#!/bin/bash -e # build Subsurface for Win32 # # this file assumes that you have installed MXE on your system # and installed a number of dependencies as well # # cd ~/src/win # git clone https://github.com/mxe/mxe # cd mxe # # now create a file settings.mk #--- # # This variable controls the number of compilation processes # # within one package ("intra-package parallelism"). # JOBS := 12 # # # This variable controls the targets that will build. # MXE_TARGETS := i686-w64-mingw32.shared #--- # (documenting this in comments is hard... you need to remove # the first '#' of course) # # now you can start the build # # make libxml2 libxslt libusb1 qt5 nsis # # after qtbase has finished building you need to edit # ~/src/win/mxe/usr/i686-w64-mingw32.shared/qt5/mkspecs/qconfig.pri # and add the following line at the top: # MINGW_IN_SHELL = 1 # (of course without the leading '#') # then you can enable the QtWebKit build by editing # ~/src/win/mxe/src/qtwebkit.mk and changing the "disabled" define to read # # define $(PKG)_BUILD_SHARED # # looks for build tools with .exe suffix and tries to use win_flex # $(SED) -i 's,\.exe,,' '$(1)/Tools/qmake/mkspecs/features/functions.prf' # ... # # and remove the empty definition of $(PKG)_BUILD_SHARED below # # Do all this in a separate terminal while the build is still running :-) # After quite a while (depending on your machine anywhere from 15-20 # minutes to several hours) you should have a working MXE install in # ~/src/win/mxe # # I also had to enable a shared build for libxslt in src/libxslt.mk #--- # diff --git a/src/libxslt.mk b/src/libxslt.mk # index 99d59b6..3f5c3b4 100644 # --- a/src/libxslt.mk # +++ b/src/libxslt.mk # @@ -18,11 +18,11 @@ define $(PKG)_UPDATE # head -1 # endef # # -define $(PKG)_BUILD # +define $(PKG)_BUILD_SHARED # cd '$(1)' && ./configure \ # --host='$(TARGET)' \ # --build="`config.guess`" \ # - --disable-shared \ # + --enable-shared \ # --without-debug \ # --prefix='$(PREFIX)/$(TARGET)' \ # --with-libxml-prefix='$(PREFIX)/$(TARGET)' \ # @@ -31,4 +31,3 @@ define $(PKG)_BUILD # $(MAKE) -C '$(1)' -j '$(JOBS)' install bin_PROGRAMS= sbin_PROGRAMS= noinst_PROGRAMS= # endef # # -$(PKG)_BUILD_SHARED = #--- # after this run # make libxslt # again # # Now this script will come in: # # This makes some assumption about the filesystem layout based # on the way things are setup on my system so I can build Ubuntu PPA, # OBS and Windows out of the same sources. # Something like this: # # ~/src/win/mxe <- current MXE git with Qt5, automake (see above) # /win/libzip <- libzip sources from their latest distribution tar ball # /win/grantlee <- Grantlee 5.0.0 sources from git # /win/libssh2 <- from git - v1.6 seems to work # /win/libcurl <- from git - 7.42.1 seems to work # /win/subsurface <- current subsurface git # /win/libdivecomputer <- appropriate libdc/Subsurface-branch branch # /win/marble-source <- appropriate marble/Subsurface-branch branch # /win/libgit2 <- libgit2 0.23.1 or similar # # ~/src/win/win32 <- build directory # # then start this script from ~/src/win/win32 # # cd ~/src/win/win32 # bash ../../subsurface/packaging/windows/mxe-based-build.sh installer # # this should create the latest daily installer # # in order not to keep recompiling everything this script only compiles # the other components if their directories are missing or if a "magic # file" has been touched. # # so if you update one of the other libs do # # cd ~/src/win/win32 # touch build. # bash ../../subsurface/packaging/windows/mxe-based-build.sh installer # # and that component gets rebuilt as well. E.g. # touch build.libdivecomputer # to rebuild libdivecomputer before you build Subsurface # # please send patches / additions to this file! # exec 1> >(tee ./winbuild.log) 2>&1 # for debugging #trap "set +x; sleep 1; set -x" DEBUG # this is run on a rather powerful machine - if you want less # build parallelism, please change this variable JOBS="-j4" EXECDIR=`pwd` BASEDIR=$(cd "$EXECDIR/.."; pwd) BUILDDIR=$(cd "$EXECDIR"; pwd) echo $BUILDDIR if [[ ! -d "$BASEDIR"/mxe ]] ; then echo "Please start this from the right directory " echo "usually a winbuild directory parallel to the mxe directory" exit 1 fi echo "Building in $BUILDDIR ..." export PATH="$BASEDIR"/mxe/usr/bin:$PATH:"$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/ if [[ "$1" == "debug" ]] ; then RELEASE="Debug" shift else RELEASE="Release" fi # grantlee cd "$BUILDDIR" if [[ ! -d grantlee || -f build.grantlee ]] ; then rm -f build.grantlee mkdir -p grantlee cd grantlee cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DCMAKE_BUILD_TYPE=$RELEASE \ -DBUILD_TESTS=OFF \ "$BASEDIR"/grantlee make $JOBS make install fi # libssh2: cd "$BUILDDIR" if [[ ! -d libssh2 || -f build.libssh2 ]] ; then rm -f build.libssh2 mkdir -p libssh2 cd libssh2 cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DCMAKE_BUILD_TYPE=$RELEASE \ -DBUILD_EXAMPLES=OFF \ -DBUILD_TESTING=OFF \ -DBUILD_SHARED_LIBS=ON \ "$BASEDIR"/libssh2 make $JOBS make install # don't install your dlls in bin, please cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/bin/libssh2.