// SPDX-License-Identifier: GPL-2.0 #ifndef ISOCIALNETWORKINTEGRATION_H #define ISOCIALNETWORKINTEGRATION_H #include /* This Interface represents a Plugin for Social Network integration, * with it you may be able to create plugins for facebook, instagram, * twitpic, google plus and any other thing you may imagine. * * We bundle facebook integration as an example. */ class ISocialNetworkIntegration : public QObject { Q_OBJECT public: ISocialNetworkIntegration(QObject* parent = 0); /*! * @name socialNetworkName * @brief The name of this social network * @return The name of this social network * * The name of this social network will be used to populate the Menu to toggle states * between connected/disconnected, and also submit stuff to it. */ virtual QString socialNetworkName() const = 0; /*! * @name socialNetworkIcon * @brief The icon of this social network * @return The icon of this social network * * The icon of this social network will be used to populate the menu, and can also be * used on a toolbar if requested. */ virtual QString socialNetworkIcon() const = 0; /*! * @name isConnected * @brief returns true if connected to this social network, false otherwise * @return true if connected to this social network, false otherwise */ virtual bool isConnected() = 0; /*! * @name requestLogin * @brief try to login on this social network. * * Try to login on this social network. All widget implementation that * manages login should be done inside this function. */ virtual void requestLogin() = 0; /*! * @name requestLogoff * @brief tries to logoff from this social network * * Try to logoff from this social network. */ virtual void requestLogoff() = 0; /*! * @name uploadCurrentDive * @brief send the current dive info to the Social Network * * Should format all the options and pixmaps from the current dive * to update to the social network. All widget stuff related to sendint * dive information should be executed inside this function. */ virtual void requestUpload() = 0; }; #endif