr whiskersNode; std::unique_ptr whiskersMaterial; std::unique_ptr whiskersGeometry; }; // An item in a scatter chart. This is not simply a normal pixmap item, // because we want that all items share the *same* texture for memory // efficiency. It is somewhat questionable to define the form of the // scatter item here, but so it is for now. class ChartScatterItem : public HideableChartProxyItem { public: ChartScatterItem(StatsView &v, ChartZValue z); ~ChartScatterItem(); // Currently, there is no highlighted and selected status. enum class Highlight { Unselected, Selected, Highlighted }; void setPos(QPointF pos); // Specifies the *center* of the item. void setHighlight(Highlight highlight); // In the future, support different kinds of scatter items. void render() override; // Only call on render thread! QRectF getRect() const; bool contains(QPointF point) const; bool inRect(const QRectF &rect) const; private: QSGTexture *getTexture() const; QRectF rect; QSizeF textureSize; bool positionDirty, textureDirty; Highlight highlight; }; // Implementation detail of templates - move to serparate header file template void HideableChartItem::setVisible(bool visibleIn) { if (visible == visibleIn) return; visible = visibleIn; visibleChanged = true; markDirty(); } template template void HideableChartItem::createNode(Args&&... args) { node.reset(new Node(visible, std::forward(args)...)); visibleChanged = false; } template HideableChartItem::HideableChartItem(StatsView &v, ChartZValue z) : ChartItem(v, z), visible(true), visibleChanged(false) { } template void HideableChartItem::updateVisible() { if (visibleChanged) node->setVisible(visible); visibleChanged = false; } #endif