#!/bin/bash # # show what you are doing and stop when things break set -x set -e DEBUGRELEASE="Release" ARCHS="armv7 arm64 x86_64" TARGET="iphoneos" TARGET2="Device" # deal with all the command line arguments while [[ $# -gt 0 ]] ; do arg="$1" case $arg in -version) # only update the version info without rebuilding # this is useful when working with Xcode versionOnly="1" ;; -debug) # build for debugging DEBUGRELEASE="Debug" ;; -simulator) # build for the simulator instead of for a device ARCHS="x86_64" TARGET="iphonesimulator" TARGET2="simulator" ;; -all) # build both debug and release for all devices DEBUGRELEASE="All" ;; *) echo "Unknown command line argument $arg" ;; esac shift done # set up easy to use variables with the important paths TOP=$(pwd) SUBSURFACE_SOURCE=${TOP}/../../../subsurface pushd ${SUBSURFACE_SOURCE}/.. SSRF_CLONE=$(pwd) popd # prepare build dir mkdir -p build-ios IOS_QT=~/Qt QT_VERSION=$(cd ${IOS_QT}; ls -d [1-9]* | awk -F. '{ printf("%02d.%02d.%02d\n", $1,$2,$3); }' | sort -n | tail -1 | sed -e 's/\.0/\./g;s/^0//') if [ -z $QT_VERSION ] ; then echo "Couldn't determine Qt version; giving up" exit 1 fi # set up the Subsurface versions by hand GITVERSION=$(git describe --abbrev=12) CANONICALVERSION=$(git describe --abbrev=12 | sed -e 's/-g.*$// ; s/^v//' | sed -e 's/-/./') MOBILEVERSION=$(grep MOBILE ../../cmake/Modules/version.cmake | cut -d\" -f 2) echo "#define GIT_VERSION_STRING \"$GITVERSION\"" > ssrf-version.h echo "#define CANONICAL_VERSION_STRING \"$CANONICALVERSION\"" >> ssrf-version.h echo "#define MOBILE_VERSION_STRING \"$MOBILEVERSION\"" >> ssrf-version.h BUNDLE=org.subsurface-divelog.subsurface-mobile if [ "${IOS_BUNDLE_PRODUCT_IDENTIFIER}" != "" ] ; then BUNDLE=${IOS_BUNDLE_PRODUCT_IDENTIFIER} fi # create Info.plist with the correct versions cat Info.plist.in | sed "s/@MOBILE_VERSION@/$MOBILEVERSION/;s/@CANONICAL_VERSION@/$CANONICALVERSION/;s/@PRODUCT_BUNDLE_IDENTIFIER@/$BUNDLE/" > Info.plist if [ "$versionOnly" = "1" ] ; then exit 0 fi # Build Subsurface-mobile by default SUBSURFACE_MOBILE=1 pushd ${SUBSURFACE_SOURCE} bash scripts/mobilecomponents.sh popd # now build all the dependencies for the three relevant architectures (x86_64 is for the simulator) # get all 3rd part libraries ../../scripts/get-dep-lib.sh ios ${SSRF_CLONE} for ARCH in $ARCHS; do echo next building for $ARCH INSTALL_ROOT=$SSRF_CLONE/install-root/ios/$ARCH mkdir -p $INSTALL_ROOT/lib $INSTALL_ROOT/bin $INSTALL_ROOT/include PKG_CONFIG_LIBDIR=$INSTALL_ROOT/lib/pkgconfig declare -x PKG_CONFIG_PATH=$PKG_CONFIG_LIBDIR declare -x PREFIX=$INSTALL_ROOT if [ "$ARCH" = "x86_64" ] ; then declare -x SDK_NAME="iphonesimulator" declare -x TOOLCHAIN_FILE="${TOP}/iPhoneSimulatorCMakeToolchain" declare -x IOS_PLATFORM=SIMULATOR64 declare -x BUILDCHAIN=x86_64-apple-darwin else declare -x SDK_NAME="iphoneos" declare -x TOOLCHAIN_FILE="${TOP}/iPhoneDeviceCMakeToolchain" declare -x IOS_PLATFORM=OS declare -x BUILDCHAIN=arm-apple-darwin fi declare -x