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Without "-headerpad_max_install_names", gtk-mac-bundler would complain with "changing install names or rpaths can't be redone for: /Applications/.subsurface.app/Contents/MacOS/subsurface-bin (for architecture x86_64) because larger updated load commands do not fit" Also, libdivecomputer needs to be configured with --with-prefix=/opt/local Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no> Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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Info.plist | ||
PkgInfo | ||
Read me first.txt | ||
README | ||
subsurface.bundle | ||
Subsurface.icns | ||
subsurface.sh |
Creating a Subsurface bundle ============================ install gtk-mac-bundler (this has been tested with version 0.7.0) and run $ gtk-mac-bundler subsurface.bundle This should install a self-contained Subsurface application under /Applications/Subsurface.app You still need to manually build a DMG if you want to easily distribute this. Caveats ------- * You need (at least with MacPorts) to build pango like this: $ sudo port install pango +builtin_modules +no_x11 +quartz Without the builtin modules the installed application fails to find the modules and doesn't render any text. * It seems that gtk-mac-bundler expects the charset.alias file to be in the ${prefix}/lib folder which it isn't with the current version of MacPorts. The following fixes that: $ sudo cp /usr/lib/charset.alias /opt/local/lib * libdivecomputer needs to be configured with --with-prefix=/opt/local