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0bc96905bf
Simply reuse the code for "move dive computer" by creating a DiveComputerBase base class. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
297 lines
9.2 KiB
C++
297 lines
9.2 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_DIVELIST_H
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#define COMMAND_DIVELIST_H
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#include "command_base.h"
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#include <QVector>
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// This helper structure describes a dive that we want to add.
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struct DiveToAdd {
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OwningDivePtr dive; // Dive to add
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dive_trip *trip; // Trip the dive belongs to, may be null
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dive_site *site; // Site the dive is associated with, may be null
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};
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// Multiple trips, dives and dive sites that have to be added for a command
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struct DivesAndTripsToAdd {
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std::vector<DiveToAdd> dives;
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std::vector<OwningTripPtr> trips;
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std::vector<OwningDiveSitePtr> sites;
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};
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// Dives and sites that have to be removed for a command
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struct DivesAndSitesToRemove {
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std::vector<dive *> dives;
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std::vector<dive_site *> sites;
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};
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// This helper structure describes a dive that should be moved to / removed from
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// a trip. If the "trip" member is null, the dive is removed from its trip (if
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// it is in a trip, that is)
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struct DiveToTrip
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{
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struct dive *dive;
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dive_trip *trip;
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};
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// This helper structure describes a number of dives to add to / remove from /
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// move between trips.
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// It has ownership of the trips (if any) that have to be added before hand.
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struct DivesToTrip
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{
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std::vector<DiveToTrip> divesToMove; // If dive_trip is null, remove from trip
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std::vector<OwningTripPtr> tripsToAdd;
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};
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// All divelist commands derive from a common base class, which has a flag
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// for when then selection changed. In such a case, in the redo() and undo()
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// methods a signal will be sent. The base-class implements redo() and undo(),
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// which resets the flag and sends a signal. Derived classes implement the
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// virtual methods redoit() and undoit() [Yes, the names could be more expressive].
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// Moreover, the class implements helper methods, which set the selectionChanged
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// flag accordingly.
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class DiveListBase : public Base {
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protected:
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// These are helper functions to add / remove dive from the C-core structures,
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// which set the selectionChanged flag if the added / removed dive was selected.
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DiveToAdd removeDive(struct dive *d, std::vector<OwningTripPtr> &tripsToAdd);
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dive *addDive(DiveToAdd &d);
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DivesAndTripsToAdd removeDives(DivesAndSitesToRemove &divesAndSitesToDelete);
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DivesAndSitesToRemove addDives(DivesAndTripsToAdd &toAdd);
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// Register dive sites where counts changed so that we can signal the frontend later.
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void diveSiteCountChanged(struct dive_site *ds);
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// Set the selection to a given state. Set the selectionChanged flag if anything changed.
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void restoreSelection(const std::vector<dive *> &selection, dive *currentDive);
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// Commands set this flag if the selection changed on first execution.
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// Only then, a new the divelist will be scanned again after the command.
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// If this flag is set on first execution, a selectionChanged signal will
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// be sent.
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bool selectionChanged;
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private:
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// Keep track of dive sites where the number of dives changed
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std::vector<dive_site *> sitesCountChanged;
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void initWork(); // reset selectionChanged flag
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void finishWork(); // emit signals if selection or dive site counts changed
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void undo() override;
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void redo() override;
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virtual void redoit() = 0;
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virtual void undoit() = 0;
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};
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class AddDive : public DiveListBase {
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public:
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AddDive(dive *dive, bool autogroup, bool newNumber);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// Note: we a multi-dive structure even though we add only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd divesToAdd;
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// For undo
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DivesAndSitesToRemove divesAndSitesToRemove;
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std::vector<dive *> selection;
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dive * currentDive;
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};
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class ImportDives : public DiveListBase {
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public:
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// Note: dives and trips are consumed - after the call they will be empty.