ARCH_NAME=$ARCH declare -x SDK=$SDK_NAME declare -x SDK_DIR=`xcrun --sdk $SDK_NAME --show-sdk-path` declare -x PLATFORM_DIR=`xcrun --sdk $SDK_NAME --show-sdk-platform-path` declare -x CC=`xcrun -sdk $SDK_NAME -find clang` declare -x CXX=`xcrun -sdk $SDK_NAME -find clang++` declare -x LD=`xcrun -sdk $SDK_NAME -find ld` declare -x CFLAGS="-arch $ARCH_NAME -isysroot $SDK_DIR -miphoneos-version-min=6.0 -I$SDK_DIR/usr/include -fembed-bitcode" declare -x CXXFLAGS="$CFLAGS" declare -x LDFLAGS="$CFLAGS -lsqlite3 -lpthread -lc++ -L$SDK_DIR/usr/lib -fembed-bitcode" # openssl build stuff. export DEVELOPER=$(xcode-select --print-path)\ export IPHONEOS_SDK_VERSION=$(xcrun --sdk iphoneos --show-sdk-version) export IPHONEOS_DEPLOYMENT_VERSION="6.0" export IPHONEOS_PLATFORM=$(xcrun --sdk iphoneos --show-sdk-platform-path) export IPHONEOS_SDK=$(xcrun --sdk iphoneos --show-sdk-path) export IPHONESIMULATOR_PLATFORM=$(xcrun --sdk iphonesimulator --show-sdk-platform-path) export IPHONESIMULATOR_SDK=$(xcrun --sdk iphonesimulator --show-sdk-path) export OSX_SDK_VERSION=$(xcrun --sdk macosx --show-sdk-version) export OSX_DEPLOYMENT_VERSION="10.8" export OSX_PLATFORM=$(xcrun --sdk macosx --show-sdk-platform-path) export OSX_SDK=$(xcrun --sdk macosx --show-sdk-path) target=$ARCH hosttarget=$ARCH # libxslt have too old config.sub pushd ${SSRF_CLONE}/libxslt autoreconf --install popd if [ ! -e $PKG_CONFIG_LIBDIR/libxslt.pc ] ; then mkdir -p build-ios/libxslt-build-$ARCH_NAME pushd build-ios/libxslt-build-$ARCH_NAME ${SSRF_CLONE}/libxslt/configure --host=${BUILDCHAIN} --prefix=${PREFIX} --without-python --without-crypto --enable-static --disable-shared make make install popd fi if [ ! -e $PKG_CONFIG_LIBDIR/libzip.pc ] ; then pushd ${SSRF_CLONE}/libzip # don't waste time on building command line tools, examples, manual, and regression tests - and don't build the BZIP2 support we don't need sed -i.bak 's/ADD_SUBDIRECTORY(src)//;s/ADD_SUBDIRECTORY(examples)//;s/ADD_SUBDIRECTORY(man)//;s/ADD_SUBDIRECTORY(regress)//' CMakeLists.txt mkdir -p build-ios/libzip-build-$ARCH_NAME pushd build-ios/libzip-build-$ARCH_NAME cmake -DBUILD_SHARED_LIBS="OFF" \ -DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \ -DCMAKE_INSTALL_PREFIX=${PREFIX} \ -DCMAKE_PREFIX_PATH=${PREFIX} \ -DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE \ -DENABLE_OPENSSL=FALSE \ -DENABLE_GNUTLS=FALSE \ ${SSRF_CLONE}/libzip # quiet the super noise warnings sed -i.bak 's/C_FLAGS = /C_FLAGS = -Wno-nullability-completeness -Wno-expansion-to-defined /' lib/CMakeFiles/zip.dir/flags.make make make install popd mv CMakeLists.txt.bak CMakeLists.txt popd fi pushd ${SSRF_CLONE}/libgit2 # libgit2 with -Wall on iOS creates megabytes of warnings... sed -i.bak 's/ADD_C_FLAG_IF_SUPPORTED(-W/# ADD_C_FLAG_IF_SUPPORTED(-W/' CMakeLists.txt popd if [ ! -e $PKG_CONFIG_LIBDIR/libgit2.pc ] ; then mkdir -p build-ios/libgit2-build-$ARCH pushd build-ios/libgit2-build-$ARCH cmake ${SSRF_CLONE}/libgit2 \ -G "Unix Makefiles" \ -DBUILD_SHARED_LIBS="OFF" \ -DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \ -DSHA1_TYPE=builtin \ -DBUILD_CLAR=OFF \ -DCMAKE_INSTALL_PREFIX=${PREFIX} \ -DCMAKE_PREFIX_PATH=${PREFIX} \ -DCURL=OFF \ -DUSE_SSH=OFF \ ${SSRF_CLONE}/libgit2/ sed -i.bak 's/C_FLAGS = /C_FLAGS = -Wno-nullability-completeness -Wno-expansion-to-defined /' CMakeFiles/git2.dir/flags.make make make install # Patch away pkg-config dependency to zlib, its there, i promise perl -pi -e 's/^(Requires.private:.*)zlib(.*)$/$1 $2/' $PKG_CONFIG_LIBDIR/libgit2.pc popd fi # build libdivecomputer if [ ! -d ../../libdivecomputer/src ] ; then pushd ../.. git submodule init git submodule update --recursive popd fi if [ ! -f ../../libdivecomputer/configure ] ; then pushd ../../libdivecomputer autoreconf --install autoreconf --install popd fi if [ ! -f build-ios/libdivecomputer-${ARCH}.SHA ] ; then echo "" > build-ios/libdivecomputer-${ARCH}.SHA fi CURRENT_SHA=$(cd ../../libdivecomputer ; git describe) PREVIOUS_SHA=$(cat build-ios/libdivecomputer-${ARCH}.SHA) if [ ! "$CURRENT_SHA" = "$PREVIOUS_SHA" ] ; then echo $CURRENT_SHA > build-ios/libdivecomputer-${ARCH}.SHA mkdir -p build-ios/libdivecomputer-build-$ARCH pushd build-ios/libdivecomputer-build-$ARCH ../../../../libdivecomputer/configure --host=${BUILDCHAIN} --prefix=${PREFIX} --enable-static --disable-shared --enable-examples=no --without-libusb --without-hidapi --enable-ble make make install popd fi done # build googlemaps mkdir -p build-ios/googlemaps-build pushd build-ios/googlemaps-build ${IOS_QT}/${QT_VERSION}/ios/bin/qmake ${SSRF_CLONE}/googlemaps/googlemaps.pro CONFIG+=release make if [ "$DEBUGRELEASE" != "Release" ] ; then ${IOS_QT}/${QT_VERSION}/ios/bin/qmake ${SSRF_CLONE}/googlemaps/googlemaps.pro CONFIG+=debug make clean make fi popd # now combine the libraries into fat libraries ARCH_ROOT=$SSRF_CLONE/install-root/ios cp -a $ARCH_ROOT/x86_64/* $ARCH_ROOT if [ "$TARGET" = "iphoneos" ] ; then pushd $ARCH_ROOT/lib for LIB in $(find . -type f -name \*.a); do lipo $ARCH_ROOT/armv7/lib/$LIB $ARCH_ROOT/arm64/lib/$LIB $ARCH_ROOT/x86_64/lib/$LIB -create -output $LIB done popd fi pushd ${SUBSURFACE_SOURCE}/translations SRCS=$(ls *.ts | grep -v source) popd mkdir -p build-ios/translations for src in $SRCS; do ${IOS_QT}/${QT_VERSION}/ios/bin/lrelease ${SUBSURFACE_SOURCE}/translations/$src -qm build-ios/translations/${src/.ts/.qm} done # in order to be able to use xcode without going through Qt Creator # call qmake directly if [ "$DEBUGRELEASE" = "All" ] ; then BUILD_LOOP="Debug Release" else BUILD_LOOP=$DEBUGRELEASE fi for BUILD_NOW in $BUILD_LOOP; do echo "Building for $BUILD_NOW" if [ "$BUILD_NOW" == "Debug" ] ; then DRCONFIG="qml_debug" else DRCONFIG="release" fi BUILDX=build-Subsurface-mobile-Qt_$(echo ${QT_VERSION} | tr . _)_for_iOS-${BUILD_NOW} mkdir -p ${BUILDX} pushd ${BUILDX} ${IOS_QT}/${QT_VERSION}/ios/bin/qmake ../Subsurface-mobile.pro \ -spec macx-ios-clang CONFIG+=$TARGET CONFIG+=$TARGET2 CONFIG+=$DRCONFIG make popd done