subsurface/windowtitleupdate.h
Dirk Hohndel 0fa0eb2879 Code cleanup: implement window title update via signal
This seems quite convoluted to me but I can't seem to make a more straight
forward implementation work. The idea is that core code should never
directly call into the UI.

So instead the core code (this is C code) calls a helper function. That
helper function calls a member function of a class which in return emits a
signal. The UI code connects to that signal and acts accordingly when it
is received.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-06-16 06:04:34 -07:00

20 lines
382 B
C++

#ifndef WINDOWTITLEUPDATE_H
#define WINDOWTITLEUPDATE_H
#include <QObject>
class WindowTitleUpdate : public QObject
{
Q_OBJECT
public:
explicit WindowTitleUpdate(QObject *parent = 0);
~WindowTitleUpdate();
static WindowTitleUpdate *instance();
void emitSignal();
signals:
void updateTitle();
private:
static WindowTitleUpdate *m_instance;
};
#endif // WINDOWTITLEUPDATE_H