subsurface/packaging/android/build.sh
Dirk Hohndel 64913bba47 android: add qmake based build for Subsurface-mobile
Several features that are needed to create Android bundles with the
current NDK and QT 5.15 aren't easily available when using cmake. Given
that we already do a qmake based build for iOS, I decided to simply
switch Android to that as well.

An added complication is that some of the magic that qmake uses to do
the right things fails if the .pro file isn't in the root directory of
your project. So this is right now somewhat inconsistent with the way we
build for iOS. Something that should get cleaned up in the near future
as it makes no sense to maintain two separate .pro files.

This commits also adds a new build shell script to drive the assembly of
all the dependencies. Once again this is a new file with the old one
left in place for now (but to be removed fairly soon).

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-11-19 17:18:33 -08:00

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#!/bin/bash
#
# THIS IS OBSOLETE AN ONLY WORKS UP TO Qt 5.13
# for now keeping it around for reference
#
# Filesystem layout considerations...
# for this explanation I assume that your Subsurface sources are in
# ~/src/subsurface
#
# You need to have a version of Qt that contains the Android bits
# installed. You should be able to find the correct installer for
# Linux or Mac here:
# http://download.qt.io/official_releases/qt/
# make sure you pick one with 'android' in its name.
#
# Install this wherever you want - and then have a link named ~/src/Qt that
# points to it.
# So let's assume that you are installing the package above in ~/Qt
# (which I think is the default location), then simply do
# cd ~/src
# ln -s ~/Qt Qt
#
# you also need to have the current Android SDK and NDK installed under ~/src
#
# Or just set QT5_ANDROID, ANDROID_SDK_ROOT and ANDROID_NDK_ROOT to where ever you have them.
#
set -eu
PLATFORM=$(uname)
# (trick to get the absolute path, either if we're called with a
# absolute path or a relative path)
pushd "$(dirname "$0")/../../"
export SUBSURFACE_SOURCE=$PWD
popd
# Set build defaults
# is this a release or debug build
BUILD_TYPE=Debug
# Build-nr in the android manifest.
BUILD_NR=0
# Should we build the desktop ui or the mobile ui?
SUBSURFACE_DESKTOP=OFF
# Which arch should we build for?
ARCH=arm
# Read build variables
source $SUBSURFACE_SOURCE/packaging/android/variables.sh
QUICK=""
while [ "$#" -gt 0 ] ; do
case "$1" in
Release|release)
shift
BUILD_TYPE=Release
;;
Debug|debug)
# this is the default - still need to eat the argument if given
BUILD_TYPE=Debug
shift
;;
-buildnr)
shift
BUILD_NR=$1
shift
;;
desktop)
SUBSURFACE_DESKTOP=ON
shift
;;
arm|arm64|x86|x86_64)
ARCH=$1
shift
;;
-quick)
QUICK="1"
shift
;;
--)
shift
break
;;
*)
echo "Unknown argument $1"
exit 1
;;
esac
done
# Its needed by all sub-cmds
export ARCH
# Configure where we can find things here
export ANDROID_NDK_ROOT=${ANDROID_NDK_ROOT-$SUBSURFACE_SOURCE/../${ANDROID_NDK}}
export ANDROID_NDK_HOME=$ANDROID_NDK_ROOT
if [ -n "${QT5_ANDROID+X}" ] ; then
echo "Using Qt5 in $QT5_ANDROID"
elif [ -d "$SUBSURFACE_SOURCE/../Qt/${LATEST_QT}" ] ; then
export QT5_ANDROID=$SUBSURFACE_SOURCE/../Qt/${LATEST_QT}
else
echo "Cannot find Qt 5.12 or newer under $SUBSURFACE_SOURCE/../Qt"
exit 1
fi
if [ "$PLATFORM" = "Darwin" ] ; then
export ANDROID_SDK_ROOT=${ANDROID_SDK_ROOT-$SUBSURFACE_SOURCE/../android-sdk-macosx}
export ANDROID_NDK_HOST=darwin-x86_64
else
export ANDROID_SDK_ROOT=${ANDROID_SDK_ROOT-$SUBSURFACE_SOURCE/../android-sdk-linux}
export ANDROID_NDK_HOST=linux-x86_64
fi
if [ "$ARCH" = "arm" ] ; then
QT_ARCH=armv7
BUILDCHAIN=arm-linux-androideabi
OPENSSL_MACHINE=armv7
ANDROID_ABI=armeabi-v7a
elif [ "$ARCH" = "arm64" ] ; then # requires Qt 5.12
QT_ARCH=arm64_v8a
BUILDCHAIN=aarch64-linux-android
ANDROID_ABI=arm64-v8a
OPENSSL_MACHINE=aarch64
elif [ "$ARCH" = "x86" ] ; then
QT_ARCH=$ARCH
