subsurface/qt-ui/profile/ruleritem.cpp
Tomaz Canabrava 006265d7a0 Try to fix the font issue on the ruler.
This changes the ruler a bit, I hope nobody gets offended by it. :)

The main issue is that the scene is now 100x100 pixels wide, so the font
was *really* huge. and setting itemIgnoresTransformations on the ruler
broke a lot of stuff.

I removed the code that painted the text and created a QGraphics TextItem
for that - that will hold the text for the ruler.

Then I played with the view to get the correct angle of the line, that was
in scene coordinates and thus, could not be used directly on the item that
had ignore transformation changes.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-02-27 18:57:48 -08:00

176 lines
3.9 KiB
C++

#include "ruleritem.h"
#include "divetextitem.h"
#include <QFont>
#include <QFontMetrics>
#include <QPainter>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QDebug>
#include <stdint.h>
#include "profile.h"
#include "display.h"
RulerNodeItem2::RulerNodeItem2(struct plot_info& info) : pInfo(info), entry(NULL) , ruler(NULL)
{
setRect(QRect(QPoint(-8,8),QPoint(8,-8)));
setBrush(QColor(0xff, 0, 0, 127));
setPen(QColor("#FF0000"));
setFlag(QGraphicsItem::ItemIsMovable);
setFlag(ItemSendsGeometryChanges);
setFlag(ItemIgnoresTransformations);
}
void RulerNodeItem2::setRuler(RulerItem2 *r)
{
ruler = r;
}
void RulerNodeItem2::recalculate()
{
struct plot_data *data = pInfo.entry+(pInfo.nr-1);
uint16_t count = 0;
if (x() < 0) {
setPos(0, y());
} else if (x() > timeAxis->posAtValue(data->sec)) {
setPos(timeAxis->posAtValue(data->sec), y());
} else {
data = pInfo.entry;
count=0;
while (timeAxis->posAtValue(data->sec) < x() && count < pInfo.nr) {
data = pInfo.entry+count;
count++;
}
setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
entry=data;
}
}
QVariant RulerNodeItem2::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionHasChanged) {
recalculate();
if (ruler != NULL)
ruler->recalculate();
if (scene()) {
scene()->update();
}
}
return QGraphicsEllipseItem::itemChange(change, value);
}
RulerItem2::RulerItem2():
timeAxis(NULL),
depthAxis(NULL),
source(new RulerNodeItem2(pInfo)),
dest(new RulerNodeItem2(pInfo)),
textItem(new QGraphicsSimpleTextItem(this))
{
memset(&pInfo, 0, sizeof(pInfo));
source->setRuler(this);
dest->setRuler(this);
textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
}
void RulerItem2::recalculate()
{
char buffer[500];
QPointF tmp;
QFont font;
QFontMetrics fm(font);
if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0)
return;
prepareGeometryChange();
startPoint = mapFromItem(source, 0, 0);
endPoint = mapFromItem(dest, 0, 0);
if (startPoint.x() > endPoint.x()) {
tmp = endPoint;
endPoint = startPoint;
startPoint = tmp;
}
QLineF line(startPoint, endPoint);
compare_samples(source->entry, dest->entry, buffer, 500, 1);
text = QString(buffer);
//Draw Text
// This text item ignores transformations, so we cant use
// the line.angle(), we need to calculate the angle based
// on the view.
QGraphicsView *view = scene()->views().first();
QPoint begin = view->mapFromScene(mapToScene(startPoint));
QPoint end = view->mapFromScene(mapToScene(endPoint));
QLineF globalLine(begin, end);
textItem->setText(text);
textItem->resetMatrix();
textItem->resetTransform();
textItem->setPos(startPoint);
textItem->rotate(globalLine.angle() * -1);
}
RulerNodeItem2 *RulerItem2::sourceNode() const
{
return source;
}
RulerNodeItem2 *RulerItem2::destNode() const
{
return dest;
}
void RulerItem2::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
Q_UNUSED(option);
Q_UNUSED(widget);
QLineF line(startPoint, endPoint);
painter->setPen(QColor(Qt::black));
painter->setBrush(Qt::NoBrush);
painter->drawLine(line);
}
QRectF RulerItem2::boundingRect() const
{
return shape().controlPointRect();
}
QPainterPath RulerItem2::shape() const
{
QPainterPath path;
QLineF line(startPoint, endPoint);
QLineF line_n = line.normalVector();
line_n.setLength(height);
if (paint_direction == 1)
line_n.setAngle(line_n.angle()+180);
path.moveTo(startPoint);
path.lineTo(line_n.p2());
path.lineTo(line_n.p2() + QPointF(line.dx(), line.dy()));
path.lineTo(endPoint);
path.lineTo(startPoint);
return path;
}
void RulerItem2::setPlotInfo(plot_info info)
{
pInfo = info;
recalculate();
dest->recalculate();
source->recalculate();
}
void RulerItem2::setAxis(DiveCartesianAxis* time, DiveCartesianAxis* depth)
{
timeAxis = time;
depthAxis = depth;
dest->depthAxis = depth;
dest->timeAxis = time;
source->depthAxis = depth;
source->timeAxis = time;
recalculate();
}