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ImportDives(struct dive_table *dives, struct trip_table *trips, struct dive_site_table *sites, int flags, const QString &source);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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DivesAndTripsToAdd divesToAdd;
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DivesAndSitesToRemove divesAndSitesToRemove;
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// For redo
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std::vector<OwningDiveSitePtr> sitesToAdd;
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// For undo
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std::vector<dive_site *> sitesToRemove;
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std::vector<dive *> selection;
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dive * currentDive;
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};
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class DeleteDive : public DiveListBase {
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public:
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DeleteDive(const QVector<dive *> &divesToDelete);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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DivesAndSitesToRemove divesToDelete;
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std::vector<OwningTripPtr> tripsToAdd;
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DivesAndTripsToAdd divesToAdd;
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};
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class ShiftTime : public DiveListBase {
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public:
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ShiftTime(const QVector<dive *> &changedDives, int amount);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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QVector<dive *> diveList;
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int timeChanged;
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};
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class RenumberDives : public DiveListBase {
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public:
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RenumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo: pairs of dive-id / new number
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QVector<QPair<dive *, int>> divesToRenumber;
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};
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// The classes RemoveDivesFromTrip, RemoveAutogenTrips, CreateTrip, AutogroupDives
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// and MergeTrips all do the same thing, just the intialization differs.
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// Therefore, define a base class with the proper data-structures, redo()
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// and undo() functions and derive to specialize the initialization.
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class TripBase : public DiveListBase {
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protected:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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DivesToTrip divesToMove;
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};
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struct RemoveDivesFromTrip : public TripBase {
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RemoveDivesFromTrip(const QVector<dive *> &divesToRemove);
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};
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struct RemoveAutogenTrips : public TripBase {
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RemoveAutogenTrips();
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};
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struct AddDivesToTrip : public TripBase {
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AddDivesToTrip(const QVector<dive *> &divesToAdd, dive_trip *trip);
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};
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struct CreateTrip : public TripBase {
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CreateTrip(const QVector<dive *> &divesToAdd);
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};
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struct AutogroupDives : public TripBase {
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AutogroupDives();
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};
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struct MergeTrips : public TripBase {
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MergeTrips(dive_trip *trip1, dive_trip *trip2);
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};
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class SplitDivesBase : public DiveListBase {
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protected:
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SplitDivesBase(dive *old, std::array<dive *, 2> newDives);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// For each dive to split, we remove one from and put two dives into the backend
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// Note: we use a vector even though we split only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndSitesToRemove diveToSplit;
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DivesAndTripsToAdd splitDives;
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// For undo
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// For each dive to unsplit, we remove two dives from and add one into the backend
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// Note: we use a multi-dive structure even though we unsplit only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd unsplitDive;
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DivesAndSitesToRemove divesToUnsplit;
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};
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class SplitDives : public SplitDivesBase {
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public:
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// If time is < 0, split at first surface interval
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SplitDives(dive *d, duration_t time);
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};
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class SplitDiveComputer : public SplitDivesBase {
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public:
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// If time is < 0, split at first surface interval
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SplitDiveComputer(dive *d, int dc_num);
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};
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// When manipulating dive computers (moving, deleting) we go the ineffective,
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// but simple and robust way: We keep two full copies of the dive (before and after).
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// Removing and readding assures that the dive stays at the correct
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// position in the list (the dive computer list is used for sorting dives).
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class DiveComputerBase : public DiveListBase {
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protected:
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// old_dive must be a dive known to the core.
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// new_dive must be new dive whose ownership is taken.
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DiveComputerBase(dive *old_dive, dive *new_dive);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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protected:
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// For redo and undo
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DivesAndTripsToAdd diveToAdd;
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DivesAndSitesToRemove diveToRemove;
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};
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class MoveDiveComputerToFront : public DiveComputerBase {
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public:
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MoveDiveComputerToFront(dive *d, int dc_num);
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};
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class DeleteDiveComputer : public DiveComputerBase {
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public:
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DeleteDiveComputer(dive *d, int dc_num);
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};
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class MergeDives : public DiveListBase {
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public:
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MergeDives(const QVector<dive *> &dives);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// Add one and remove a batch of dives
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// Note: we use a multi-dives structure even though we add only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd mergedDive;
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DivesAndSitesToRemove divesToMerge;
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// For undo
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// Remove one and add a batch of dives
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// Note: we use a vector even though we remove only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndSitesToRemove diveToUnmerge;
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DivesAndTripsToAdd unmergedDives;
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// For undo and redo
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QVector<QPair<dive *, int>> divesToRenumber;
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};
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} // namespace Command
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#endif // COMMAND_DIVELIST_H
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