// SPDX-License-Identifier: GPL-2.0 #include "qmlprofile.h" #include "mobile-widgets/qmlmanager.h" #include "core/errorhelper.h" #include "core/subsurface-string.h" #include "core/metrics.h" #include #include #include const double fontScale = 0.6; // profile looks less cluttered with smaller font QMLProfile::QMLProfile(QQuickItem *parent) : QQuickPaintedItem(parent), m_devicePixelRatio(1.0), m_margin(0), m_xOffset(0.0), m_yOffset(0.0), m_profileWidget(new ProfileWidget2(nullptr, nullptr)) { setAntialiasing(true); setFlags(QQuickItem::ItemClipsChildrenToShape | QQuickItem::ItemHasContents ); m_profileWidget->setProfileState(nullptr, 0); m_profileWidget->setPrintMode(true); m_profileWidget->setFontPrintScale(fontScale); connect(QMLManager::instance(), &QMLManager::sendScreenChanged, this, &QMLProfile::screenChanged); connect(this, &QMLProfile::scaleChanged, this, &QMLProfile::triggerUpdate); connect(&diveListNotifier, &DiveListNotifier::divesChanged, this, &QMLProfile::divesChanged); setDevicePixelRatio(QMLManager::instance()->lastDevicePixelRatio()); } // we need this so we can connect update() to the scaleChanged() signal - which the connect above cannot do // directly as it chokes on the default parameter for update(). // If the scale changes we may need to change our offsets to ensure that we still only show a subset of // the profile and not empty space around it, which the paint() method below will take care of, which will // eventually get called after we call update() void QMLProfile::triggerUpdate() { update(); } void QMLProfile::paint(QPainter *painter) { QElapsedTimer timer; if (verbose) timer.start(); // let's look at the intended size of the content and scale our scene accordingly QRect painterRect = painter->viewport(); QRect profileRect = m_profileWidget->viewport()->rect(); // qDebug() << "profile viewport and painter viewport" << profileRect << painterRect; qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene) qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width(); qreal sx = painterRect.width() / sceneSize / dprComp; qreal sy = painterRect.height() / sceneSize / dprComp; // next figure out the weird magic by which we need to shift the painter so the profile is shown double dpr = devicePixelRatio(); double magicValues[] = { 0.0, 0.1, 0.25, 0.33, 0.375, 0.40, 0.42}; qreal magicShiftFactor = 0.0; if (dpr < 1.3) { magicShiftFactor = magicValues[0]; } else if (dpr > 6.0) { magicShiftFactor = magicValues[6]; } else if (IS_FP_SAME(dpr, rint(dpr))) { magicShiftFactor = magicValues[lrint(dpr)]; } else { int lower = (int)dpr; magicShiftFactor = (magicValues[lower] * (lower + 1 - dpr) + magicValues[lower + 1] * (dpr - lower)); if (dpr < 1.45) magicShiftFactor -= 0.03; } // now set up the transformations scale the profile and // shift the painter (taking its existing transformation into account) QTransform profileTransform = QTransform(); profileTransform.scale(sx, sy); // this is a bit complex because of the interaction with the Qt widget scaling // logic. We use the default setup where the scale happens with the center of the // widget as transformation center. // The QML code *should* already ensure that we don't shrink the profile, but for // the math below to work, let's make sure qreal profileScale = scale(); if (profileScale < 1.0) { profileScale = 1.0; setScale(profileScale); } // When zooming and panning we want to ensure that we always show a subset of the // profile and not the "empty space" around the profile. // a bit of math on a piece of paper shows that our offsets need to stay within +/- dx and dy qreal dx = width() * (profileScale - 1) / (2 * dpr * profileScale); qreal dy = height() * (profileScale - 1) / (2 * dpr * profileScale); m_xOffset = std::max(-dx, std::min(m_xOffset, dx)); m_yOffset = std::max(-dy, std::min(m_yOffset, dy)); QTransform painterTransform = painter->transform(); painterTransform.translate(dpr * m_xOffset - painterRect.width() * magicShiftFactor, dpr * m_yOffset - painterRect.height() * magicShiftFactor); #if defined(PROFILE_SCALING_DEBUG) // some debugging messages to help adjust this in case the magic above is insufficient qDebug() << QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height()) .arg(painterRect.width()).arg(painterRect.height()); qDebug() << QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13()) .arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23()) .arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33())); qDebug() << QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13()) .arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23()) .arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33())); qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform(); #endif // apply the transformation painter->setTransform(painterTransform); m_profileWidget->setTransform(profileTransform); // finally, render the profile m_profileWidget->render(painter); if (verbose) qDebug() << "finished rendering profile with offset" << QString::number(m_xOffset, 'f', 1) << "/" << QString::number(m_yOffset, 'f', 1) << "in" << timer.elapsed() << "ms"; } void QMLProfile::setMargin(int margin) { m_margin = margin; } int QMLProfile::diveId() const { return m_diveId; } void QMLProfile::updateProfile() { struct dive *d = get_dive_by_uniq_id(m_diveId); if (!d) return; if (verbose) qDebug() << "update profile for dive #" << d->number << "offeset" << QString::number(m_xOffset, 'f', 1) << "/" << QString::number(m_yOffset, 'f', 1); m_profileWidget->plotDive(d, dc_number); } void QMLProfile::setDiveId(int diveId) { m_diveId = diveId; if (m_diveId < 0) return; updateProfile(); } qreal QMLProfile::devicePixelRatio() const { return m_devicePixelRatio; } void QMLProfile::setDevicePixelRatio(qreal dpr) { if (dpr != m_devicePixelRatio) { m_devicePixelRatio = dpr; m_profileWidget->setFontPrintScale(fontScale * dpr); updateDevicePixelRatio(dpr); emit devicePixelRatioChanged(); } } // don't update the profile here, have the user update x and y and then manually trigger an update void QMLProfile::setXOffset(qreal value) { if (IS_FP_SAME(value, m_xOffset)) return; m_xOffset = value; emit xOffsetChanged(); } // don't update the profile here, have the user update x and y and then manually trigger an update void QMLProfile::setYOffset(qreal value) { if (IS_FP_SAME(value, m_yOffset)) return; m_yOffset = value; emit yOffsetChanged(); } void QMLProfile::screenChanged(QScreen *screen) { setDevicePixelRatio(screen->devicePixelRatio()); } void QMLProfile::divesChanged(const QVector &dives, DiveField) { for (struct dive *d: dives) { if (d->id == m_diveId) { qDebug() << "dive #" << d->number << "changed, trigger profile update"; m_profileWidget->plotDive(d, dc_number); triggerUpdate(); return; } } }