// SPDX-License-Identifier: GPL-2.0 #include "TabDiveEquipment.h" #include "maintab.h" #include "desktop-widgets/mainwindow.h" // TODO: Only used temporarilly for edit mode changes #include "desktop-widgets/simplewidgets.h" // For isGnome3Session() #include "desktop-widgets/modeldelegates.h" #include "profile-widget/profilewidget2.h" #include "qt-models/cylindermodel.h" #include "qt-models/weightmodel.h" #include "core/divelist.h" #include "core/subsurface-string.h" #include TabDiveEquipment::TabDiveEquipment(QWidget *parent) : TabBase(parent), cylindersModel(new CylindersModel(this)), weightModel(new WeightModel(this)) { ui.setupUi(this); // This makes sure we only delete the models // after the destructor of the tables, // this is needed to save the column sizes. cylindersModel->setParent(ui.cylinders); weightModel->setParent(ui.weights); ui.cylinders->setModel(cylindersModel); ui.weights->setModel(weightModel); connect(ui.cylinders->view(), &QTableView::clicked, this, &TabDiveEquipment::editCylinderWidget); connect(ui.weights->view(), &QTableView::clicked, this, &TabDiveEquipment::editWeightWidget); // Current display of things on Gnome3 looks like shit, so // let's fix that. if (isGnome3Session()) { QPalette p; p.setColor(QPalette::Window, QColor(Qt::white)); ui.scrollArea->viewport()->setPalette(p); } ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::TYPE, new TankInfoDelegate(this)); ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::USE, new TankUseDelegate(this)); ui.weights->view()->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate(this)); ui.cylinders->view()->setColumnHidden(CylindersModel::DEPTH, true); ui.cylinders->setTitle(tr("Cylinders")); ui.cylinders->setBtnToolTip(tr("Add cylinder")); connect(ui.cylinders, &TableView::addButtonClicked, this, &TabDiveEquipment::addCylinder_clicked); ui.weights->setTitle(tr("Weights")); ui.weights->setBtnToolTip(tr("Add weight system")); connect(ui.weights, &TableView::addButtonClicked, this, &TabDiveEquipment::addWeight_clicked); QSettings s; s.beginGroup("cylinders_dialog"); for (int i = 0; i < CylindersModel::COLUMNS; i++) { if ((i == CylindersModel::REMOVE) || (i == CylindersModel::TYPE)) continue; bool checked = s.value(QString("column%1_hidden").arg(i)).toBool(); QAction *action = new QAction(cylindersModel->headerData(i, Qt::Horizontal, Qt::DisplayRole).toString(), ui.cylinders->view()); action->setCheckable(true); action->setData(i); action->setChecked(!checked); connect(action, &QAction::triggered, this, &TabDiveEquipment::toggleTriggeredColumn); ui.cylinders->view()->setColumnHidden(i, checked); ui.cylinders->view()->horizontalHeader()->addAction(action); } ui.cylinders->view()->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu); ui.weights->view()->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu); } TabDiveEquipment::~TabDiveEquipment() { QSettings s; s.beginGroup("cylinders_dialog"); for (int i = 0; i < CylindersModel::COLUMNS; i++) { if ((i == CylindersModel::REMOVE) || (i == CylindersModel::TYPE)) continue; s.setValue(QString("column%1_hidden").arg(i), ui.cylinders->view()->isColumnHidden(i)); } } void TabDiveEquipment::toggleTriggeredColumn() { QAction *action = qobject_cast(sender()); int col = action->data().toInt(); QTableView *view = ui.cylinders->view(); if (action->isChecked()) { view->showColumn(col); if (view->columnWidth(col) <= 15) view->setColumnWidth(col, 80); } else view->hideColumn(col); } void TabDiveEquipment::updateData() { cylindersModel->updateDive(); weightModel->updateDive(); ui.cylinders->view()->hideColumn(CylindersModel::DEPTH); if (get_dive_dc(&displayed_dive, dc_number)->divemode == CCR) ui.cylinders->view()->showColumn(CylindersModel::USE); else ui.cylinders->view()->hideColumn(CylindersModel::USE); } void TabDiveEquipment::clear() { cylindersModel->clear(); weightModel->clear(); } void TabDiveEquipment::addCylinder_clicked() { MainWindow::instance()->mainTab->enableEdition(); cylindersModel->add(); } void TabDiveEquipment::addWeight_clicked() { MainWindow::instance()->mainTab->enableEdition(); weightModel->add(); } void TabDiveEquipment::editCylinderWidget(const