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c9499baf22
We used to create a new QGraphicsRectItem everytime a Pixmap changed. Since I'm pretty sure I deleted every bit of the PictureItem before setting a new one, no leak was due, but this version is safer. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#ifndef DIVEPIXMAPITEM_H
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#define DIVEPIXMAPITEM_H
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#include <QObject>
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#include <QGraphicsPixmapItem>
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class DivePixmapItem : public QObject, public QGraphicsPixmapItem {
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Q_OBJECT
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Q_PROPERTY(qreal opacity WRITE setOpacity READ opacity)
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Q_PROPERTY(QPointF pos WRITE setPos READ pos)
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Q_PROPERTY(qreal x WRITE setX READ x)
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Q_PROPERTY(qreal y WRITE setY READ y)
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public:
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DivePixmapItem(QObject *parent = 0);
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};
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class DivePictureItem : public DivePixmapItem {
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Q_OBJECT
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Q_PROPERTY(qreal scale WRITE setScale READ scale)
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public:
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DivePictureItem(QObject *parent = 0);
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virtual ~DivePictureItem();
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void setPixmap(const QPixmap& pix);
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public slots:
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void settingsChanged();
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void removePicture();
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void setFileUrl(const QString& s);
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protected:
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
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void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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private:
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QString fileUrl;
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QGraphicsRectItem *canvas;
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QGraphicsRectItem *shadow;
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};
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class DiveButtonItem : public DivePixmapItem {
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Q_OBJECT
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public:
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DiveButtonItem(QObject *parent = 0);
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protected:
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
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signals:
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void clicked();
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};
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class CloseButtonItem : public DiveButtonItem {
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Q_OBJECT
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public:
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CloseButtonItem(QObject *parent = 0);
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public slots:
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void hide();
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void show();
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};
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#endif // DIVEPIXMAPITEM_H
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