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43c3885249
This refactors the undo-commands (which are now only "commands"). - Move everything in namespace Command. This allows shortening of names without polluting the global namespace. Moreover, the prefix Command:: will immediately signal that the undo-machinery is invoked. This is more terse than UndoCommands::instance()->... - Remove the Undo in front of the class-names. Creating an "UndoX" object to do "X" is paradoxical. - Create a base class for all commands that defines the Qt-translation functions. Thus all translations end up in the "Command" context. - Add a workToBeDone() function, which signals whether this should be added to the UndoStack. Thus the caller doesn't have to check itself whether this any work will be done. Note: Qt5.9 introduces "setObsolete" which does the same. - Split into public and internal header files. In the public header file only export the function calls, thus hiding all implementation details from the caller. - Split in different translation units: One for the stubs, one for the base classes and one for groups of commands. Currently, there is only one class of commands: divelist-commands. - Move the undoStack from the MainWindow class into commands_base.cpp. If we want to implement MDI, this can easily be moved into an appropriate Document class. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
35 lines
566 B
C++
35 lines
566 B
C++
// SPDX-License-Identifier: GPL-2.0
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#include "command_base.h"
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namespace Command {
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static QUndoStack undoStack;
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// General commands
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void clear()
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{
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undoStack.clear();
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}
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QAction *undoAction(QObject *parent)
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{
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return undoStack.createUndoAction(parent, QCoreApplication::translate("Command", "&Undo"));
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}
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QAction *redoAction(QObject *parent)
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{
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return undoStack.createRedoAction(parent, QCoreApplication::translate("Command", "&Redo"));
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}
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void execute(Base *cmd)
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{
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if (cmd->workToBeDone())
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undoStack.push(cmd);
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else
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delete cmd;
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}
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} // namespace Command
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