BUILDCHAIN=i686-linux-android
OPENSSL_MACHINE=i686
ANDROID_ABI=x86
elif [ "$ARCH" = "x86_64" ] ; then
QT_ARCH=$ARCH
BUILDCHAIN=x86_64-linux-android
OPENSSL_MACHINE=$ARCH
ANDROID_ABI=$ARCH
fi
# Verify Qt install and adjust for single-arch Qt install layout
# (e.g. when building Qt from scratch)
export QT5_ANDROID_CMAKE
if [ -d "${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake" ] ; then
export QT5_ANDROID_CMAKE=$QT5_ANDROID/android_${QT_ARCH}/lib/cmake
elif [ -d "${QT5_ANDROID}/lib/cmake" ] ; then
export QT5_ANDROID_CMAKE=$QT5_ANDROID/lib/cmake
else
echo "Cannot find Qt cmake configuration"
exit 1
fi
if [ ! -e ndk-"$ARCH" ] ; then
"$ANDROID_NDK_ROOT/build/tools/make_standalone_toolchain.py" --arch="$ARCH" --install-dir=ndk-"$ARCH" --api=$ANDROID_PLATFORM_LEVEL
fi
export BUILDROOT=$PWD
mkdir -p "${BUILDROOT}"/install-root-"${ARCH}"
export PREFIX="${BUILDROOT}"/install-root-"${ARCH}"
export PATH=${BUILDROOT}/ndk-$ARCH/bin:$PATH
export PKG_CONFIG_LIBDIR=$PREFIX/lib/pkgconfig
export CC=${BUILDROOT}/ndk-$ARCH/bin/clang
export CXX=${BUILDROOT}/ndk-$ARCH/bin/clang++
# autoconf seems to get lost without this
export SYSROOT=${BUILDROOT}/ndk-$ARCH/sysroot
export CFLAGS="--sysroot=${SYSROOT} -fPIC"
export CPPFLAGS="--sysroot=${SYSROOT} -fPIC"
export CXXFLAGS="--sysroot=${SYSROOT} -fPIC"
if [ "$PLATFORM" = "Darwin" ] ; then
JAVA_HOME=$(/usr/libexec/java_home)
export JAVA_HOME
else
export JAVA_HOME=/usr
fi
# find qmake
QMAKE=$QT5_ANDROID/android_$QT_ARCH/bin/qmake
echo $QMAKE
$QMAKE -query
# if we are just doing a quick rebuild, don't bother with any of the dependencies
if [ "$QUICK" = "" ] ; then
# don't adjust indentation to make this a more reasonable commit
# build google maps plugin
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . googlemaps
# find qmake
QMAKE=$QT5_ANDROID/android_$QT_ARCH/bin/qmake
$QMAKE -query
QT_PLUGINS_PATH=$($QMAKE -query QT_INSTALL_PLUGINS)
GOOGLEMAPS_BIN=libqtgeoservices_googlemaps.so
if [ ! -e "$QT_PLUGINS_PATH"/geoservices/$GOOGLEMAPS_BIN ] || [ googlemaps/.git/HEAD -nt "$QT_PLUGINS_PATH"/geoservices/$GOOGLEMAPS_BIN ] ; then
mkdir -p googlemaps-build-"$ARCH"
pushd googlemaps-build-"$ARCH"
$QMAKE ../googlemaps/googlemaps.pro
# on Travis the compiler doesn't support c++1z, yet qmake adds that flag;
# since things compile fine with c++11, let's just hack that away
# similarly, don't use -Wdata-time
sed -i.bak -e 's/std=c++1z/std=c++11/g ; s/-Wdate-time//' Makefile
make -j4
$QMAKE -install qinstall -exe $GOOGLEMAPS_BIN "$QT_PLUGINS_PATH"/geoservices/$GOOGLEMAPS_BIN
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . sqlite
if [ ! -e "$PKG_CONFIG_LIBDIR/sqlite3.pc" ] ; then
mkdir -p sqlite-build-"$ARCH"
pushd sqlite-build-"$ARCH"
../sqlite/configure --host=${BUILDCHAIN} --prefix="$PREFIX" --enable-static --disable-shared
make
make install
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . libxml2
if [ ! -e libxml2/configure ] ; then
pushd libxml2
autoreconf --install
popd
fi
if [ ! -e "$PKG_CONFIG_LIBDIR/libxml-2.0.pc" ] ; then
mkdir -p libxml2-build-"$ARCH"
pushd libxml2-build-"$ARCH"
../libxml2/configure --host=${BUILDCHAIN} --prefix="$PREFIX" --without-python --without-iconv --enable-static --disable-shared
perl -pi -e 's/runtest\$\(EXEEXT\)//' Makefile
perl -pi -e 's/testrecurse\$\(EXEEXT\)//' Makefile
make
make install
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . libxslt
if [ ! -e libxslt/configure ] ; then
pushd libxslt
autoreconf --install
popd
fi
if [ ! -e "$PKG_CONFIG_LIBDIR/libxslt.pc" ] ; then
mkdir -p libxslt-build-"$ARCH"
pushd libxslt-build-"$ARCH"
../libxslt/configure --host=${BUILDCHAIN} --prefix="$PREFIX" --with-libxml-prefix="$PREFIX" --without-python --without-crypto --enable-static --disable-shared
make
make install
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . openssl
if [ ! -e "$PKG_CONFIG_LIBDIR/libssl.pc" ] ; then
mkdir -p openssl-build-"$ARCH"
cp -r openssl/* openssl-build-"$ARCH"
pushd openssl-build-"$ARCH"