QModelIndex &index) { if (cylindersModel->changed && !MainWindow::instance()->mainTab->isEditing()) { MainWindow::instance()->mainTab->enableEdition(); return; } if (index.isValid() && index.column() != CylindersModel::REMOVE) { MainWindow::instance()->mainTab->enableEdition(); ui.cylinders->edit(index); } } void TabDiveEquipment::editWeightWidget(const QModelIndex &index) { MainWindow::instance()->mainTab->enableEdition(); if (index.isValid() && index.column() != WeightModel::REMOVE) ui.weights->edit(index); } // tricky little macro to edit all the selected dives // loop ove all DIVES and do WHAT. #define MODIFY_DIVES(DIVES, WHAT) \ do { \ for (dive *mydive: DIVES) { \ invalidate_dive_cache(mydive); \ WHAT; \ } \ mark_divelist_changed(true); \ } while (0) // Get the list of selected dives, but put the current dive at the last position of the vector static QVector getSelectedDivesCurrentLast() { QVector res; struct dive *d; int i; for_each_dive (i, d) { if (d->selected && d != current_dive) res.append(d); } res.append(current_dive); return res; } // TODO: This is only a temporary function until undo of weightsystems is implemented. // Therefore it is not worth putting it in a header. extern bool weightsystems_equal(const dive *d1, const dive *d2); void TabDiveEquipment::acceptChanges() { bool do_replot = false; // now check if something has changed and if yes, edit the selected dives that // were identical with the master dive shown (and mark the divelist as changed) struct dive *cd = current_dive; // Get list of selected dives, but put the current dive last; // this is required in case the invocation wants to compare things // to the original value in current_dive like it should QVector selectedDives = getSelectedDivesCurrentLast(); if (cylindersModel->changed) { mark_divelist_changed(true); MODIFY_DIVES(selectedDives, for (int i = 0; i < MAX_CYLINDERS; i++) { if (mydive != cd) { if (same_string(mydive->cylinder[i].type.description, cd->cylinder[i].type.description)) { // if we started out with the same cylinder description (for multi-edit) or if we do copt & paste // make sure that we have the same cylinder type and copy the gasmix, but DON'T copy the start // and end pressures (those are per dive after all) if (!same_string(mydive->cylinder[i].type.description, displayed_dive.cylinder[i].type.description)) { free((void*)mydive->cylinder[i].type.description); mydive->cylinder[i].type.description = copy_string(displayed_dive.cylinder[i].type.description); } mydive->cylinder[i].type.size = displayed_dive.cylinder[i].type.size; mydive->cylinder[i].type.workingpressure = displayed_dive.cylinder[i].type.workingpressure; mydive->cylinder[i].gasmix = displayed_dive.cylinder[i].gasmix; mydive->cylinder[i].cylinder_use = displayed_dive.cylinder[i].cylinder_use; mydive->cylinder[i].depth = displayed_dive.cylinder[i].depth; } } } ); for (int i = 0; i < MAX_CYLINDERS; i++) { // copy the cylinder but make sure we have our own copy of the strings free((void*)cd->cylinder[i].type.description); cd->cylinder[i] = displayed_dive.cylinder[i]; cd->cylinder[i].type.description = copy_string(displayed_dive.cylinder[i].type.description); } /* if cylinders changed we may have changed gas change events * and sensor idx in samples as well * - so far this is ONLY supported for a single selected dive */ struct divecomputer *tdc = ¤t_dive->dc; struct divecomputer *sdc = &displayed_dive.dc; while(tdc && sdc) { free_events(tdc->events); copy_events(sdc, tdc); free(tdc->sample); copy_samples(sdc, tdc); tdc = tdc->next; sdc = sdc->next; } do_replot = true; } if (weightModel->changed) { mark_divelist_changed(true); MODIFY_DIVES(selectedDives, if (weightsystems_equal(mydive, cd)) copy_weights(&displayed_dive.weightsystems, &mydive->weightsystems); ); copy_weights(&displayed_dive.weightsystems, &cd->weightsystems); } if (do_replot) MainWindow::instance()->graphics->replot(); cylindersModel->changed = false; weightModel->changed = false; } void TabDiveEquipment::rejectChanges() { cylindersModel->changed = false; weightModel->changed = false; cylindersModel->updateDive(); weightModel->updateDive(); }