// SPDX-License-Identifier: GPL-2.0 #include #include #include #include #include #include #include "qthelper.h" #include "errorhelper.h" #include "core/settings/qPref.h" char *settings_suffix = NULL; static QTranslator qtTranslator, ssrfTranslator, parentLanguageTranslator; void init_qt_late() { QApplication *application = qApp; // tell Qt to use system proxies // note: on Linux, "system" == "environment variables" QNetworkProxyFactory::setUseSystemConfiguration(true); // Set the locale codec to UTF-8. // This makes QFile::encodeName() work on Windows and qPrintable() is equivalent to qUtf8Printable(). QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106)); QCoreApplication::setOrganizationName("Subsurface"); QCoreApplication::setOrganizationDomain("subsurface.hohndel.org"); #if defined(Q_OS_LINUX) QGuiApplication::setDesktopFileName("subsurface"); #endif // enable user specific settings (based on command line argument) if (settings_suffix) { if (verbose) #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) qDebug() << "using custom config for" << QString("Subsurface-Mobile-%1").arg(settings_suffix); #else qDebug() << "using custom config for" << QString("Subsurface-%1").arg(settings_suffix); #endif #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) QCoreApplication::setApplicationName(QString("Subsurface-Mobile-%1").arg(settings_suffix)); #else QCoreApplication::setApplicationName(QString("Subsurface-%1").arg(settings_suffix)); #endif } else { #if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS))) QCoreApplication::setApplicationName("Subsurface-Mobile"); #else QCoreApplication::setApplicationName("Subsurface"); #endif } // Disables the WindowContextHelpButtonHint by default on Qt::Sheet and Qt::Dialog widgets. // This hides the ? button on Windows, which only makes sense if you use QWhatsThis functionality. #if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0) && QT_VERSION < QT_VERSION_CHECK(6, 0, 0) QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton); #endif qPref::load(); // find plugins installed in the application directory (without this SVGs don't work on Windows) QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath()); QLocale loc; // assign en_GB for use in South African locale if (loc.country() == QLocale::SouthAfrica) { loc.setDefault(QLocale("en_GB")); loc = QLocale(); } initUiLanguage(); QString uiLang = getUiLanguage(); loc = getLocale(); QLocale::setDefault(loc); QString translationLocation; #if defined(Q_OS_ANDROID) || defined(Q_OS_IOS) translationLocation = QLatin1String(":/"); #else #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) translationLocation = QLibraryInfo::path(QLibraryInfo::TranslationsPath); #else translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath); #endif #endif if (uiLang != "en_US" && uiLang != "en-US") { if (qtTranslator.load(loc, "qtbase", "_", translationLocation) || qtTranslator.load(loc, "qtbase", "_", getSubsurfaceDataPath("translations")) || qtTranslator.load(loc, "qtbase", "_", getSubsurfaceDataPath("../translations"))) { application->installTranslator(&qtTranslator); } else { // it's possible that this is one of the couple of languages that still have qt_XX translations // and no qtbase_XX translations - as of this writing this is true for Swedish and Portuguese if (qtTranslator.load(loc, "qt", "_", translationLocation) || qtTranslator.load(loc, "qt", "_", getSubsurfaceDataPath("translations")) || qtTranslator.load(loc, "qt", "_", getSubsurfaceDataPath("../translations"))) { application->installTranslator(&qtTranslator); } else { qDebug() << "can't find Qt base localization for locale" << uiLang << "searching in" << translationLocation; } } } // when creating our language names, we didn't define generic languages with additional // country specific extensions, instead we included the "primary" country in the // translation designations. This breaks the way Qt finds fall-back translations. // Changing this now seems rather tedious, so instead we manually create a few // obvious fallbacks QPair parents[] = { { QLocale::German, QLocale::Germany }, { QLocale::Portuguese, QLocale::Portugal }, { QLocale::French, QLocale::France}, { QLocale::Spanish, QLocale::Spain} }; for (auto parent: parents) { if (loc.language() == parent.first && loc.country() != parent.second) { // first load de_DE so it's used as fall-back QLocale parentLoc = QLocale(parent.first, parent.second); if (parentLanguageTranslator.load(parentLoc, "subsurface", "_") || parentLanguageTranslator.load(parentLoc, "subsurface", "_", translationLocation) || parentLanguageTranslator.load(parentLoc, "subsurface", "_", getSubsurfaceDataPath("translations")) || parentLanguageTranslator.load(parentLoc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) { if (verbose) qDebug() << "loading" << parentLoc.name() << "translations"; application->installTranslator(&parentLanguageTranslator); } else { qDebug() << "can't find Subsurface localization for locale" << parentLoc.name(); } } } if (ssrfTranslator.load(loc, "subsurface", "_") || ssrfTranslator.load(loc, "subsurface", "_", translationLocation) || ssrfTranslator.load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) || ssrfTranslator.load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) { if (verbose) qDebug() << "loading" << uiLang << "translations"; application->installTranslator(&ssrfTranslator); } else { qDebug() << "can't find Subsurface localization for locale" << uiLang; } }