subsurface/packaging/macosx
Dirk Hohndel 04c5e65b8c Redoing the Mac bundling
With the right tools in place you can now create a bundle from the
Makefile by calling "make create-macos-bundle"

In the process of this I also moved the locale directory where we stage
our .mo files to share/locale (which is much more logical).

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2012-10-16 21:37:43 -07:00
..
Info.plist Update version to 2.1-rc1 2012-10-16 09:15:03 -07:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
Read me first.txt Add readme file for MacOSX package 2012-10-04 03:01:27 -07:00
README More gtk-mac-bundler improvements 2012-10-11 21:37:54 +09:00
subsurface.bundle Redoing the Mac bundling 2012-10-16 21:37:43 -07:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.sh Redoing the Mac bundling 2012-10-16 21:37:43 -07:00

Creating a Subsurface bundle
============================

install gtk-mac-bundler (this has been tested with version 0.7.0) and run

  $ gtk-mac-bundler subsurface.bundle

This should install a self-contained Subsurface application under /Applications/Subsurface.app
You still need to manually build a DMG if you want to easily distribute this.

Caveats
-------

* You need (at least with MacPorts) to build pango like this:

  $ sudo port install pango +builtin_modules +no_x11 +quartz

Without the builtin modules the installed application fails to find the modules and doesn't render any text.

* It seems that gtk-mac-bundler expects the charset.alias file to be
  in the ${prefix}/lib folder which it isn't with the current version of
  MacPorts. The following fixes that:

  $ sudo cp /usr/lib/charset.alias /opt/local/lib

* libdivecomputer needs to be configured with --with-prefix=/opt/local