perl -pi -e 's/-mandroid//g' Configure
# Use env to make all these temporary, so they don't pollute later builds.
env PATH=$ANDROID_NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin:$PATH \
CC=clang \
./Configure shared android-"$ARCH" no-ssl2 no-ssl3 no-comp no-hw no-engine no-asm \
--prefix="$PREFIX" -DOPENSSL_NO_UI_CONSOLE -DOPENSSL_NO_STDIO \
-D__ANDROID_API__=$ANDROID_PLATFORM_LEVEL
make depend
# follow the suggestions here: https://doc.qt.io/qt-5/android-openssl-support.html
make SHLIB_VERSION_NUMBER= SHLIB_EXT=_1_1.so build_libs
cp -RL include/openssl $PREFIX/include/openssl
cp libcrypto.a $PREFIX/lib
cp libcrypto_1_1.so* $PREFIX/lib
cp libssl.a $PREFIX/lib
cp libssl_1_1.so* $PREFIX/lib
cp *.pc $PKG_CONFIG_LIBDIR
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . libzip
if [ ! -e "$PKG_CONFIG_LIBDIR/libzip.pc" ] ; then
# libzip expects a predefined macro that isn't there for our compiler
pushd libzip
git reset --hard
sed -i 's/SIZEOF_SIZE_T/__SIZEOF_SIZE_T__/g' lib/compat.h
# also, don't deal with manuals and bzip2
sed -i 's/ADD_SUBDIRECTORY(man)//' CMakeLists.txt
sed -i 's/^FIND_PACKAGE(ZLIB/#&/' CMakeLists.txt
popd
mkdir -p libzip-build-"$ARCH"
pushd libzip-build-"$ARCH"
cmake \
-DCMAKE_C_COMPILER="$CC" \
-DCMAKE_LINKER="$CC" \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCMAKE_INSTALL_LIBDIR="lib" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE \
-DZLIB_VERSION_STRING=1.2.7 \
-DZLIB_LIBRARY=z \
../libzip/
make
make install
popd
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . libgit2
if [ ! -e "$PKG_CONFIG_LIBDIR/libgit2.pc" ] ; then
# We don't want to find the HTTP_Parser package of the build host by mistake
mkdir -p libgit2-build-"$ARCH"
pushd libgit2-build-"$ARCH"
cmake \
-DCMAKE_C_COMPILER="$CC" \
-DCMAKE_LINKER="$CC" \
-DBUILD_CLAR=OFF -DBUILD_SHARED_LIBS=OFF \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCURL=OFF \
-DUSE_SSH=OFF \
-DOPENSSL_SSL_LIBRARY="$PREFIX"/lib/libssl_1_1.so \
-DOPENSSL_CRYPTO_LIBRARY="$PREFIX"/lib/libcrypto_1_1.so \
-DOPENSSL_INCLUDE_DIR="$PREFIX"/include \
-D_OPENSSL_VERSION="${OPENSSL_VERSION}" \
-DCMAKE_DISABLE_FIND_PACKAGE_HTTP_Parser=TRUE \
../libgit2/
make
make install
# Patch away pkg-config dependency to zlib, its there, i promise
perl -pi -e 's/^(Requires.private:.*)zlib(.*)$/$1 $2/' "$PKG_CONFIG_LIBDIR"/libgit2.pc
popd
fi
fi # QUICK
pushd "$SUBSURFACE_SOURCE"
git submodule update --recursive
popd
CURRENT_SHA=$(cd "$SUBSURFACE_SOURCE"/libdivecomputer ; git describe)
PREVIOUS_SHA=$(cat "libdivecomputer-${ARCH}.SHA" 2>/dev/null || echo)
if [ ! "$CURRENT_SHA" = "$PREVIOUS_SHA" ] || [ ! -e "$PKG_CONFIG_LIBDIR/libdivecomputer.pc" ] ; then
mkdir -p libdivecomputer-build-"$ARCH"
pushd libdivecomputer-build-"$ARCH"
"$SUBSURFACE_SOURCE"/libdivecomputer/configure --host=${BUILDCHAIN} --prefix="$PREFIX" --enable-static --disable-shared --enable-examples=no
make
make install
popd
echo "$CURRENT_SHA" > "libdivecomputer-${ARCH}.SHA"
