subsurface/core/qt-init.cpp
Dirk Hohndel f4ef9565a7 android: find the translations
As we switched to the qmake based build we now bundle the translations
via the Qt resource system instead of explicitly as Android assets. This
adjusts the code that opens the translations accordingly.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-11-23 08:30:57 -08:00

112 lines
4.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include <QApplication>
#include <Qt>
#include <QNetworkProxy>
#include <QLibraryInfo>
#include <QTextCodec>
#include "qthelper.h"
#include "errorhelper.h"
#include "core/settings/qPref.h"
char *settings_suffix = NULL;
static QTranslator qtTranslator, ssrfTranslator;
void init_qt_late()
{
QApplication *application = qApp;
// tell Qt to use system proxies
// note: on Linux, "system" == "environment variables"
QNetworkProxyFactory::setUseSystemConfiguration(true);
// Set the locale codec to UTF-8.
// This makes QFile::encodeName() work on Windows and qPrintable() is equivalent to qUtf8Printable().
QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
QCoreApplication::setOrganizationName("Subsurface");
QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
#if defined(Q_OS_LINUX)
QGuiApplication::setDesktopFileName("subsurface");
#endif
// enable user specific settings (based on command line argument)
if (settings_suffix) {
if (verbose)
#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
qDebug() << "using custom config for" << QString("Subsurface-Mobile-%1").arg(settings_suffix);
#else
qDebug() << "using custom config for" << QString("Subsurface-%1").arg(settings_suffix);
#endif
#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
QCoreApplication::setApplicationName(QString("Subsurface-Mobile-%1").arg(settings_suffix));
#else
QCoreApplication::setApplicationName(QString("Subsurface-%1").arg(settings_suffix));
#endif
} else {
#if defined(SUBSURFACE_MOBILE) && ((defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID)) || (defined(Q_OS_DARWIN) && !defined(Q_OS_IOS)))
QCoreApplication::setApplicationName("Subsurface-Mobile");
#else
QCoreApplication::setApplicationName("Subsurface");
#endif
}
// Disables the WindowContextHelpButtonHint by default on Qt::Sheet and Qt::Dialog widgets.
// This hides the ? button on Windows, which only makes sense if you use QWhatsThis functionality.
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
#endif
qPref::load();
// find plugins installed in the application directory (without this SVGs don't work on Windows)
QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
QLocale loc;
// assign en_GB for use in South African locale
// and capture other French and Spanish speaking countries with the corresponding canonical locales
if (loc.country() == QLocale::SouthAfrica) {
loc.setDefault(QLocale("en_GB"));
loc = QLocale();
} else if (loc.language() == QLocale::French) {
loc.setDefault(QLocale("fr_FR"));
loc = QLocale();
} else if (loc.language() == QLocale::Spanish) {
loc.setDefault(QLocale("es_ES"));
loc = QLocale();
} else if (loc.language() == QLocale::German && loc.country() != QLocale::Switzerland) {
loc.setDefault(QLocale("de_DE"));
loc = QLocale();
}
initUiLanguage();
QString uiLang = getUiLanguage();
loc = getLocale();
QLocale::setDefault(loc);
QString translationLocation;
#if defined(Q_OS_ANDROID) || defined(Q_OS_IOS)
translationLocation = QLatin1String(":/");
#else
translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
#endif
if (uiLang != "en_US" && uiLang != "en-US") {
if (qtTranslator.load(loc, "qtbase", "_", translationLocation) ||
qtTranslator.load(loc, "qtbase", "_", getSubsurfaceDataPath("translations")) ||
qtTranslator.load(loc, "qtbase", "_", getSubsurfaceDataPath("../translations"))) {
application->installTranslator(&qtTranslator);
} else {
// it's possible that this is one of the couple of languages that still have qt_XX translations
// and no qtbase_XX translations - as of this writing this is true for Swedish and Portuguese
if (qtTranslator.load(loc, "qt", "_", translationLocation) ||
qtTranslator.load(loc, "qt", "_", getSubsurfaceDataPath("translations")) ||
qtTranslator.load(loc, "qt", "_", getSubsurfaceDataPath("../translations"))) {
application->installTranslator(&qtTranslator);
} else {
qDebug() << "can't find Qt base localization for locale" << uiLang << "searching in" << translationLocation;
}
}
}
if (ssrfTranslator.load(loc, "subsurface", "_") ||
ssrfTranslator.load(loc, "subsurface", "_", translationLocation) ||
ssrfTranslator.load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
ssrfTranslator.load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
application->installTranslator(&ssrfTranslator);
} else {
qDebug() << "can't find Subsurface localization for locale" << uiLang;
}
}