/* * Copyright 2015 Marco Martin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as * published by the Free Software Foundation; either version 2, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ import QtQuick 2.4 import QtQuick.Window 2.2 pragma Singleton QtObject { id: units /** * The fundamental unit of space that should be used for sizes, expressed in pixels. * Given the screen has an accurate DPI settings, it corresponds to a width of * the capital letter M */ property int gridUnit: fontMetrics.height /** * units.iconSizes provides access to platform-dependent icon sizing * * The icon sizes provided are normalized for different DPI, so icons * will scale depending on the DPI. * * Icon sizes from KIconLoader, adjusted to devicePixelRatio: * * small * * smallMedium * * medium * * large * * huge * * enormous * * Not devicePixelRation-adjusted:: * * desktop */ property QtObject iconSizes: QtObject { property int small: 16 * devicePixelRatio property int smallMedium: 22 * devicePixelRatio property int medium: 32 * devicePixelRatio property int large: 48 * devicePixelRatio property int huge: 64 * devicePixelRatio property int enormous: 128 * devicePixelRatio } /** * units.smallSpacing is the amount of spacing that should be used around smaller UI elements, * for example as spacing in Columns. Internally, this size depends on the size of * the default font as rendered on the screen, so it takes user-configured font size and DPI * into account. */ property int smallSpacing: gridUnit/4 /** * units.largeSpacing is the amount of spacing that should be used inside bigger UI elements, * for example between an icon and the corresponding text. Internally, this size depends on * the size of the default font as rendered on the screen, so it takes user-configured font * size and DPI into account. */ property int largeSpacing: gridUnit /** * The ratio between physical and device-independent pixels. This value does not depend on the \ * size of the configured font. If you want to take font sizes into account when scaling elements, * use theme.mSize(theme.defaultFont), units.smallSpacing and units.largeSpacing. * The devicePixelRatio follows the definition of "device independent pixel" by Microsoft. */ property real devicePixelRatio: fontMetrics.height / fontMetrics.font.pointSize /** * units.longDuration should be used for longer, screen-covering animations, for opening and * closing of dialogs and other "not too small" animations */ property int longDuration: 250 /** * units.shortDuration should be used for short animations, such as accentuating a UI event, * hover events, etc.. */ property int shortDuration: 150 property variant fontMetrics: TextMetrics { text: "M" } }