// SPDX-License-Identifier: GPL-2.0 #include "regressionitem.h" #include "statsaxis.h" #include "statscolors.h" #include "zvalues.h" #include static const double regressionLineWidth = 2.0; RegressionItem::RegressionItem(StatsView &view, regression_data reg, StatsAxis *xAxis, StatsAxis *yAxis) : ChartPixmapItem(view, ChartZValue::ChartFeatures), xAxis(xAxis), yAxis(yAxis), reg(reg), regression(true), confidence(true) { } RegressionItem::~RegressionItem() { } void RegressionItem::setFeatures(bool regressionIn, bool confidenceIn) { if (regressionIn == regression && confidenceIn == confidence) return; regression = regressionIn; confidence = confidenceIn; updatePosition(); } // Note: this calculates the confidence area, even if it isn't shown. Might want to optimize this. void RegressionItem::updatePosition() { if (!xAxis || !yAxis) return; auto [minX, maxX] = xAxis->minMax(); auto [minY, maxY] = yAxis->minMax(); auto [screenMinX, screenMaxX] = xAxis->minMaxScreen(); // Draw the confidence interval according to http://www2.stat.duke.edu/~tjl13/s101/slides/unit6lec3H.pdf p.5 with t*=2 for 95% confidence QPolygonF poly; const int num_samples = 101; poly.reserve(num_samples * 2); for (int i = 0; i < num_samples; ++i) { double x = (maxX - minX) / (num_samples - 1) * static_cast(i) + minX; poly << QPointF(xAxis->toScreen(x), yAxis->toScreen(reg.a * x + reg.b + 1.960 * sqrt(reg.res2 / (reg.n - 2) * (1.0 / reg.n + (x - reg.xavg) * (x - reg.xavg) / (reg.n - 1) * (reg.n -2) / reg.sx2)))); } for (int i = num_samples - 1; i >= 0; --i) { double x = (maxX - minX) / (num_samples - 1) * static_cast(i) + minX; poly << QPointF(xAxis->toScreen(x), yAxis->toScreen(reg.a * x + reg.b - 1.960 * sqrt(reg.res2 / (reg.n - 2) * (1.0 / reg.n + (x - reg.xavg) * (x - reg.xavg) / (reg.n - 1) * (reg.n -2) / reg.sx2)))); } QPolygonF linePolygon; linePolygon.reserve(2); linePolygon << QPointF(screenMinX, yAxis->toScreen(reg.a * minX + reg.b)); linePolygon << QPointF(screenMaxX, yAxis->toScreen(reg.a * maxX + reg.b)); QRectF box(QPointF(screenMinX, yAxis->toScreen(minY)), QPointF(screenMaxX, yAxis->toScreen(maxY))); poly = poly.intersected(box); linePolygon = linePolygon.intersected(box); if (poly.size() < 2 || linePolygon.size() < 2) return; // Find lowest and highest point on screen. In principle, we need // only check half of the polygon, but let's not optimize without reason. double screenMinY = std::numeric_limits::max(); double screenMaxY = std::numeric_limits::lowest(); for (const QPointF &point: poly) { double y = point.y(); if (y < screenMinY) screenMinY = y; if (y > screenMaxY) screenMaxY = y; } screenMinY = floor(screenMinY - 1.0); screenMaxY = ceil(screenMaxY + 1.0); QPointF offset(screenMinX, screenMinY); for (QPointF &point: poly) point -= offset; for (QPointF &point: linePolygon) point -= offset; ChartPixmapItem::resize(QSizeF(screenMaxX - screenMinX, screenMaxY - screenMinY)); img->fill(Qt::transparent); if (confidence) { QColor col(regressionItemColor); col.setAlphaF(reg.r2); painter->setPen(Qt::NoPen); painter->setBrush(QBrush(col)); painter->drawPolygon(poly); } if (regression) { painter->setPen(QPen(regressionItemColor, regressionLineWidth)); painter->drawLine(QPointF(linePolygon[0]), QPointF(linePolygon[1])); } ChartPixmapItem::setPos(offset); }