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib fi # libcurl cd "$BUILDDIR" if [[ ! -d libcurl || -f build.libcurl ]] ; then rm -f build.libcurl mkdir -p libcurl cd libcurl ../../libcurl/configure --host=i686-w64-mingw32.shared \ --prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/ \ --disable-ftp \ --disable-ldap \ --disable-ldaps \ --disable-rtsp \ --enable-proxy \ --enable-dict \ --disable-telnet \ --disable-tftp \ --disable-pop3 \ --disable-imap \ --disable-smb \ --disable-smtp \ --disable-gopher \ --disable-manual \ --with-libssh2="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/ # now remove building the executable sed -i 's/SUBDIRS = lib src include/SUBDIRS = lib include/' Makefile make $JOBS make install fi # libzip cd "$BUILDDIR" if [[ ! -d libzip || -f build.libzip ]] ; then rm -f build.libzip mkdir -p libzip cd libzip cmake -DCMAKE_TOOLCHAIN_FILE=$BASEDIR/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DCMAKE_BUILD_TYPE=Release \ $BASEDIR/libzip make $JOBS make install fi # libgit2: cd "$BUILDDIR" if [[ ! -d libgit2 || -f build.libgit2 ]] ; then rm -f build.libgit2 mkdir -p libgit2 cd libgit2 cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DBUILD_CLAR=OFF -DTHREADSAFE=ON \ -DCMAKE_BUILD_TYPE=$RELEASE \ -DDLLTOOL="$BASEDIR"/mxe/usr/bin/i686-w64-mingw32.shared-dlltool \ "$BASEDIR"/libgit2 make $JOBS make install fi # libdivecomputer # # this one is special because we want to make sure it's in sync # with the Linux builds, but we don't want the autoconf files cluttering # the original source directory... so the "$BASEDIR"/libdivecomputer is # a local clone of the "real" libdivecomputer directory cd "$BUILDDIR" if [[ ! -d libdivecomputer || -f build.libdivecomputer ]] ; then rm build.libdivecomputer cd "$BASEDIR"/libdivecomputer git pull cd "$BUILDDIR" mkdir -p libdivecomputer cd libdivecomputer "$BASEDIR"/libdivecomputer/configure --host=i686-w64-mingw32.shared \ --enable-shared \ --prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared make $JOBS make install else echo "" echo "" echo "WARNING!!!!" echo "" echo "libdivecoputer not rebuilt!!" echo "" echo "" fi # marble: cd "$BUILDDIR" if [[ ! -d marble || -f build.marble ]] ; then rm build.marble mkdir -p marble cd marble cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \ -DQTONLY=ON -DQT5BUILD=ON \ -DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \ -DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \ -DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \ -DBUILD_WITH_DBUS=OFF \ -DCMAKE_BUILD_TYPE=$RELEASE \ "$BASEDIR"/marble-source make $JOBS make install # what the heck is marble doing? mv "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/libssrfmarblewidget.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib fi ############### # finally, Subsurface cd "$BUILDDIR" echo "Starting Subsurface Build" # things go weird if we don't create a new build directory... Subsurface # suddenly gets linked against Qt5Guid.a etc... rm -rf subsurface # first copy the Qt plugins in place mkdir -p subsurface/staging/plugins cd subsurface/staging/plugins cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/iconengines . cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/imageformats . cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/platforms . cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/printsupport . # for some reason we aren't installing libssrfmarblewidget.dll and # Qt5Xml.dll # I need to figure out why and fix that, but for now just manually copy that as well cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll "$BUILDDIR"/subsurface/staging cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/Qt5Xml.dll "$BUILDDIR"/subsurface/staging cd "$BUILDDIR"/subsurface cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \ -DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \ -DCMAKE_BUILD_TYPE=$RELEASE \ -DQT_TRANSLATION_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/translations \ -DMAKENSIS=i686-w64-mingw32.shared-makensis \ -DLIBDIVECOMPUTER_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \ -DLIBDIVECOMPUTER_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libdivecomputer.dll.a \ -DMARBLE_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \ -DMARBLE_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll \ "$BASEDIR"/subsurface make $JOBS "$@"