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d59e89e569
The current way that facebook works is terrible: it's scattered around tons of files ( at least 4 different files and classes ) this moves things around a bit, add a disconnect button that was missing, cleans tons of code and fix inconsistencies. I will also redo this part for 5.0, but it's too late for 4.5 Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
49 lines
943 B
C++
49 lines
943 B
C++
#ifndef FACEBOOKMANAGER_H
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#define FACEBOOKMANAGER_H
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#include <QObject>
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#include <QUrl>
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#include <QDialog>
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class FacebookManager : public QObject
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{
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Q_OBJECT
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public:
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static FacebookManager *instance();
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void requestAlbumId();
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void requestUserId();
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void sync();
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QUrl connectUrl();
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bool loggedIn();
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signals:
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void justLoggedIn(bool triggererd);
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void justLoggedOut(bool triggered);
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public slots:
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void tryLogin(const QUrl& loginResponse);
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void logout();
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void setDesiredAlbumName(const QString& albumName);
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void sendDive();
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private:
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explicit FacebookManager(QObject *parent = 0);
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QString albumName;
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};
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namespace Ui {
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class SocialnetworksDialog;
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}
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class SocialNetworkDialog : public QDialog {
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Q_OBJECT
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public:
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SocialNetworkDialog(QWidget *parent);
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QString text() const;
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QString album() const;
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public slots:
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void selectionChanged();
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void albumChanged();
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private:
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Ui::SocialnetworksDialog *ui;
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};
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#endif // FACEBOOKMANAGER_H
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