#!/bin/bash # # if you run the build.sh script to build Subsurface you'll never need # this, but if you build your binaries differently for some reason and # you want to build Subsurface-mobile, running this from within the # checked out source directory (not your build directory) should do the # trick - you can also run this to update to the latest upstream when # you don't want to rerun the whole build.sh script. SRC=$(cd .. ; pwd) if [ ! -d "$SRC/subsurface" ] || [ ! -d "mobile-widgets" ] || [ ! -d "core" ] ; then echo "please start this script from the Subsurface source directory (which needs to be named \"subsurface\")." exit 1 fi if [ "$1" = "-nopull" ] ; then NOPULL=1 fi # now bring in the latest Kirigami mobile components plus a couple of icons that we need # first, get the latest from upstream # yes, this is a bit overkill as we clone a lot of stuff for just a few files, but this way # we stop having to manually merge our code with upstream all the time # as we get closer to shipping a production version we'll likely check out specific tags # or SHAs from upstream cd $SRC if [ ! -d kirigami ] ; then git clone -b master https://github.com/KDE/kirigami.git fi if [ "$NOPULL" = "" ] ; then pushd kirigami git checkout master git pull origin master # if we want to pin a specific Kirigami version, we can do this here git checkout 3023536f809b165eb90300aa356407f4079c6507 popd fi if [ ! -d breeze-icons ] ; then git clone https://github.com/kde/breeze-icons fi if [ "$NOPULL" = "" ] ; then pushd breeze-icons git pull popd fi # now copy the components and a couple of icons into plae MC=$SRC/subsurface/mobile-widgets/qml/kirigami PMMC=kirigami BREEZE=breeze-icons rm -rf $MC mkdir -p $MC/icons cp -R $PMMC/* $MC/ cp $BREEZE/icons/actions/24/dialog-cancel.svg $MC/icons cp $BREEZE/icons/actions/24/distribute-horizontal-x.svg $MC/icons cp $BREEZE/icons/actions/24/document-edit.svg $MC/icons cp $BREEZE/icons/actions/24/document-save.svg $MC/icons cp $BREEZE/icons/actions/24/go-next.svg $MC/icons cp $BREEZE/icons/actions/24/go-previous.svg $MC/icons cp $BREEZE/icons/actions/24/go-up.svg $MC/icons cp $BREEZE/icons/actions/16/view-readermode.svg $MC/icons cp $BREEZE/icons/actions/24/application-menu.svg $MC/icons cp $BREEZE/icons/actions/22/gps.svg $MC/icons cp $BREEZE/icons/actions/24/trash-empty.svg $MC/icons cp $BREEZE/icons/actions/24/list-add.svg $MC/icons cp $BREEZE/icons/actions/22/handle-left.svg $MC/icons cp $BREEZE/icons/actions/22/handle-right.svg $MC/icons cp $BREEZE/icons/actions/22/overflow-menu.svg $MC/icons # kirigami now needs the breeze-icons internally as well pushd $MC ln -s $SRC/$BREEZE . # do not show the action buttons when the keyboard is open sed -i -e "s/visible: root.action/visible: root.action \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml sed -i -e "s/visible: root.leftAction/visible: root.leftAction \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml sed -i -e "s/visible: root.rightAction/visible: root.rightAction \&\& \!Qt.inputMethod.visible/g" src/controls/private/ActionButton.qml # another hack. Do not include the Kirigami resources (on static build). It causes # double defined symbols in our setting. I would like a nicer fix for this # issue, but failed to find one. For example, not adding the resource in # our build causes the qrc file not to be generated. Manual generation # of the resource file (using rcc) introduces the double symbols again. # so it seems some Kirigami weirdness (but their staticcmake example compiles # correctly). sed -i -e "s/#include /\/\/#include /" src/kirigamiplugin.cpp popd echo org.kde.plasma.kirigami synced from upstream