#include "qmlprofile.h" #include "profile-widget/profilewidget2.h" #include "subsurface-core/dive.h" #include QMLProfile::QMLProfile(QQuickItem *parent) : QQuickPaintedItem(parent), m_margin(0) { setAntialiasing(true); m_profileWidget = new ProfileWidget2(0); m_profileWidget->setProfileState(); m_profileWidget->setPrintMode(true); m_profileWidget->setFontPrintScale(0.8); //m_profileWidget->setGeometry(this->geometry()); } QMLProfile::~QMLProfile() { m_profileWidget->deleteLater(); } void QMLProfile::paint(QPainter *painter) { // let's look at the intended size of the content and scale our scene accordingly QRect rect = m_profileWidget->contentsRect(); qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene) qreal sx = rect.width() / sceneSize; qreal sy = rect.height() / sceneSize; QTransform profileTransform; profileTransform.scale(sx, sy); m_profileWidget->setTransform(profileTransform); m_profileWidget->render(painter); } void QMLProfile::setMargin(int margin) { m_margin = margin; } QString QMLProfile::diveId() const { return m_diveId; } void QMLProfile::setDiveId(const QString &diveId) { m_diveId = diveId; struct dive *d = get_dive_by_uniq_id(m_diveId.toInt()); if (m_diveId.toInt() < 1) return; if (!d) return; qDebug() << "setDiveId called with valid dive" << d->number; m_profileWidget->plotDive(d); } qreal QMLProfile::devicePixelRatio() const { return m_devicePixelRatio; } void QMLProfile::setDevicePixelRatio(qreal dpr) { if (dpr != m_devicePixelRatio) { m_devicePixelRatio = dpr; emit devicePixelRatioChanged(); } }