// SPDX-License-Identifier: GPL-2.0 // Selection related functions #ifndef SELECTION_H #define SELECTION_H #include #include struct dive; extern int amount_selected; extern struct dive *current_dive; extern struct dive *first_selected_dive(); extern struct dive *last_selected_dive(); extern bool consecutive_selected(); extern void select_newest_visible_dive(); extern void select_single_dive(struct dive *d); // wrapper for setSelection() with a single dive. NULL clears the selection. extern void select_trip(struct dive_trip *trip); extern void deselect_trip(struct dive_trip *trip); extern struct dive_trip *single_selected_trip(); // returns trip if exactly one trip is selected, NULL otherwise. extern void clear_selection(); #if DEBUG_SELECTION_TRACKING extern void dump_selection(); #endif // Reset the selection to the dives of the "selection" vector and send the appropriate signals. // Set the current dive to "currentDive" and the current dive computer to "currentDc". // "currentDive" must be an element of "selection" (or null if "seletion" is empty). // If "currentDc" is negative, an attempt will be made to keep the current computer number. // Returns the list of selected dives QVector setSelectionCore(const std::vector &selection, dive *currentDive); // As above, but sends a signal to inform the frontend of the changed selection. // Returns true if the current dive changed. void setSelection(const std::vector &selection, dive *currentDive, int currentDc); // Set selection, but try to keep the current dive. If current dive is not in selection, // find the nearest current dive in the selection // Returns true if the current dive changed. // Does not send a signal. bool setSelectionKeepCurrent(const std::vector &selection); // Select all dive in a trip and sends a trip-selected signal void setTripSelection(dive_trip *trip, dive *currentDive); // Get currently selected dives std::vector getDiveSelection(); bool diveInSelection(const std::vector &selection, const dive *d); void updateSelection(std::vector &selection, const std::vector &add, const std::vector &remove); #endif // SELECTION_H