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In order to make sure we don't render the initial profiles with the wrong scale on devices, we need to seed the device pixel ratio with the device default and then update it once the window has been created. Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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qml | ||
qmlmanager.cpp | ||
qmlmanager.h | ||
qmlprofile.cpp | ||
qmlprofile.h |