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These two structs describe options used during printing. They are passed through numerous classes as pointer. In this case, reference semantics are preferred, as references: - can never be null - can not change during their lifetime This not only helps the compiler, as it can optimize away null checks, but also your fellow coder. Moreover, it prevents unintentional creation of uninitialized references: one can't create an instance of a class without initializing a reference member. It does not prevent references from going dangling. However, pointers have the same disadvantage. Contains a few whitespace cleanups. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
41 lines
1 KiB
C++
41 lines
1 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef TEMPLATEEDIT_H
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#define TEMPLATEEDIT_H
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#include <QDialog>
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#include "templatelayout.h"
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namespace Ui {
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class TemplateEdit;
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}
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class TemplateEdit : public QDialog
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{
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Q_OBJECT
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public:
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explicit TemplateEdit(QWidget *parent, const print_options &printOptions, template_options &templateOptions);
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~TemplateEdit();
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private slots:
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void on_fontsize_valueChanged(int font_size);
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void on_linespacing_valueChanged(double line_spacing);
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void on_borderwidth_valueChanged(double border_width);
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void on_fontSelection_currentIndexChanged(int index);
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void on_colorpalette_currentIndexChanged(int index);
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void on_buttonBox_clicked(QAbstractButton *button);
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void colorSelect(QAbstractButton *button);
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private:
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Ui::TemplateEdit *ui;
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QButtonGroup *btnGroup;
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bool editingCustomColors;
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const print_options &printOptions;
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template_options &templateOptions;
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struct template_options newTemplateOptions;
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QString grantlee_template;
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void saveSettings();
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void updatePreview();
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};
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#endif // TEMPLATEEDIT_H
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