fi
"${SUBSURFACE_SOURCE}"/scripts/get-dep-lib.sh singleAndroid . qt-android-cmake
# the Qt Android cmake addon runs androiddeployqt with '--verbose' which
# is, err, rather verbose. Let's not do that.
sed -i -e 's/--verbose//' qt-android-cmake/AddQtAndroidApk.cmake
# Should we build the mobile ui or the desktop ui?
# doing this backwards in order not to break people's setup
if [ "$SUBSURFACE_DESKTOP" = "ON" ] ; then
SUBSURFACE_MOBILE=
else
SUBSURFACE_MOBILE=ON
fi
# if we are building Subsurface-mobile and this isn't just a quick
# rebuild, pull kirigami, icons, etc
if [ "$SUBSURFACE_MOBILE" = "ON" ] && [ "$QUICK" = "" ] ; then
pushd "$SUBSURFACE_SOURCE"
bash ./scripts/mobilecomponents.sh
popd
fi
if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
mkdir -p subsurface-mobile-build-"$ARCH"
cd subsurface-mobile-build-"$ARCH"
MOBILE_CMAKE=-DSUBSURFACE_TARGET_EXECUTABLE=MobileExecutable
BUILD_NAME=Subsurface-mobile
else
MOBILE_CMAKE=""
mkdir -p subsurface-build-"$ARCH"
cd subsurface-build-"$ARCH"
BUILD_NAME=Subsurface
fi
PKGCONF=$(which pkg-config)
cmake $MOBILE_CMAKE \
-DCMAKE_SYSTEM_NAME="Android" \
-DANDROID_ABI=$ANDROID_ABI \
-DANDROID_PLATFORM="$ANDROID_PLATFORM" \
-DQT_ANDROID_SDK_ROOT="$ANDROID_SDK_ROOT" \
-DQT_ANDROID_NDK_ROOT="$ANDROID_NDK_ROOT" \
-DPKG_CONFIG_EXECUTABLE="$PKGCONF" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_ROOT"/build/cmake/android.toolchain.cmake \
-DQT_ANDROID_CMAKE="$BUILDROOT"/qt-android-cmake/AddQtAndroidApk.cmake \
-DANDROID_STL="c++_shared" \
-DFORCE_LIBSSH=OFF \
-DLIBDC_FROM_PKGCONFIG=ON \
-DLIBGIT2_FROM_PKGCONFIG=ON \
-DNO_PRINTING=ON \
-DNO_USERMANUAL=ON \
-DNO_DOCS=ON \
-DCMAKE_PREFIX_PATH:UNINITIALIZED="$QT5_ANDROID_CMAKE" \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DMAKE_TESTS=OFF \
-DFTDISUPPORT=OFF \
-DANDROID_NATIVE_LIBSSL="$PREFIX/lib/libssl_1_1.so" \
-DANDROID_NATIVE_LIBCRYPT="$PREFIX/lib/libcrypto_1_1.so" \
-DCMAKE_MAKE_PROGRAM="make" \
"$SUBSURFACE_SOURCE"
# set up the version number
rm -f ssrf-version.h
make version
SUBSURFACE_VERSION=$(grep CANONICAL_VERSION_STRING ssrf-version.h | awk '{ print $3 }' | tr -d \")
if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
SUBSURFACE_MOBILE_VERSION=$(grep MOBILE_VERSION_STRING ssrf-version.h | awk '{ print $3 }' | tr -d \" )
SUBSURFACE_MOBILE_VERSION="$SUBSURFACE_MOBILE_VERSION (${SUBSURFACE_VERSION})"
rm -rf android-mobile
cp -a "$SUBSURFACE_SOURCE/android-mobile" .
sed -i -e "s/@SUBSURFACE_MOBILE_VERSION@/$SUBSURFACE_MOBILE_VERSION/;s/@BUILD_NR@/$BUILD_NR/" android-mobile/AndroidManifest.xml
else
# android-mobile is hardcoded in CMakeLists.txt nowadays.
rm -rf android-mobile
cp -a "$SUBSURFACE_SOURCE/android" android-mobile
sed -i -e "s/@SUBSURFACE_VERSION@/\"$SUBSURFACE_VERSION\"/;s/@BUILD_NR@/$BUILD_NR/" android-mobile/AndroidManifest.xml
fi
# now make the translations
make translations
mkdir -p subsurface-mobile-"$ANDROID_ABI"/assets/translations
cp -a translations/*.qm subsurface-mobile-"$ANDROID_ABI"/assets/translations
# now build Subsurface and use the rest of the command line arguments
make "$@"
echo "Done building $BUILD_NAME for Android"