#ifndef COLORS_H #define COLORS_H /* The colors are named by picking the closest match from http://chir.ag/projects/name-that-color */ // Greens #define CAMARONE1 { 0.0, 0.4, 0.0, 1 } #define FUNGREEN1 { 0.0, 0.4, 0.2, 1 } #define KILLARNEY1 { 0.2, 0.4, 0.2, 1 } #define APPLE1 { 0.2, 0.6, 0.2, 1 } #define LIMENADE1 { 0.4, 0.8, 0.0, 1 } #define ATLANTIS1 { 0.4, 0.8, 0.2, 1 } #define ATLANTIS2 { 0.6, 0.8, 0.2, 1 } #define RIOGRANDE1 { 0.8, 0.8, 0.0, 1 } #define EARLSGREEN1 { 0.8, 0.8, 0.2, 1 } #define FORESTGREEN1 { 0.1, 0.5, 0.1, 1 } // Reds #define PERSIANRED1 { 0.8, 0.2, 0.2, 1 } #define TUSCANY1 { 0.8, 0.4, 0.2, 1 } #define PIRATEGOLD1 { 0.8, 0.5, 0.0, 1 } #define HOKEYPOKEY1 { 0.8, 0.6, 0.2, 1 } #define CINNABAR1 { 0.9, 0.3, 0.2, 1 } #define REDORANGE1 { 1.0, 0.2, 0.2, 1 } #define REDORANGE1_HIGH_TRANS { 1.0, 0.2, 0.2, 0.25 } #define REDORANGE1_MED_TRANS { 1.0, 0.2, 0.2, 0.5 } #define RED1 { 1.0, 0.0, 0.0, 1 } // Monochromes #define BLACK1_LOW_TRANS { 0.0, 0.0, 0.0, 0.75 } #define TUNDORA1_MED_TRANS { 0.3, 0.3, 0.3, 0.5 } #define MERCURY1_MED_TRANS { 0.9, 0.9, 0.9, 0.5 } #define CONCRETE1_LOWER_TRANS { 0.95, 0.95, 0.95, 0.9 } #define WHITE1_MED_TRANS { 1.0, 1.0, 1.0, 0.5 } #define WHITE1 { 1.0, 1.0, 1.0, 1 } // Blues #define GOVERNORBAY2 { 0.2, 0.2, 0.7, 1 } #define GOVERNORBAY1_MED_TRANS { 0.2, 0.2, 0.8, 0.5 } #define ROYALBLUE2_LOW_TRANS { 0.2, 0.2, 0.9, 0.75 } // Yellows #define SPRINGWOOD1 { 0.95, 0.95, 0.9, 1 } #define BROOM1_LOWER_TRANS { 1.0, 1.0, 0.1, 0.9 } // Magentas #define MEDIUMREDVIOLET1_HIGHER_TRANS { 0.7, 0.2, 0.7, 0.1 } #endif