mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-28 13:10:19 +00:00
04c5e65b8c
With the right tools in place you can now create a bundle from the Makefile by calling "make create-macos-bundle" In the process of this I also moved the locale directory where we stage our .mo files to share/locale (which is much more logical). Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
||
---|---|---|
.. | ||
Info.plist | ||
PkgInfo | ||
Read me first.txt | ||
README | ||
subsurface.bundle | ||
Subsurface.icns | ||
subsurface.sh |
Creating a Subsurface bundle ============================ install gtk-mac-bundler (this has been tested with version 0.7.0) and run $ gtk-mac-bundler subsurface.bundle This should install a self-contained Subsurface application under /Applications/Subsurface.app You still need to manually build a DMG if you want to easily distribute this. Caveats ------- * You need (at least with MacPorts) to build pango like this: $ sudo port install pango +builtin_modules +no_x11 +quartz Without the builtin modules the installed application fails to find the modules and doesn't render any text. * It seems that gtk-mac-bundler expects the charset.alias file to be in the ${prefix}/lib folder which it isn't with the current version of MacPorts. The following fixes that: $ sudo cp /usr/lib/charset.alias /opt/local/lib * libdivecomputer needs to be configured with --with-prefix=/opt/local